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payve

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About payve

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    Private First Class
  1. payve

    New Helicopter flight model by HTR dev

    Yup, yup, ypu, yup, yup yup yes yes yes SO MANY YES. It would ignorant of BI not to include your work.
  2. payve

    "naked" units

    Well that should've been obvious to me, though the NVGs are still there. ---------- Post added at 01:54 ---------- Previous post was at 01:53 ---------- Is fine, figured it out! thanks for the help though. ---------- Post added at 01:56 ---------- Previous post was at 01:54 ---------- removeallweapons this;removevest this;removeuniform this;removeheadgear this;removebackpack this;this unassignItem "NVGoggles";removeallitems this;
  3. Not literally naked, but gearless. I've been trying for a while but i cant figure out how to place gearless units in the editor. Tried removeAllitems, clearcargo commands and a few other things but i just cant figure it out. I've searched for it on google but it the results were horrible and so i decided to take a look around here but couldnt find anything related so here i am. To clear up, i want to spawn units with no vests, uniforms, NVGs, grenades, weapons, no nothing but i have no clue how to do it because im bad.
  4. These things have the mark of the Scrublord, uninstall please.
  5. payve

    Headgear and Glasses Pack

    https://dl.dropbox.com/u/86761739/Ulf%20Seal%20of%20Approval.png (123 kB)
  6. nvm, we fixed it. Turned off UAC something in user control.
  7. payve

    ACE for OA 1.13

    Dont think this should be possible with ace frankly, in any case what happens is that my friend could take "carry" with interaction menu on the bike while i was on and run around with it. I have lil' video i made for my friends for laughs and one of them mentioned i should post it here, the language spoken is swedish so is the title but you can clearly see what is going on. What is not shown however is that later on while still "carrying" around me on the bike, he jumped into a truck and drove off and was teleported back out of the truck and the bike decided to self-destruct in an inappropiate manner, meaning in an massive explosion more suited for a larger vehicle.
  8. I am once more back on square one, which is teamspeak saying its not connected. This time however im running it in beta, executing it with a launcher to get CO and enable mods and im using jayarma2lib_new. This time the information given on acre at the main menu is all smush and its like thier 2 layers of texts there.
  9. which one is the correct beta version for the jayarma2lib_new?
  10. I did upgrade to the beta and while alexvestin didnt and the result of that was my ArmA to lose all functions and his acre working flawless. Now of a bunch of us are running the non-beta with acre and acre is still working better for them then how it did with me and the beta. So any other amazing ideas?
  11. The Ts3 is screaming error errr error error for me now as well, got acre to work though. However, the error seems to be something about "spam protection" whatever that now means beacuse we're not spamming anything.
  12. Still getting the same problem we've been having ever since we started using this in my little arma-group. Installed from six updater 2.9.5, what happens is that for a few of us it just does not work, we get the "transmit" box when we hold down caps but theres no "radio activation sound" i suppose i should call it and as well as 3D sound mechanic isnt activated and teamspeak is continuing as if nothing has happend and it reads that arma isnt connected. I know for a fact that we are the ones doing something wrong here but we've been trying to figure it out for quite some time now and we just have no idea what it could be.
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