stephsen 79 Posted October 22, 2014 excellent, amazing job as always ,cant wait to shoot with this old babys ! Share this post Link to post Share on other sites
mistyronin 1181 Posted October 23, 2014 Yup, love your awesome work! Keep it up! :) Share this post Link to post Share on other sites
petrtlach 1375 Posted October 26, 2014 Bunker WIP ---------- Post added at 10:38 ---------- Previous post was at 10:20 ---------- radio by Branzik ---------- Post added at 10:41 ---------- Previous post was at 10:38 ---------- Gameplay pictures Share this post Link to post Share on other sites
serjames 357 Posted October 26, 2014 Amazing bunkers... Wow. Would you consider releasing these models as a standalone Bunker pack ? Would be great to add onto Iron Front maps in the editor or indeed even onto modern scenarios i.e. the foot hills of altis etc ? Fantastic work Share this post Link to post Share on other sites
stephsen 79 Posted October 27, 2014 Wonderful Guys, are the flames and smoke effects vanilla ? it looks so epic !? Share this post Link to post Share on other sites
branzik 109 Posted October 27, 2014 Hello, we are glad you like it :-) . As far as I know these are vanilla effects:-) Share this post Link to post Share on other sites
FriZY_SK 9 Posted October 29, 2014 Great job guys so far! Pictures are looks realy amazing. I am looking forward for this MOD in A3! Share this post Link to post Share on other sites
branzik 109 Posted November 24, 2014 (edited) Hi, there for some time we doesn´t show what we are working on If I can speak for myself: 1. preparing new map Kraliky - actualy Im testing terrain on hill Vysina for artillery foritification Horka, with this Im making fortification objects. 2. new models (WIP) : 4cm fortification canon vz.36 SDKFZ 231 So that is what Im working on :-) . As far as I know Peter working on completly rebuild of PZI So this is short SITREP from our team :-) Edited November 24, 2014 by Branzik Share this post Link to post Share on other sites
dimitri_harkov 10 Posted November 24, 2014 Very nice! Keep it coming :) Share this post Link to post Share on other sites
stephsen 79 Posted November 24, 2014 hell these details are amazing ,especially the fortification canon vz.36 :D a question:I find that the tanks in Arma3 drive simply to fast especially in approach. How will conduct your tanks ? I miss simply the inertia and drive feeling from a steel giant. With this modern tanks from the Arma-Series its not realy a good tankdrive feeling. Share this post Link to post Share on other sites
branzik 109 Posted November 25, 2014 honestly we are still fighting wit physx (we dont have time to to study it). So for now we are using A2 physic. What you can expect is slow tanks as they where in these times:-) so speed max speed around 20-30 km/h of course depend on tank... :-) Share this post Link to post Share on other sites
stephsen 79 Posted November 25, 2014 What you can expect is slow tanks as they where in these times:-) so speed max speed around 20-30 km/h of course depend on tank... :-) yeahh sounds good:) the bunker system in combination with the map is absolut perfect, is it possible right trenches with this proceed to realize ? For the purpose of the physx, it gives here unfortunately only a handful of peoples the have tanks with physx released ,maybe download this Addons and look into the configs that is that what i would do Share this post Link to post Share on other sites
branzik 109 Posted November 25, 2014 (edited) Thank you:-) Trenches? .... hmmm :D We have aleready made first test with trench and it looks like this:-) So answer is yes it is possible and we hope we will have them on map. As I wrote we will go same way, study other mods and tutorials but for now it isnt time for this:-) Edited November 25, 2014 by Branzik Share this post Link to post Share on other sites
miketim 20 Posted November 25, 2014 To anyone asking about trenches, i forget exactly how itmwas done, but mgb nam for a2 had some trenches at one of the LZs if your intrested (it works with aia tp as well) Also, good job guys, nice armor models (From the cursed mobile) Share this post Link to post Share on other sites
serjames 357 Posted November 25, 2014 *hopes the objects and fortifications get released to use on other maps * :) Share this post Link to post Share on other sites
petrtlach 1375 Posted November 25, 2014 *hopes the objects and fortifications get released to use on other maps *:) heavy objects were made for the map "rabbit". Light objects are universal. I do not know jin use of heavy objects for other maps? In Czechoslovakia, there was the same heavy objects, each designed for a place of establishment Share this post Link to post Share on other sites
serjames 357 Posted November 26, 2014 yeah i was guessing that the Terrain might need a "hole" big enough to drop them into... Shame you can't build custom Ground Lumps and bumps with custom configurable grass clutter on... then we could use them on flat-ish maps... and just configure the camo look/ clutter look we wanted... i.e. treat them like placeable buildings *will go back to day-dreaming* :) SJ Share this post Link to post Share on other sites
branzik 109 Posted November 26, 2014 As Peter wrote. Czechoslovak fortification was divided into Heavy forts and light fortification. Heavy fortification every object was designed to specific purpose and is unique. Maybe you will be able to use some of them which were designed on flat areas. Altough without second underground floor which was mainly for crew and there will be now diamond ditch. However you will be able to place main weapons :-) and object will keep his firepower. Light objects where designed in many variants and planners could just picking up what they need. So light objects can be use withou any other problem. All is little bit more copmpicated :-) Becouse This system is based on side fires and every object should be cover by his neighbor from both sides ... Share this post Link to post Share on other sites
serjames 357 Posted November 26, 2014 I'm looking forward to the maps almost as much as all the tasty forts ! Share this post Link to post Share on other sites
stephsen 79 Posted January 7, 2015 Hey CSA38 team, are there any news or status report, I 'm worried:rolleyes: Share this post Link to post Share on other sites
branzik 109 Posted January 8, 2015 Hello, :-) Don´t worry there are some difficulties with me :-). I have exam time and also I have to be in hospital for some time and I dont know how long... :bored: . As I know Peter is still working at PZ I and tunning last small details and finishing model, after that UV´s texture and so on. Im study material ´s for arttilery fortres Horka also Im in contact with some historian´s and we try to complete accurate data what excatly was there in 1938 and what didn´t (becouse fortres hasn´t been finished so there where many auxillary building ´s according ongoing construction). So this is short our SIT REP :) Share this post Link to post Share on other sites
mistyronin 1181 Posted January 8, 2015 Good to know from you, and hope the hospital thing is nothing bad. Share this post Link to post Share on other sites
ProfTournesol 956 Posted January 8, 2015 Take care, guys :) Share this post Link to post Share on other sites
stephsen 79 Posted January 9, 2015 Good to know from you, and hope the hospital thing is nothing bad. me too, hope it is nothing serious ! but its nice do you have reported...in this sense take care and get well soon mate. Share this post Link to post Share on other sites