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Airwolf

Resistance flickering textures?

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In resistance now triangles on the road textures seem to dissapear sometimes, its most anoying! can anyone help me with this problem? I have an ATI Radeon 8500LE 128mb video card. With the latest drivers, i just downloaded them.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Airwolf @ July 12 2002,19:41)</td></tr><tr><td id="QUOTE">In resistance now triangles on the road textures seem to dissapear sometimes, its most anoying! can anyone help me with this problem? I have an ATI Radeon 8500LE 128mb video card. With the latest drivers, i just downloaded them.<span id='postcolor'>

Turning HW T&L on or turning w-buffer off might help.

If not, can you provide some screenshot so that we can understand what exactly are you talking about?

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Also, try disabling HyperZ to see if that helps -- it's ATI's proprietary optimization for depth buffering. Max Payne also had problems with ATI cards and textures/objects disappearing, which was blamed on driver problems.

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You may want to try DirectX 8.1b:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">M$: DirectX 8.1b Runtime!

=>Posted by: Newsfactory.

=>Tuesday, July 16 @ 15:49:56 CEST

Just to let everyone know that the DirectX Homapage has now been update with DirectX 8.1b Runtime! Here's the fixes listed as of July 11, 2002!

DirectShow

Modifies kernel component stream.sys to correct failure of laptops to resume from hibernation as described in Knowledge Base article Q307207. This fix only affects Windows 2000 systems using a docking station having an attached USB camera.

Fixes a blocking issue in quartz.dll on Windows 2000 when running DirectShow in a service.

Corrects a boundary case in the MPEG-2 Demultiplexer where packets may be dropped. This condition can occur if the video stream packet size is an integral multiple of transport packet size. The fix is incorporated for all DirectX-supported platforms.

Direct3D

Fixes Direct3D-base screen savers, when the computer may be unable to enter standby or hibernation by using the timer in Power Management properties.

Fixes some recent game titles that use DrawIndexedPrimitive() API with clipped TL vertices.

Fixes flashing polygons/lines issues in some applications that used DirectX 8.0 DrawPrim(), DrawClippedPrim, DrawIndexedPrim() APIs.

Installation notes:

On Windows XP, you will need to download the latest Service Pack, or install the corresponding hot fixes. Please see Knowledge Base Articles Q321178, Q307207, and Q318507, for more information.

If you are running Windows 98, Windows 98 SE, Windows Me, or Windows 2000, download the appropriate version for your system at right.

If you are running Windows 95, you should use the DirectX 8.0a runtime.

DirectX 8.1b, which provides the latest update to the DirectX technology, will overwrite any earlier versions.

Because it is a system component, the DirectX 8.1b runtime cannot be uninstalled after installation without reinstalling your operating system. <span id='postcolor'>

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how would i get directx 8.1b, i am running XP

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Airwolf @ July 16 2002,17:58)</td></tr><tr><td id="QUOTE">how would i get directx 8.1b, i am running XP<span id='postcolor'>

Instructions for installing DirectX 8.1b on XP can be found here.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Airwolf @ July 12 2002,19:41)</td></tr><tr><td id="QUOTE">In resistance now triangles on the road textures seem to dissapear sometimes, its most anoying! can anyone help me with this problem? I have an ATI Radeon 8500LE 128mb video card. With the latest drivers, i just downloaded them.<span id='postcolor'>

I have seen the screenshot you PM-ed me. Are you running HW T&L mode? In not, switching to it might help. If yes, installing DX 8.1b as suggested by other users might help.

If none of this will help, please let us know.

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Try altering your AGP aperture size in your BIOS. Usually setting this to 64Mb is enough, but try it a little higher.

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If i run it in t&l the ground flickers white. I will try directx 8.1b, and the apature size.

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ok, i got directx 8.1b and installed like the site told me to, i also checked the apature size, it was already set to 256, i put it back to 64, after doing both of these the problem is still not fixed.

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Suma, what else can i do to fix this?

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I have the same problem with my Radeon 8500 and Win XP.

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i think i might as well buy a geforce 4. if that would fix the problem?

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