Vojtechsonik 34 Posted May 15, 2017 Great work, great mod! How's the terrain coming along? Share this post Link to post Share on other sites
petrtlach 1375 Posted May 16, 2017 Rifle vz.33 WIP (from this weapons germans made G33/44) 8 Share this post Link to post Share on other sites
petrtlach 1375 Posted May 16, 2017 On 15. 5. 2017 at 5:57 PM, Vojtechsonik said: Great work, great mod! How's the terrain coming along? Terrain? Branzik work at map Kraliky. In mod its map Marenice and this winter its winter Chernarus. Winter camo its as "bonus" for players. Share this post Link to post Share on other sites
suds420 179 Posted May 25, 2017 @petrtlach What map is that? Share this post Link to post Share on other sites
petrtlach 1375 Posted May 25, 2017 13 hours ago, suds420 said: @petrtlach What map is that? rahmadi Share this post Link to post Share on other sites
petrtlach 1375 Posted May 28, 2017 Now, this fix its on steam :D 1 Share this post Link to post Share on other sites
petrtlach 1375 Posted May 29, 2017 I am sort germans tanks and cars for use in zeus. On steam now. 3 Share this post Link to post Share on other sites
orcinus 121 Posted May 29, 2017 This continues and develops the superb A2/CO mod. Beautiful work, very much appreciated :) It would be really nice to learn who else is in your team, if anyone, so they also could be celebrated. Cheers! Orc Share this post Link to post Share on other sites
petrtlach 1375 Posted May 29, 2017 20 minutes ago, orcinus said: This continues and develops the superb A2/CO mod. Beautiful work, very much appreciated :) It would be really nice to learn who else is in your team, if anyone, so they also could be celebrated. Cheers! Orc Who its in team? Heh: petrtlach - 2d, 3d, configs, sounds, Branzik - maps, 2d, 3d, animations Kllrt - consultant for configs no more :D 6 Share this post Link to post Share on other sites
orcinus 121 Posted May 29, 2017 17 minutes ago, petrtlach said: Who its in team? Heh: petrtlach - 2d, 3d, configs, sounds, Branzik - maps, 2d, 3d, animations Kllrt - consultant for configs no more :D Wow! Such amazing content from so small a team... Very talented individuals - kudos! Your team shames much bigger groups, including a number of supposed 'professional' companies. BIS should hire you, especially given the topic :) Share this post Link to post Share on other sites
petrtlach 1375 Posted May 29, 2017 1 minute ago, orcinus said: Wow! Such amazing content from so small a team... Very talented individuals - kudos! Your team shames much bigger groups, including a number of supposed 'professional' companies. BIS should hire you, especially given the topic :) :D :D :D no coment :D Share this post Link to post Share on other sites
petrtlach 1375 Posted May 30, 2017 FIX ANIMATIONS FOR STATIC MG34 8 Share this post Link to post Share on other sites
vintorez 250 Posted May 30, 2017 Lovely animations. Btw, what about rate of fire of Mg34 when AI shoots? Is so high as player shoots? 1 Share this post Link to post Share on other sites
petrtlach 1375 Posted May 31, 2017 11 hours ago, vintorez said: Lovely animations. Btw, what about rate of fire of Mg34 when AI shoots? Is so high as player shoots? The problem of ArmA3 AI is that it saves ammunition and shot Short doses 4-10 rounds...But not problem fix at more bullets Share this post Link to post Share on other sites
Lagussi 9 Posted May 31, 2017 5 hours ago, petrtlach said: The problem of ArmA3 AI is that it saves ammunition and shot Short doses 4-10 rounds...But not problem fix at more bullets Which is not at all an issue IMO, as one of the main tactical needs of LMGs is to provide suppressive fire and short bursts are perfect for this. (btw, I once got a knock on my helmet during one infantry exercise, as I was operating our LMG and was providing suppressive fire, but I was shooting way too long bursts (my plan was to get rid of ammo, so I don't have to carry so much :-)). The observing drill instructor knocked my helmet and reminded, that "perkele, remember the doctrine and shoot short, aimed burst and don't waste your ammo"...oh, those golden times...;-)) 3 Share this post Link to post Share on other sites
petrtlach 1375 Posted May 31, 2017 11 hours ago, Lagussi said: Which is not at all an issue IMO, as one of the main tactical needs of LMGs is to provide suppressive fire and short bursts are perfect for this. (btw, I once got a knock on my helmet during one infantry exercise, as I was operating our LMG and was providing suppressive fire, but I was shooting way too long bursts (my plan was to get rid of ammo, so I don't have to carry so much :-)). The observing drill instructor knocked my helmet and reminded, that "perkele, remember the doctrine and shoot short, aimed burst and don't waste your ammo"...oh, those golden times...;-)) Right, know... Vintorez think fire as film effect or game effect. 1 Share this post Link to post Share on other sites
vintorez 250 Posted June 1, 2017 @Lagussi, please pay attention to the subtle difference between saving ammunition (short bursts) and rate of fire - ROF. One aspect concerns human behavior, military doctrines, military procedures, whatever. The second is typically a technical aspect, independent of the will of the shooter. I’m mean about rate of fire. IMO this is wider topic, but in a nutshell… In ARMA HMGs behaves differently in the hands of the player and the AI. AI has blocked the ROF to 3 - 5 shots/sec. Maybe at guns which have a low ROF it's unnoticeable, but in the case of some historic guns it is just inappropriate. For example a MG42 in every mod has that same issue. These HMGs in configs have ROF set at some about 1200/min for player, but when AI shoots, ROF is completely different and gun sounds very weird. MG42 should sounds like a torn bedsheet, not like shooting in slow motion. As you know MG42 is only full automatic and single shots are practically not possible. So, let imagine: in real life, shooter pulling trigger for one second, barrel of MG 42 spit 15 bullets. If you want shooting short bursts its fine, but at MG42 even if you’ll hard try, in one second you will shot a dozen bullets. In ARMA AI at HMG pulling a trigger repetitively (because of ammo saving?) 3-5 times per second like in semi mode. I think that AI could shot short bursts, but at keeping the actual rate of fire of the HMG. That's what I mean. OK, in the case of MG34, pulling a trigger repetitively has some justification because there is possibility of semi fire mode (double-crescent trigger), but in the case of MG42 is absolutely no sense. But nothing is lost Perhaps the upcoming new version of IFA3 Lite or FOW will bring some changes... Sorry guys for the small off topic. Share this post Link to post Share on other sites