dalia 13 Posted June 6, 2013 Hello all, So my problem is, i want a custom crate with custom loads inside, weapons, ammos, items, i merge two scripts but one thing doesn't work. the script called by : _nul = [this,[]] execVM "sack.sqf" waituntil {!isnil "bis_fnc_init"};// Initialize Crate clearMagazineCargoglobal (_this select 0); clearWeaponCargoglobal (_this select 0); // Variables _numWeapon = 2; _numItem = 2; _numMod = 1; _numBag = 3; _numAmmo = 3; // Vests (_this select 0) addWeaponCargo ["hgun_P07_F","arifle_MX_F", _numWeapon];call BIS_fnc_selectRandom; Problem nothing appear in crate, if i put just one weapon, it is appear in crate. What i must do for selectrandom works, and add items and ammo in list. In idea i want when player find crate he find random item, ammo and weapons inside, never same. Greetings all. Share this post Link to post Share on other sites
samatra 85 Posted June 6, 2013 _weapons = ["hgun_P07_F","arifle_MX_F"]; (_this select 0) addWeaponCargo [_weapons select floor(random(count(_weapons))), _numWeapon]; Share this post Link to post Share on other sites
dalia 13 Posted June 6, 2013 Perfect, thank you very much. Share this post Link to post Share on other sites
podvoxx 10 Posted June 11, 2013 Also you can use this script Share this post Link to post Share on other sites
dalia 13 Posted June 11, 2013 Also you can use this script Thanks, but i wanted in crate 1 random weapon and in backpack 3 randoms ammos and 1 random item, your script dont do that. It's for a surviving mission, you must search in house, ammos, medikit etc.. For survive. Share this post Link to post Share on other sites