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defk0n_NL

What are the possibilities on modding arma 3?

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Hi, I am totally new to the arma modding scene and would like to get sense of direction and ask some questions on what is possible modding wise.

From what i have seen the mission editor function/command list only lists external objects that can be modded (outside of the player itself)

i am wondering on the possibility of changing game specific mechanics like aiming deadzone/adding new animations to existing functions/altering animations and changing general chatbox.

How possible are these to mod, if any?

Ive seen that someone made a animation mod for arma 2 before but i dont know if it was a really clever mission hack or something.

also i have read somewhere that there is a callExtension function that is able to load custom .dll's from the game folder.

if that was implemented in a server mission file, would a client be able to interpret that callextension if the .dll was present?:confused:(sqlite persistence and the like)

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Ive seen that someone made a animation mod for arma 2 before but i dont know if it was a really clever mission hack or something.

Yes, the hack was soooo clever he got hired as their lead animator ;)

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Yes, the hack was soooo clever he got hired as their lead animator ;)

Uhm, You are talking about SMK developer right?

cant tell if serious or sarcastic.

care to elaborate on how he did it?

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Hehe, Im being totally serious. Smookie created an awesome Arma 2 animations mod and BI was so impressed they hired him for Arma 3. How he did it I couldn't tell you

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Hehe, Im being totally serious. Smookie created an awesome Arma 2 animations mod and BI was so impressed they hired him for Arma 3. How he did it I couldn't tell you

I'm going with a sprinkle of fairy dust, either that or motion builder and a lot of weed :D

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Hi, I am totally new to the arma modding scene and would like to get sense of direction and ask some questions on what is possible modding wise.

Hey defk0n, there is actually a slider for the aiming deadzone in the game options :)

As for modding in general, you can create soundmods, you can create maps, you can create models, you can create new animations, you can create new scripts and functionality, you can create a new UI... There are little boundaries :)

If you want to get involved, I'd suggest you to make a google search for "arma modding tutorial", browse the editing sections and the corresponding stickies in the forum and read through the Arma wiki.

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I'd suggest you to make a google search for "arma modding tutorial",

Forget google, link him, heres some info involved with modding

Community Modding Bible - Community Modding Bible - DH: (ArmA) Development Unraveled

http://dev-heaven.net/projects/cmb/wiki

Armaholic Tutorials

http://www.armaholic.com/plug.php?e=faq&q=36

Creating a PBO with scripts

http://forums.bistudio.com/showthread.php?p=2039639#post2039639

Mission Editing and Scripting Information

http://forums.bistudio.com/showthread.php?78089-Mission-Editing-and-Scripting-Information-Links-only-NO-Discussion

Category:ArmA: Addon Configuration

http://community.bistudio.com/wiki/Category:ArmA:_Addon_Configuration

Categories - BIS Wiki

http://community.bistudio.com/wiki?title=Special:Categories&article=Category%3AArmA%3A_Editing

Scripting Commands by Functionality

http://community.bistudio.com/wiki/Category:Scripting_Commands_by_Functionality

Mondkalb's Addon Tutorial

http://community.bistudio.com/wiki/Mondkalb%27s_Addon_Tutorial

Edited by Gnter Severloh

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