Waffle_SS 11 Posted March 16, 2013 Well, i've been working on a script that uses real US warning alarms for ArmA 3. The only problem is that I can't seem to get the "IncomingMissile" event handler to work at all. Im currently using "player addEventHandler ["IncomingMissile", {hint "blah"}];" in the mission's init.sqf. When the player is fired at by enemy AA RPG's nothing happens. Can someone please tell me what I have to do to get this event handler to work? :L Share this post Link to post Share on other sites
Waffle_SS 11 Posted March 16, 2013 Please, does anyone have any idea on how to at least get close to working? Share this post Link to post Share on other sites
f2k sel 164 Posted March 16, 2013 I think the name of the unit needs to be the target ot just this if placed in an init in a trucks init this addEventHandler ["IncomingMissile", {hint "blah"}]; Share this post Link to post Share on other sites
Waffle_SS 11 Posted March 17, 2013 Tried that, didn't work. :L Share this post Link to post Share on other sites
f2k sel 164 Posted March 17, 2013 This is what I have. http://www.sendspace.com/file/ue4vq7 Share this post Link to post Share on other sites
Waffle_SS 11 Posted March 17, 2013 Thanks man, i'm not sure why that wasn't working for me before. Share this post Link to post Share on other sites
JustRoger 10 Posted September 15, 2017 ** naughty necro'd ** removed post lock thread. por favor. Share this post Link to post Share on other sites