Jump to content
Sign in to follow this  
Jon3hall

First person only servers

Recommended Posts

Keep in mind that most server admins still don't really know what they're doing,

lol !

join us fight us ! Use Filter Host >> J4F . PvP 100% C&H /100% 1st Person only ! 24/7 online

greetings

Share this post


Link to post
Share on other sites
Thunder666;2410061']lol !

join us fight us ! Use Filter Host >> J4F . PvP 100% C&H /100% 1st Person only ! 24/7 online

greetings

Will try man.

Though the intro was very annoying and I got a lot of script errors while trying to join.

Did you guys try to play DTAS?

Share this post


Link to post
Share on other sites

Well there are ~20 players on the ArmA-IL IDF PvP server right now and have been for the past ~4 hours...

Share this post


Link to post
Share on other sites
Would be cool if they offered something similar to DayZcommander, where you can filter for difficulty features.

Nametags on/off

Crosshairs on/off

Third person on/off

This. Plus make it very easy for server admins to activate or deactivate 3rd person.

Share this post


Link to post
Share on other sites

Not many servers enforcing this setting at the moment, thinking it may get rid of the players(?). You should more of market it in the server name to get hardcore fans in ;)

Share this post


Link to post
Share on other sites

Unfortunately, first person servers aren't good. It's too hard and stupid to play in first person only. There is no FOV slider and when our 60-year old soldier gets tired from running 10 seconds, he moans like a bitch.

Share this post


Link to post
Share on other sites

We're thinking of locking our TvT tournament to first-person only, but we don't want all the Veteran etc features as well. It's difficult. On the one hand we want the game to be as realistic as possible for our tournament, but on the other we still want players to be able to come in and enjoy their time in the server on battleday, and being able to tell who is actually on your team (i.e. only seeing friendly name tags) is a great way of doing this but by enabling the Veteran mode to lock third-person we're losing our nametags. :mad:

Share this post


Link to post
Share on other sites

Veteran, as you say, is too unrealistic. The only proper way is implement a scripted solution yourself. If you look at my missions there are already map markers with names that show the first X (default 3) letters of your name while also skipping stuff like clan tags as well as non-alphabetic symbols and numbers, and thus avoids map clutter while also being informative. For name tags in the 3d world you need more complicated scripts, but in the end it's far from an impossible task.

As for picking and choosing difficulty options, you can edit the administrator.arma3profile (replace "administrator" with whatever the windows username of your server is). In "class difficulties" edit the attributes of regular and veteran to be what you want them to be. It's best to make sure regular is also set to the same options as whatever you wish to play, so that if the admin forgets to set the difficulty level it will default to the correct settings - Even though it'll show "regular", it'll actually have the settings you want and you won't need to restart the mission when you realize you forgot to set the difficulty level.

Share this post


Link to post
Share on other sites

You can already change FOV, either with a double tap of numpad - or by editing the CFGs. UI would be friendly and nice but it isn't an excuse to use third person. (Which is only really useful as an exploit to see without the possibility of being seen)

Share this post


Link to post
Share on other sites

3rd Person isn't evil in and of itself. It can simply be used in evil ways. Like peeking around and over obstacles while remaining undetectable which is certainly a faux pas for PvP gaming.

It is also a myth that it is unrealistic. It is as unrealistic as 1rst person only is. Each has it's merits and it's faults to contend with when relating to interacting within a realistic simulated environment.

What I would like to see is that the rendering of various dynamic objects like enemy units (men and tanks) be based on Line of Sight. So that if the player has no direct line of sight, the target object is not rendered even if the 3rd person camera can technically see it because of it's elevated position. This would be equally relevant to vehicles since we don't have 6DOF in moving the internal camera to increase the normally very limited/restricted field of view. So a driver could not render enemies unless they were in front of his view port despite the player controlling the vehicle with the 3rd Person Camera.

Share this post


Link to post
Share on other sites

Not rendering what your character can't see due to LOS would beat the whole point of 3rd person and make it extremely ugly and quite useless.

3rd person is evil exactly because it can be used for evil purposes, and there is no real way to distinguish between "evil" use and other uses, as basically 100% of the time you are in 3rd person view you also see some things you should not be able to see. It's just that in some cases you see so much that you are not supposed to be able to see that it becomes real game-breaking.

Share this post


Link to post
Share on other sites

I'm not saying that 3rd Person should only render what the player can literally see.

I'm saying that the player should still render the static world normally, but should not render UNITS, (men, tanks, helicopters) that the player does not have true LOS too.

That way you'd still have the more benign benefits of 3rd person without the cheap "eye spying" advantage. You would still see the wall in relation to your character's position and stance, but not the enemy hidden directly opposite of the wall on it's other side. No "peek-a-boo".

The trade off would be that it would be more computationally expensive on servers and client machines, and increase bandwidth being consumed to pass more information between players and the server. There would be latency issues playing online, with delays in game state updates and timing of units not being visible when they should be. So, while it would be a solution to "3rd Person ESP/Spying", it comes at a cost that would create side effects that are not worth the value it might have.

It would be easier to simply reposition the 3rd Person Camera closers to being over the shoulder of the player's model, level with his head where it can't be manipulated to make use of it's superior elevation to look over and around obstacles.

Edited by Spamurai

Share this post


Link to post
Share on other sites

On the servers it would not require anything. On the clients, though, it would require a complete rewrite of the rendering engine, or alternatively use a cheap scripted solution that simply won't work right.

Re-positioning the camera won't remove exploits, only reduce them, so we'd have the same arguments all over again.

For competitive play, there is simply no room for 3rd person. For casual "he it's cool!" kind of play, you can do whatever you want, it's not like it matters anyway. The problem is most servers don't seem to be able to tell the difference and just run default settings because that requires the least work from them.

Share this post


Link to post
Share on other sites

If it was done at all, it would have to be done on the Server. The server would be calculating which units are visible with a LOS real time checks in much the same way that it already does with the AI. It then only sends the information pertinent to the client regarding which units that client can specifically see. So, if the server calculates that a client's player has no LOS to a specific unit, that client is not updated or told the target unit exists at all. Since the client is not told about the unit, it has nothing to render. The unit remains non-existent until the server chooses to tell the client about it. Meanwhile the server continues on simulating the current state of the game and all of it's units.

There would be no need for the rendering engine to be changed except in how it handles the communication of the game state between clients and server.

This level of information can't be trusted to the clients simulation. Clients inherently can't be trusted to treat sensitive information honestly and play fairly. All knowledge of the location of units is sensitive, hence the original problem with 3rd Person. Some player out there would cheat and mod his client to reveal the location of units while other players played fairly, choosing to remain oblivious to information they are not supposed to have.

That's why I think there would be a cost in performance to server and clients. More real time calculations would be needed and more data would be transferred between client and server as a result.

In a perfect world it would be ideal, but we don't play online in a perfect world. The natural discrepancies between game states of client and server, as well as the client to other clients would be more apparent. Imagine if Player A and Player B are on opposites of a wall, neither is aware of the other. Player A has good internet connection and Player B has a bad one. When the two players turned the corner of the wall and become visible on the server, there would be delays between when each Player gets updated by the server and thus Player A will likely see Player B, before Player B even renders Player A to know he is there.

That would be a problem. Worse for the gameplay experience then just letting 3rd Person remain as it is and playing 1rst Person instead.

I suggested this only because if it could be made to work, it would solve 3rd Person "eye spying". I don't think that with the current state of hardware and networking it is feasible for ArmA right now.

Share this post


Link to post
Share on other sites

Where are we with this. I still see no option to select first person servers? The polls are in: Many Many people want first person only or at least on anything other than easy mode. How has the BIS team listened to the consumers and implemented this into the final release?

Share this post


Link to post
Share on other sites

It's sad you can't filter by individual difficulty settings (among a lot of other things that are worth filtering for, like allowing to select all PvP game modes rather than just a specific one from a list of rather ambiguous modes).

For now you will have to just favorite the servers that run first person... Starting with ArmA-IL IDF PVP server :)

Share this post


Link to post
Share on other sites

I like the tactical servers that do this. However, the performance of these servers is very low and with a low FPS in 1st person mode...I get a headache.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×