haseo461x 10 Posted March 9, 2013 Reason for this thread: Help users find scripts Help users find people that can make a script for them Help troubleshoot scripts Limit the number of "My script isnt working." threads Need help finding a script? Use the Search Button People Rules: 1. Use the search function first. If you then cant find a script, search again. 2. Before you post a script, make sure you know if it is bug free or not. If you don't know, be sure to tell the person who is looking for it. 3. If you post a script that isn't yours, try and disclose who's script it is. ---------- Post added 03-09-2013 at 12:43 AM ---------- Previous post was 03-08-2013 at 11:57 PM ---------- I'm needing a script to make an AI place a satchel charge at a destination. Share this post Link to post Share on other sites
Maxzy 12 Posted March 9, 2013 Set respawn=3 in description.ext Set trigger respawn_west 20x20 on the map and still respawning exactly where died. WTF? Share this post Link to post Share on other sites
Gunter Severloh 4048 Posted March 9, 2013 MAXZY 2 things you need: 1. respawn = base; respawndelay = 3; 2. set marker not trigger. place a marker and name it respawn_west Share this post Link to post Share on other sites
Dusaro 1 Posted March 9, 2013 How do i make a gui that pops up when a user joins in for them and tells them how the game is played where they are able to exit at any time out of it. How do i make a script write down a user's death and kills into a text file? UnknownUser1 Kills: 1 Deaths: 2 UnkownUser2 Kills: 1 Deaths: 666 Share this post Link to post Share on other sites
Trauma.au 10 Posted March 9, 2013 Anyone know the command to add items to uniform/vest/backpack specifically? Share this post Link to post Share on other sites
Komu 10 Posted March 9, 2013 I've placed a marker on the map "Hotel" I've placed 2 triggers next to "Hotel" ACT Seized by BLUFOR/OPFOR. TIMER Timeout 15. CONDITION this. ON ACT "Hotel" setMarkerColor "colorBlue/Red" ; Basically I've made a Marker that change colour depending on if Bluefor or Opfor is nearby, so Basically it's a capture point, that get captured after either Blufor or Opfor is nearby for 15sec. However I got 2 problems. First one: Since it's 2 triggers overlapping each other that determine what colour the marker will have. I'm worried that if Blufor get to the trigger first, and Opfor get to the trigger 3 sec later; after 15sec Blufor trigger will activate, colouring the marker Blue. 3 seconds later the Opfor trigger will activate colouring the marker Red. I don't want the marker to get coloured unless only One side has been inside the marker for 15 sec. Second problem I've is that I want Blufor to get 10points if the marker remains coloured Blue for 10 second (this should repeat) and vice versa. I've tried adding 2 more triggers: ACT Seized by BLUFOR/OPFOR. Repeatedly. Present. TIMER Countdown 10. ON ACT West addScore 10. In the CONDITION field I've tried Typing: "Hotel" colorBlue ; if "Hotel" (ColorBlue) ; And similar scripts. However I don't get it to work properly, so I'm asking if someone knows a script that will work. I'm Sorry if this is a bit confusing. Basically I want 2 triggers that colour a marker Blue or Red, depending on if either Blufor or Opfor is inside their trigger for 15 seconds. (and the other team is Not in their trigger) I also want the Blufor or Opfor to get 10 points each 10 seconds if the marker is coloured Blue or Red (Blue for Blufor, Red for Opfor) Share this post Link to post Share on other sites
Maxzy 12 Posted March 10, 2013 @Günter Severloh Already figured that out - my bad, should use marker instead of trigger. But thanx anyway, mate. Share this post Link to post Share on other sites
cuel 25 Posted March 10, 2013 I've placed a marker on the map "Hotel"I've placed 2 triggers next to "Hotel" ACT Seized by BLUFOR/OPFOR. TIMER Timeout 15. CONDITION this. ON ACT "Hotel" setMarkerColor "colorBlue/Red" ; Basically I've made a Marker that change colour depending on if Bluefor or Opfor is nearby, so Basically it's a capture point, that get captured after either Blufor or Opfor is nearby for 15sec. However I got 2 problems. First one: Since it's 2 triggers overlapping each other that determine what colour the marker will have. I'm worried that if Blufor get to the trigger first, and Opfor get to the trigger 3 sec later; after 15sec Blufor trigger will activate, colouring the marker Blue. 3 seconds later the Opfor trigger will activate colouring the marker Red. I don't want the marker to get coloured unless only One side has been inside the marker for 15 sec. Second problem I've is that I want Blufor to get 10points if the marker remains coloured Blue for 10 second (this should repeat) and vice versa. I've tried adding 2 more triggers: ACT Seized by BLUFOR/OPFOR. Repeatedly. Present. TIMER Countdown 10. ON ACT West addScore 10. In the CONDITION field I've tried Typing: "Hotel" colorBlue ; if "Hotel" (ColorBlue) ; And similar scripts. However I don't get it to work properly, so I'm asking if someone knows a script that will work. I'm Sorry if this is a bit confusing. Basically I want 2 triggers that colour a marker Blue or Red, depending on if either Blufor or Opfor is inside their trigger for 15 seconds. (and the other team is Not in their trigger) I also want the Blufor or Opfor to get 10 points each 10 seconds if the marker is coloured Blue or Red (Blue for Blufor, Red for Opfor) Set activation to anybody condition ((opfor countSide thisList > 0 && blufor countSide thisList == 0) || (blufor countSide thisList > 0 && opfor countSide thisList == 0)) on act: if (opfor countSide thisList > 0) then {"hotel" setMarkerColorLocal "ColorRed"} else {"hotel" setMarkerColorLocal "ColorBlue"}; Share this post Link to post Share on other sites
r.flagg 11 Posted March 21, 2013 Nice thread. I've been trying without luck to have my camera view automatically switch to 3rd person anytime I get into a vehicle. I have searched extensively, and the only things I can find related to this are bits of script that force people into 1st person view (for MP servers that don't like players using 3rd person). I haven't had any luck trying to manipulate those into what I'm looking for. Found this thread and figured I'd ask. Share this post Link to post Share on other sites
Tajin 349 Posted March 21, 2013 Anyone know the command to add items to uniform/vest/backpack specifically? Really? I would've expected someone with over 200 posts to know about the BIS-wiki: Looky here: http://community.bistudio.com/wiki/Category:Scripting_Commands You'll find it easily. Share this post Link to post Share on other sites