Jump to content
Sign in to follow this  
tremanarch

Level of detail Distance

Recommended Posts

The same problem occured in ArmA 2.

http://www.abload.de/img/screenshot56526tjdt.png

why cant we increase the range for higher detail levels? at least road signs and other signs should be readable.

its very high setting, and I tried setting terrain etc to ultra didnt change the blurried roadsign.

edit: set texture quality to very high improved it a bit.

http://www.abload.de/img/screenshot85697kk1y.png

but the option to set texture quality to very high keeps dissapearing - it resets to high....

is 1GB Vram not enough?

Edited by tremanarch

Share this post


Link to post
Share on other sites

What you're looking at is not Level of Detail but mipmaps. Mipmaps are strictly a texture thing and they are controlled in your texture settings.

Share this post


Link to post
Share on other sites

thx! so I guess I have to invest in more VRAM in the future because the option to use higher Texture Settings is greayed out - not available (which is a good thing when I have too low memory for that)

Share this post


Link to post
Share on other sites

You should turn your anisotropic filtering up to the max.

Share this post


Link to post
Share on other sites

^ yes force AF to x16 in nvidia control panel (if you have nvidia, that is).

Also, about the High /Very high option. This seems to always be available when the game loads, but after when you actually play a mission etc it seems to only go as high as it was when the game was initially loaded....I think. It behaves different to A2 anyway, whether it's a bug or by design I have no clue.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×