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killzone_kid

Pretty serious bug with Namespace

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sleep .00000000001

I'm pretty sure you cannot have that quick of an iteration. Isn't the fastest 3ms? (Somebody please clarify).

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I do seem to remember a 3ms hardcoded limit from somewhere GS.

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I don't think it matters how short the sleep command is, it has the effect of waiting 1 frame minimum.

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sleep .00000000001

I'm pretty sure you cannot have that quick of an iteration. Isn't the fastest 3ms? (Somebody please clarify).

There is no iteration, just straight forward script execution. Sleep is used as delay before executing the next statement, and why can't it be as little as .00000000001? It is still > than no delay at all.

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;2402172']Quickest is perFrame I think. Only engine events can happen multiple times per frame.

Aka 60 FPS = 60 executions per second' date=' or one frame lasts 1/60s.

3ms is script delay. Read 3ms break here:

[url']https://dev-heaven.net/projects/cmb/wiki#RTE-Developer-Blog[/url]

Looking through some of the posts I think this bug is related https://dev-heaven.net/issues/show/2077

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