j0nes 194 Posted May 13, 2013 (edited) heres the link for the new KSG-12 Shotgun mod :) Image Removed Link Removed features: -twin feader tubes (press F to cycle) -configured as primary OR secondary gun -Buckshot, Slug, and HE ammo Classnames: KSG12_p - primary version KSG12_s - secondary version 7Rnd_KSG_BUCK - buckshot 7Rnd_KSG_SLUG - slug 7Rnd_KSG_HE- high explosive rounds KSG_ammo_box - ammobox containing both versions and ammo known issues: -cannot accept additional optics -shadow is chunky -hand does not move with reload animation -secondary weapon holding position looks weird -pictures in "inventory" screen do not show up properly Credits and Thanks: -LordJarhead: all sounds ---------- Post added at 15:41 ---------- Previous post was at 14:02 ---------- does not work the the virtual ammobox, I think I might just need to recompile it Edited June 6, 2013 by Max Power Share this post Link to post Share on other sites
kremator 1065 Posted May 13, 2013 Looks great for CQB! Share this post Link to post Share on other sites
Guest Posted May 13, 2013 (edited) Thanks for informing us about the release :cool: Links Removed Edited June 6, 2013 by Guest Share this post Link to post Share on other sites
oliie 1 Posted May 13, 2013 Why are the shots so silent? Share this post Link to post Share on other sites
j0nes 194 Posted May 13, 2013 not sure, they were pretty loud for me, but LordJarhead, just did some custom sound for it so an update will be coming soon :) Share this post Link to post Share on other sites
oliie 1 Posted May 13, 2013 One more thing, the ACO doesn't quite work with it (the gun is strangely tilted when aiming down the sight). Not sure about other sights. Share this post Link to post Share on other sites
j0nes 194 Posted May 13, 2013 hmm I must have left a spare proxy in there, It shouldnt work with Any sights except iron at the moment. added to the list! Share this post Link to post Share on other sites
chortles 263 Posted May 13, 2013 It shouldnt work with Any sights except iron at the moment.Intentional design decision? Share this post Link to post Share on other sites
j0nes 194 Posted May 13, 2013 correct, I needed to do some more research with the optics class for A3, and I knew Jarhead was working on some more sounds, so I wanted to just get it out there and then lump all this in with the next update Share this post Link to post Share on other sites
Ryan1 1 Posted June 3, 2013 Does it work in VAS yet? Hope to see this updated often, as i would love a KSG EDIT: maybe camo KSG? Share this post Link to post Share on other sites
Flipper 1 Posted June 5, 2013 Please continue your good work! Share this post Link to post Share on other sites
CSLALUKI 30 Posted June 5, 2013 J0nes: Looks great :cool: Share this post Link to post Share on other sites
AlexVestin 24 Posted June 5, 2013 Because it's from Call of Duty: Modern Warfare 3. Activision has some great artists. This is probably not going to be up for download much longer :p Share this post Link to post Share on other sites
Brain 12 Posted June 5, 2013 It's a real gun, though. Before Activision will sue him, Kel-Tec will. But has anyone ever been sued for creating an ArmA Mod? Share this post Link to post Share on other sites
Maio 293 Posted June 5, 2013 Because it's from Call of Duty: Modern Warfare 3. Activision has some great artists. This is probably not going to be up for download much longer :p Are you saying that he is using the model from MW 3? Share this post Link to post Share on other sites
AlexVestin 24 Posted June 5, 2013 (edited) That is exactly what I am saying :) It's a real gun, though. Before Activision will sue him, Kel-Tec will. But has anyone ever been sued for creating an ArmA Mod? Activision would be much quicker about it, lol. And I do not think anyone has been sued for making a mod, but BIS gets the blame for what's on their forums I'd guess. If permission was not given from Activision that is. Edited June 5, 2013 by AlexVestin Share this post Link to post Share on other sites
max power 21 Posted June 5, 2013 Thread closed due to copyright concerns. J0nes, please PM me to explain the situation. Share this post Link to post Share on other sites