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NordKindchen

Arma 3: Explosions and effects - still work in progress?

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Arma 3 in general looks beautiful. Ok there are some improvements to be made in the midrange but close and far distances are allready a feast for the eyes.

Also - the tracers and muzzle flashes look great too!

But what about the explosions? They really dont fit into the picture!

At first I was eager to see my first mortar shell hitting the ground! Now that I saw how it looked like - I mainly try to look at them as few as possible...

To be honest: The explosions look as if they were copied out of Arma 2. And thats not a good thing.

I didnt bring up this topic till now since by the look of them - I was pretty sure the explosions would be placeholders. But now that I though about it again - I feel this needs to be addressed at this point!

A very simple way to improve the explosions would be to change the colour! I worked as a gameartist for years and as such I can telle you - grey is never the right colour to choose! Either the mortarexplosions should be more white like the smoke grenades(example) or more black at the top!

Btw: The smoke shells look quite nice to me! The explosions on the other hand not at all.

There is still much to improve regarding the explosions!

Best regards!

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Absolutely agreed. I was having a very similar thought about whether they were placeholder graphics or not. Regardless, a bit more intensity to the explosions and a change in the colour of the smoke would make a world of difference.

Also it would be nice if smoke plumes would go higher/further and be far more persistant. Real smoke/dust doesn't clear anywhere NEAR as quickly as it seems to in Arma3.

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Yeah... the do look better than A2 I would say, but there should be some improvement though. What bothers me are the horrible burned-exploded-car textures with the fire spawning from the middle of the model... those are indeed copy-paste. Maybe it´s all a placeholder, or to some extend.

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I'll hope and assume with you all that they are placeholders. If it's the same during beta testing then I might get worried. I agree with r3volution too that the smoke doesn't really rise high enough or last long enough. A side topic to this conversation as well, is it just me or does the "burnt out" texture for destroyed vehicles not appear until you are within a certain range? There's been a few times where I'll be approaching a seemingly intact ifrift only to have it suddenly appear as a charred and burnt out hull.

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though i really wish they improve, i have very little hope of that actually happening. pretty much the same old A2 explosions and effects.

out of all the mortar is the best looking though.

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Please do not bump old threads without adding anything significant. Thank you!

If you wish to discuss particles or explosion effects, please use the already existing threads.

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