super-truite 54 Posted August 28, 2014 Sorry I spent all the time I had for this (overwhelmed with work on projects right now ;)). I didn't find the issue and it is quite weird as I used this a lot even in public MP games... Share this post Link to post Share on other sites
spitfire007 10 Posted August 28, 2014 Thank you for having a quick look. Good luck with your project. It looks amazing. Share this post Link to post Share on other sites
surfer 42 Posted August 28, 2014 Priceless! Thanks a lot! Share this post Link to post Share on other sites
HJohnson 16 Posted August 29, 2014 PSA: You can add more particle effect options via the init.sqf in the mission folder. You have the option of loading your own custom made particle sprites from a .pbo OR you can load them directly from a file in a folder (for quick editing). Share this post Link to post Share on other sites
surfer 42 Posted August 29, 2014 I would like to attach the below particle effect to the player, so the snow is moving with him. If somebody could please give me an example how to do it this would be highly appreciated! XXXPARTICLEEFFECTSOURCEXXX setParticleCircle [30, [0, 0, 0]]; XXXPARTICLEEFFECTSOURCEXXX setParticleRandom [0, [0.25, 0.25, 0], [0.175, 0.175, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0]; XXXPARTICLEEFFECTSOURCEXXX setParticleParams [["\A3\data_f\cl_feathers2", 10, 0, 0], "", "SpaceObject", 0.05, 50, [0, 0, 0], [0, 0, -3], 0.5, 20, 9, 1, [15, 2, 4], [[0.1, 0.1, 0.1, 0.1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [-2], 1, 0, "", "", XXXOBJECTXXX]; XXXPARTICLEEFFECTSOURCEXXX setDropInterval 0.005; destroyOnWaterSurface = 1; //particle can exist - only underwater (-1), only above the water (1), everywhere (0) Share this post Link to post Share on other sites
super-truite 54 Posted August 29, 2014 Hi, you need to replace "XXXOBJECTXXX" (the object the particle effect will be attached to) by "player" Share this post Link to post Share on other sites
surfer 42 Posted August 31, 2014 (edited) see below Edited September 17, 2014 by Surfer Share this post Link to post Share on other sites
surfer 42 Posted September 12, 2014 (edited) Finally got the snow working, using Super-Truite's example and adjusting it to my needs. So if you want beautiful white snowflakes slowly falling down around your player, use this: _snow = "#particlesource" createVehicleLocal (getpos player); _snow setParticleParams [["\A3\data_f\ParticleEffects\Universal\smoke.p3d", 1,0,1,0],"","Billboard",1,10,[0,0,0],[0,0,-10],10,1,0,1,[0.12,0.12],[[1,1,1,0.5],[1,1,1,0.5]],[0,1],0.25,1,"","", player]; _snow setParticleRandom [0, [25, 25, 18], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0]; _snow setParticleCircle [0.0, [0, 0, 0]]; _snow setDropInterval 0.001; Edited September 17, 2014 by Surfer Share this post Link to post Share on other sites
Frequency788 10 Posted April 4, 2015 it doesnt seem that someone is still working on this project. Too bad. But im searching for an particle effect for some comets to come down, like in the last picture in the fisrt post, just a bit thicker. I am trying to script a little world end scenario for an server restart of my serve, but there is unfortunately no good tutorial out there for particle effects. So if anyone give me an advise or maybe some code, it would be great. Share this post Link to post Share on other sites
hcpookie 3770 Posted June 12, 2016 Bumping this as this is one of the most useful utility "missions" I have seen in quite some while. 1 Share this post Link to post Share on other sites
genesis92x 810 Posted November 29, 2016 I am also going to bump this tool. I never knew an updated version of this tool existed! This is very exciting because I am 100% done with doing particles by hand. Ugh. Thank you for this amazing project! Share this post Link to post Share on other sites
hcpookie 3770 Posted November 12, 2018 An oldie but a goodie Share this post Link to post Share on other sites