griffz 1 Posted June 30, 2013 the old , legendary relic bug* of sniper is still here ! it's a game breaker ! please bohemia , solve it . sniper is basically shooting with his primary weapons, then switch to handgun , and never use his rifle again. after that , he stop to reponds to any order. stay on the ground. you can order him to drop his handgun , doesn't matter. the unit stop to work Share this post Link to post Share on other sites
ATTACKM0DE 10 Posted July 9, 2013 (edited) Surprised no one has replied to this until now. I have always noticed the problem and just now have noted, it still exists! I set up a small mission for my self as a chopper pilot/spotter. I took in the green army sniper with me and parked on a hill about 400-500m from an enemy encampment that I had set in place. I spotted the enemy and alerted my sniper who then stated was ready to fire. All was going to plan so I told him to open fire!. my sniper proceeded to take one shot only with the rifle before switching to silenced pistol lol.. It was NOT how I wanted the scenario to go. I am also hoping that this problem gets fixed as it is a legitimate one. Cheers. Here's a pic of my sniper choosing to engage @500m instead of using the rifle! - http://img827.imageshack.us/img827/8350/7mfz.jpg Edited July 9, 2013 by ATTACKM0DE added link/pic Share this post Link to post Share on other sites
kylania 568 Posted July 9, 2013 Easy fix, double click on the sniper in the editor, change CONTROL to "Player". Problem solved. :) Share this post Link to post Share on other sites
twisted 128 Posted July 9, 2013 I always simply remove all handguns from ai. They're currently peashooters anyway. Share this post Link to post Share on other sites
Sneakson 1 Posted July 9, 2013 Solution: add ability to zero handguns up to 2000 meters. Share this post Link to post Share on other sites
roberthammer 582 Posted July 10, 2013 This must be a bug - because i looked into the config and every pistol has maxrange=50m Share this post Link to post Share on other sites