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Tyl3r99

radio protocol help

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hi Guys,

on the infantry showcase you can notice that the soldier use name instead of numbers?

is this a module or script??

can i use this in the editor? if so, how?

thanks people

roll on 25th!!!!

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The showcases use custom voice acting.

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@devs...

will we see a change of this to names of the soldiers or will it continue to be "2, go to bush 100metres"

or will it be "Johnson, move to bush 100metres" :D :D:D:D:D:D

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That would require audio files for every possible name. Not going to happen.

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Also if it sounds better with the names, imagine you have 20 units. You'd ask your self every call, who the faq is Johnson, who is Bob and who is Steve.

On the other hand, this would force you to group your guys more. Imagine you won't hear your subordinates communication, but only the teamleaders.

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althought this sounds almost impossible it would theoretically bring 1000% realism as our British army doesn't use numbers LOL :P just a thought i suppose no harm in that :)

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Create a custom identity with nameSound.

To see what nameSounds are available see CfgIdentitys in the config browser.

Note that you can assign identities that are in CfgIdentitys.

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According to

, we might actually have last names now. But, those could just be storyline characters.

Wasn't there talk of replacing the numbers with NATO phonetic alphabet?

For example:

Alpha, move to that bush to our 6 o'clock. [b]OR:[/b] Echo, engage that man!

Edited by Laqueesha

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