rwake345 10 Posted June 19, 2013 (edited) In my description.ext I have class CfgMusic { tracks[]={}; class intro { name = "intro"; sound[] = {"audio\intro.ogg", db+10, 1.0}; }; }; I have checked and the .ogg is in C:\Users\<NAME>\Documents\Arma 3 Alpha\missions\Assault.Stratis\audio And I have a trigger that has playMusic "intro"; Nothing plays, I also added a hint "Enter" To the trigger to make sure you enter. The hint shows up but the music doesn't play, any help? UPDATE: I got music to work, however, it just seems to like... only play when it feels, like sometimes it'll play and the hint will show up, othertimes nothing happens. Ideas? Edited June 19, 2013 by rwake345 update Share this post Link to post Share on other sites
Johnson11B2P 3 Posted June 19, 2013 I have the same issue. I think it's already on the feedback tracker if I'm not mistaken. Share this post Link to post Share on other sites
rwake345 10 Posted June 19, 2013 Okay, I kinda figured it was an ArmA bug, maybe it'll be fixed when beta releases. Share this post Link to post Share on other sites
SavageCDN 231 Posted June 20, 2013 Have you tried using playSound instead? Share this post Link to post Share on other sites
tomturner 10 Posted June 20, 2013 (edited) Have you tried: Note the tracks[]= and the first \ in the sound[]= path class CfgMusic { tracks[]={introSong,outroSong}; class introSong { name = "introSong"; sound[] = {"\sound\introSong.ogg", db+0, 1.0}; }; class outroSong { name = "outroSong"; sound[] = {"\sound\introSong.ogg", db+0, 1.0}; }; }; Edited June 20, 2013 by tomturner Share this post Link to post Share on other sites
zooloo75 834 Posted June 20, 2013 Going to confirm this so no one gets confused, but playMusic is not broken. Share this post Link to post Share on other sites