frag 0 Posted March 16, 2013 Hi guys I was not able to find this out. Do someone listed the houses classes yet? I would like to build a small village on an empty section of the map... Thanks! Share this post Link to post Share on other sites
frag 0 Posted March 16, 2013 Or is there a way to get the classname from an object id in the editor? I could look for a house a like, look at its ID in the editor and generate a new one somewhere else on the map. Share this post Link to post Share on other sites
zapat 56 Posted March 16, 2013 TypeNames containing the words: "house", and "shed". Tell me what you need exactly, and I run a quick grab for you. This is part of my framework being ported from A2, so it would be a bit difficult to paste here all the scripts that are used in the process. :) ["Land_i_Stone_HouseBig_V1_F","Land_i_Stone_Shed_V1_F","Land_Slum_House01_F","Land_Metal_Shed_F","Land_Slum_House03_F","Land_Slum_House02_F","Land_Cargo_House_V1_F","Land_i_House_Small_01_V1_F","Land_i_House_Small_02_V1_F","Land_i_House_Big_02_V1_F","Land_u_House_Small_02_V1_F","Land_u_House_Small_01_V1_F","Land_New_WiredFence_10m_F","Land_i_Stone_HouseSmall_V1_F","Land_d_Stone_Shed_V1_F","Land_Shed_Big_F","","Land_Cargo_House_V2_F","Land_FuelStation_Feed_F","Land_Lighthouse_small_F","Land_i_House_Small_03_V1_F","Land_Stone_HouseSmall_V1_ruins_F","Land_Stone_Shed_V1_ruins_F","Land_i_House_Big_01_V1_F","Land_i_House_Small_01_V2_F","Land_Mil_WallBig_4m_F","Land_Unfinished_Building_01_F","Land_Shed_Small_F"] Share this post Link to post Share on other sites
frag 0 Posted March 16, 2013 TypeNames containing the words: "house", and "shed".Tell me what you need exactly, and I run a quick grab for you. This is part of my framework being ported from A2, so it would be a bit difficult to paste here all the scripts that are used in the process. :) ["Land_i_Stone_HouseBig_V1_F","Land_i_Stone_Shed_V1_F","Land_Slum_House01_F","Land_Metal_Shed_F","Land_Slum_House03_F","Land_Slum_House02_F","Land_Cargo_House_V1_F","Land_i_House_Small_01_V1_F","Land_i_House_Small_02_V1_F","Land_i_House_Big_02_V1_F","Land_u_House_Small_02_V1_F","Land_u_House_Small_01_V1_F","Land_New_WiredFence_10m_F","Land_i_Stone_HouseSmall_V1_F","Land_d_Stone_Shed_V1_F","Land_Shed_Big_F","","Land_Cargo_House_V2_F","Land_FuelStation_Feed_F","Land_Lighthouse_small_F","Land_i_House_Small_03_V1_F","Land_Stone_HouseSmall_V1_ruins_F","Land_Stone_Shed_V1_ruins_F","Land_i_House_Big_01_V1_F","Land_i_House_Small_01_V2_F","Land_Mil_WallBig_4m_F","Land_Unfinished_Building_01_F","Land_Shed_Small_F"] Hi zapat and thanks for the answer! I am not sure I understand what you mean by "TypeNames containing the word house and shed. It does make sense but where do I get that name list from? Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted March 17, 2013 (edited) He used scripts to get a list out of the game config, copies array to clipboard, will get you a list of everything under building. For shorter lists try "House" "Wall" "Fence" "Ruins". Change "scope" == 2 and "Air" will get you all air vehicles: _vehicleArray = []; _CfgVehicles = configFile >> "CfgVehicles"; for "_i" from 1 to ((count _CfgVehicles) - 1) do { _entry = _CfgVehicles select _i; _class = configName _entry; if ((isClass _entry) && ((getnumber(_entry >> "scope")) == 1) && (_class isKindOf "Building")) then { _vehicleArray set [count _vehicleArray, _class]; }; sleep 0.01; }; copyToClipboard str(_vehicleArray); hint "done"; or just look at http://browser.six-projects.net/cfg_vehicles/tree (change it to A3 alpha in selection box at top of list) Edited March 17, 2013 by Mattar_Tharkari Share this post Link to post Share on other sites
frag 0 Posted March 17, 2013 or just look at http://browser.six-projects.net/cfg_vehicles/tree (change it to A3 alpha in selection box at top of list) HO that listing is EXACTLY what I was looking for! This forum is a a bless, thanks guys! Share this post Link to post Share on other sites