DanD123 1 Posted March 10, 2013 This was an issue with ARMA 2 where people would be in ghillie suits etc, but as soon as the distance became too far they would stick out like a saw thumb . I am just posting this because it is exactly the same in ARMA 3 and this removes from the use of cover if you can just see people miles away with no problems presented . Anybody know if anything is being done about this ? I understand there will be performance issues if the grass was constant at massive ranges but maybe there is an alternative ? Share this post Link to post Share on other sites
white 1 Posted March 10, 2013 My guess is that it will be the same. maybe less bushes disappearing from afar to aliviate the issue somewhat. its even worst when you set the terrain detail to low because even a bigger area (low-medium distances) becames clear to easily spot anyone, while people on higher settings cant see shit at low-medium distances (which is great and immersive). for what i mentioned the quick solution would be the details be locked high for everyone so at least everyone would be at the same level of fairness. Share this post Link to post Share on other sites
Minoza 11 Posted March 10, 2013 There already is an alternative. Players "sink" into ground at distance so that you can't see them as easy. Also check this: http://forums.bistudio.com/showthread.php?148861-Rendering-grass-at-long-distances-My-thoughts-about-it Share this post Link to post Share on other sites
tremanarch 6 Posted March 10, 2013 This was an issue with ARMA 2 where people would be in ghillie suits etc, but as soon as the distance became too far they would stick out like a saw thumb . sore thumb is the correct idiom. Share this post Link to post Share on other sites
f2k sel 164 Posted March 11, 2013 I'd like to see them experiment a little with this, would making a unit semi transparent at xx distance when lying down and not moving be a better. Also would it be possible to have the grass at least appear in the scope of a weapon. Share this post Link to post Share on other sites
tremanarch 6 Posted March 11, 2013 I also think alpha of the whole unit should be considered and also blurry the unit / object that it fits the blurryness of the texture! its too easy to see people - they stick out. in reality you should always sit there and watch with a glass if someone runs but if he is laying down you shouldnt be able to see him so easily. Share this post Link to post Share on other sites
DanD123 1 Posted March 12, 2013 I reccomend looking into "Minoza"'s post , it's a really good suggestion and I hope the developers take it on board ! Share this post Link to post Share on other sites