bangabob 45 Posted November 19, 2013 Nice job Anthonyfromtheuk & Larrow. Post and Download link amended. Share this post Link to post Share on other sites
Guest Posted November 19, 2013 Updated version frontpaged on the Armaholic homepage. Simple Mortar script Share this post Link to post Share on other sites
Mangled 10 Posted November 21, 2013 (edited) Has anyone had any luck with localising this to 1 unit? To assign it to an individual unit. Remove the line from your init or trigger and assign it to an individual units init. null = [3] execVM "mortar.sqf"; To have the unit respawn with the same capabilities, give the unit a name for instance "Bob" In your init.sqf, add this line: if (vehicleVarName player == "Bob") then {player addMPEventHandler ["MPRespawn", {null = [3] execVM "mortar.sqf"}]; }; Cheers! Edited November 21, 2013 by Mangled Share this post Link to post Share on other sites
meatball 25 Posted November 25, 2013 (edited) Great stuff. Anyone happen to know the classname for the MLRS individual rockets or some other bigger shells if I'd like more boom than the 120mm mortars? Edited November 25, 2013 by Meatball Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted November 25, 2013 One thing I would like to know is how do I change the sidechat name of the arty??? It is currently CROSSROAD Have a look at CfgHQIdentities in the config viewer, options are: Base, HQ, PAPA_BEAR, AirBase, BLU, OPF, IND, IND_G example [WEST,"BLU"] sidechat "Hello, hello, annoying radio ham here, talking over your freqs! Hello.....?"; Output: Broadway: "Hello, hello, annoying radio ham here, talking over your freqs! Hello.....?" Share this post Link to post Share on other sites
meatball 25 Posted December 29, 2013 Hey, quick question on an old thread. Does anyone know how to edit the script so you can 'escape' out of the mortar strike if you'd like? Once someone selects the addaction and it gets to the 'onMapSingleClick' waiting for the strike location on the map, there's no way to back out. Be nice if there was a "Press escape to cancel strike" or something at that point. Oh, a quick follow up to one of my old questions, use "R_230mm_fly" as your roundType if you want bigger booms. :) Share this post Link to post Share on other sites
Silentsean14 10 Posted January 14, 2014 Has anyone had any luck with this on a dedicated server yet? It seems to only work for the first player to join the server for me Share this post Link to post Share on other sites