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"IncomingMissile" EventHandler

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Well, i've been working on a script that uses real US warning alarms for ArmA 3. The only problem is that I can't seem to get the "IncomingMissile" event handler to work at all. Im currently using "player addEventHandler ["IncomingMissile", {hint "blah"}];" in the mission's init.sqf. When the player is fired at by enemy AA RPG's nothing happens. Can someone please tell me what I have to do to get this event handler to work? :L

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Please, does anyone have any idea on how to at least get close to working?

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I think the name of the unit needs to be the target ot just this if placed in an init

in a trucks init

this addEventHandler ["IncomingMissile", {hint "blah"}];

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Thanks man, i'm not sure why that wasn't working for me before.

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