payve 1 Posted March 10, 2013 Not literally naked, but gearless. I've been trying for a while but i cant figure out how to place gearless units in the editor. Tried removeAllitems, clearcargo commands and a few other things but i just cant figure it out. I've searched for it on google but it the results were horrible and so i decided to take a look around here but couldnt find anything related so here i am. To clear up, i want to spawn units with no vests, uniforms, NVGs, grenades, weapons, no nothing but i have no clue how to do it because im bad. Share this post Link to post Share on other sites
ryanbeckey0 1 Posted March 10, 2013 removeallweapons this;removevest this;removeuniform this;removeallitems this; put that in the soldiers init line ^ Share this post Link to post Share on other sites
payve 1 Posted March 10, 2013 Well that should've been obvious to me, though the NVGs are still there. ---------- Post added at 01:54 ---------- Previous post was at 01:53 ---------- Is fine, figured it out! thanks for the help though. ---------- Post added at 01:56 ---------- Previous post was at 01:54 ---------- removeallweapons this;removevest this;removeuniform this;removeheadgear this;removebackpack this;this unassignItem "NVGoggles";removeallitems this; Share this post Link to post Share on other sites
BlacKnightBK 47 Posted February 4, 2017 wow, 2 hours searching for the same thing lol. How to get gearless units and here I finally find it. Thanks Share this post Link to post Share on other sites
killzone_kid 1326 Posted February 4, 2017 On 3/10/2013 at 0:46 AM, ryanbeckey0 said: removeallweapons this;removevest this;removeuniform this;removeallitems this; put that in the soldiers init line ^ this ^^^ will undress the unit again and again every time new player joins the mission. Needs if (!local this) exitWith {}; before everything Share this post Link to post Share on other sites
BlacKnightBK 47 Posted February 4, 2017 1 minute ago, killzone_kid said: this ^^^ will undress the unit again and again every time new player joins the mission. Needs if (!local this) exitWith {}; before everything I was going to use this for AIs, would it still be affected by players?? Share this post Link to post Share on other sites