Harzach 2517 Posted July 19, 2013 Ok I give up. I've installed the mod and tried to play the test mission and keep getting item missing. I have installed latest cba and it does not work. Some classnames have changed since the attached mission was created. Use the Arma 3 Mission Converter to update Alpha/early Beta missions. Share this post Link to post Share on other sites
l etranger 5 Posted July 19, 2013 Run a SP editor mission with the mod activated and enter vts_ballisticdebug=true inside the singleplayer local exec console. Share this post Link to post Share on other sites
metalcraze 290 Posted July 19, 2013 How to disable module startup hint btw? Share this post Link to post Share on other sites
dayglow 2 Posted September 4, 2013 Would this work with the TMR mod? Share this post Link to post Share on other sites
NordKindchen 12 Posted November 11, 2013 It should work with it yes. Share this post Link to post Share on other sites
Dust2Dust 10 Posted December 5, 2013 This mod is a step in right direction However without a method to measure corosswind in game addon has no point. Next update have to add kestrel 4500 like item or sth else to solve this problem in that case it would be my favourite mod Before that i have to wait for ACE for ARMA 3 Share this post Link to post Share on other sites
DuoBlackrose 10 Posted December 5, 2013 the only real problem with this is that i don't have an industrial strength fan hooked up to my computer, so i can't actually feel the wind. It is a real brilliant idea don't get me wrong, but with out a way to gauge the wind quickly, i think it's something that would become very irritating very quickly. It looks like you've done good work, and i don't doubt it's realistic, but you might want to consider adding something to the HUD that gives approximations as to speed and direction, to simulate feeling the wind. Share this post Link to post Share on other sites
l etranger 5 Posted December 5, 2013 VTS weapon resting is giving such kind of indication (small indication of direction and strength of the wind). This mod is discontinued, please follow Galzohar "Wind ballistics" addon progress : http://forums.bistudio.com/showthread.php?169534-Wind-Ballistics Share this post Link to post Share on other sites