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Ghoulees

[SUGGESTION] - Toggle 'Lock View Forward' as an option for TrackIR users.

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I just tried the Helicopter showcase and had a blast, with one exception.

The 'weapons reticule' for the fixed forward weapons on the Ka 60 are not fixed to the HUD. If you have a TrackIR, the reticule wanders with wherever you look.

Which means, as soon as they view slips out of the centre deadzone of the TrackIR program ( which is VERY easy to do ), then your aim point and weapons are no longer aligned.

While its possible to 'centre view' again with the TrackIR, it becomes a constant press every few seconds as the devise is quite sensitive.

My suggestion therefore is to have an option in the game controls whereby you can temporarily toggle you view locked 'centre forward'.

In boats, vehicles and infantry, the free wandering view of the TrackIR is perfect. The above instance is the only weakness I have found so far in the TrackIR implementation.

Keep up the great work.

PS Apologies if this has already been covered elsewhere. Its a pretty obvious flaw which I doubt hasn't been commented on already.

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Or the fact that the zoom in and zoom out are broken with the trackIR

move back zooms in should be zoom out try to change it in options does not work just goes back to default

and the fact the TrackIR does not lock in when scoping in with a weapon

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Or the fact that the zoom in and zoom out are broken with the trackIR

move back zooms in should be zoom out try to change it in options does not work just goes back to default

and the fact the TrackIR does not lock in when scoping in with a weapon

Being able to look around with TrackIR when scoping is an advantage and feels more natural than being locked in scope view like without TIR.

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This option is already available through the TrackIR software. You can set up a key to toggle trackIr on/off. Then your view will be locked in default position until you activate it again.

There is also an option to toggle a profile with very low sensitivity and high dead zone thresholds just for the purpose of aiming in aircrafts.

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I just tried the Helicopter showcase and had a blast, with one exception.

The 'weapons reticule' for the fixed forward weapons on the Ka 60 are not fixed to the HUD. If you have a TrackIR, the reticule wanders with wherever you look.

Which means, as soon as they view slips out of the centre deadzone of the TrackIR program ( which is VERY easy to do ), then your aim point and weapons are no longer aligned.

While its possible to 'centre view' again with the TrackIR, it becomes a constant press every few seconds as the devise is quite sensitive.

My suggestion therefore is to have an option in the game controls whereby you can temporarily toggle you view locked 'centre forward'.

In boats, vehicles and infantry, the free wandering view of the TrackIR is perfect. The above instance is the only weakness I have found so far in the TrackIR implementation.

Keep up the great work.

PS Apologies if this has already been covered elsewhere. Its a pretty obvious flaw which I doubt hasn't been commented on already.

I think the better solution would be to cage the HUD to where it's supposed to be rather than where you're looking, as you can easily "lock" your TrackIR view forward by simply using the "deactivate" key for TrackIR (default F12) to keep it from moving, but that eliminates looking around via headtracking as an option.

The HUD should be "painted" on the windscreen, or put into a screen on the cockpit dashboard if the aircraft doesn't have a canopy mounted HUD, as a fix, not taking away head tracking.

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Being able to look around with TrackIR when scoping is an advantage and feels more natural than being locked in scope view like without TIR.

I guess my problem is I own rifles with scopes and know how to shoot

you ever shoot prone? know what a cheek weld is where you face meets the stock yeah try looking right oh yeah the stock is in the way look left oh yeah you face is on the stock

Natural not. if your not looking down your scope your not scoped in if your scoped in your not looking around

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I guess my problem is I own rifles with scopes and know how to shoot

you ever shoot prone? know what a cheek weld is where you face meets the stock yeah try looking right oh yeah the stock is in the way look left oh yeah you face is on the stock

Natural not. if your not looking down your scope your not scoped in if your scoped in your not looking around

Well, with the new 3D-scopes it is a problem, I didn't test them with TrackIR before, the movement should be restricted yes.

I meant actually the normal sights. When you have the weapon raised, you should be able to move your eyes and head still.

...after some more testing, I think you are right. Still there could be Some movement possible with normal sights.

Edited by Azzur33

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That doesn't make any sense at all. In real life you can easily glance left and right, unless you have some weird medical condition.

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That doesn't make any sense at all. In real life you can easily glance left and right, unless you have some weird medical condition.

Glance maybe you do know that most zoomed scopes have a eye relief of one to two inches try to look or glance right your right eye is 1 inch from the scope how much can you see you would need to pull your face off the stock or to look, Or unzoom with the rmb just like you did to zoom

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Rkadair is exactly right. you can't be scoped in and look around at the same time, its one or the other. In alpha this worked correctly. Trackir didn't allow you to look right or left when you were scoped in. When you were not scoped, you could look around freely. I don't know what happened in Beta but it needs to be corrected.

I guess my problem is I own rifles with scopes and know how to shoot

you ever shoot prone? know what a cheek weld is where you face meets the stock yeah try looking right oh yeah the stock is in the way look left oh yeah you face is on the stock

Natural not. if your not looking down your scope your not scoped in if your scoped in your not looking around

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I think the better solution would be to cage the HUD to where it's supposed to be rather than where you're looking, as you can easily "lock" your TrackIR view forward by simply using the "deactivate" key for TrackIR (default F12) to keep it from moving, but that eliminates looking around via headtracking as an option.

The HUD should be "painted" on the windscreen, or put into a screen on the cockpit dashboard if the aircraft doesn't have a canopy mounted HUD, as a fix, not taking away head tracking.

I'd like to see a hybrid approach instead. The HUD can follow the view, this can be pretty useful for staying level while you have to look to the side, but weapon crosshairs should be shown vehicle-relative at all times. Another option is also to snap the HUD to aircraft-relative position only in the forward arc, say, 20-45 degrees from the front. That would work well for missiles and rockets, but I'd still prefer that cannon and possibly lock tracking stay aircraft-relative to avoid confusion about where exactly things are.

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Rkadair is exactly right. you can't be scoped in and look around at the same time, its one or the other. In alpha this worked correctly. Trackir didn't allow you to look right or left when you were scoped in. When you were not scoped, you could look around freely. I don't know what happened in Beta but it needs to be corrected.

stronly dissagree.. when you "scoped" in real life your eyes aren't ON the scope.. when you shoot you would hit your face... .. AND ... you can open your other eye to get a quick glance around the area.. or quickly divert your head and look around... If you have a problem with looking around in trackIR ... just DISABLE IT... DUH.. no need to ruin it for those that know how to use it..

Ill be looking for tickets on the feedback tracker to vote accordingly..

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Your right I very strongly disagree with you when scoped in in real life your right eye is about 3 to 4 inches away from the scope your main focus is looking at the scope with your cheek firmly planted to the stock and you need to line your eye up so you don't see a tunnel or black shadow edges the ARCO have 1.5 in of eye relief. Would be in real life most Difficult to move from looking around and scoping, If you want to use your left eye you can most wont, I own a AR15 with a ARCO and know how to use it

1.Look at the model the head is to far from the scope remember 3 to 4 inch that your eye needs to be this is not a red dot scope

2.When you hit RMB to scope in you need to hit RMB again to get you 4X which is not real in real life double RMB just to scope in

3.With TrackIR look down you see your not close enough to use the scope Plus if you cheek is planted to the stock you would not be able to look down Not like real life

4.Looking around while scoped with the TrackIR with ARCO is like it should be why is the SOS not the same SOS has the same 3 to 4 in from the scope

I have put 10,000 rounds through my AR15 with the ARCO so yeah the way its in the game burns my hide

---------- Post added at 02:14 ---------- Previous post was at 02:12 ----------

This is a Millsim not a cartoon

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