neven 14 Posted March 16, 2013 This question was sort of asked in Arma 2 as it belonged to a different Helicopter. I have also checked the wiki and used each of the suggested syntax. Pilot Success: pilot moveInDriver LB2; Squad Success: this moveincargo LB2; Copilot Fail for each of these: this moveInCommander LB2; this moveInGunner LB2; this moveInTurret LB2; None of the terms listed above puts me in the copilots seat. I have 4 other units in the cargo areas, and I have also assigned a pilot, but I can't put myself in the copilots seat. Please can someone help me 'get to the choppa'! :bounce3: What is the syntax for the copilot seat? Thanks for any help Share this post Link to post Share on other sites
Camaris 3 Posted March 16, 2013 I had to look around for this to, however _unit moveinturret [heloname, [0]]; 1 Share this post Link to post Share on other sites
neven 14 Posted March 16, 2013 WOW! Crazy cool. Thanks Camaris! I'm in da choppa! Share this post Link to post Share on other sites
Venom2000 10 Posted November 23, 2013 I tried the code suggested by Camaris ( _unit moveinturret [heloname, [0]]; ) but I can't seem to get it to work. I placed an empty MH-9 Hummingbird, named it BIRD then placed myself and another unit. I can set myself as the pilot with ( this moveInDriver BIRD; ) in the unit Initialization box. However, if I try ( this moveInTurrent [bIRD, [0]]; ) as suggested on the second unit's Initialization box, the command will not take. I'm not sure what I'm missing. Any help would be greatly appreciated. Thanks! :) Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted November 23, 2013 You have a spelling error there: this moveInTurrent [bIRD, [0]]; remove the n this moveInTurret [bIRD, [0]]; Share this post Link to post Share on other sites
Venom2000 10 Posted November 24, 2013 You have a spelling error there:this moveInTurrent [bIRD, [0]]; remove the n this moveInTurret [bIRD, [0]]; Thanks! Dumb mistake. I appreciate the help. Share this post Link to post Share on other sites
nerexis 9 Posted February 27, 2018 private _getEmptyPositions = { private _positions = 0; private _veh = _this select 0; // hack: other functions like emptyPosition doesnt work with all veh like Pawnee _positions = (count fullCrew [_veh, "", true]) - (count fullCrew [_veh, "", false]); _positions }; SHARE: This is best way to check if vehicle has ANY empty positions, other methods aren't reliable for some vehicles like Pawnee CoPilot seat. Share this post Link to post Share on other sites