road runner 4344 Posted December 24, 2016 1 minute ago, ajmtiling said: how do i open that menu up mate? Forget what I was saying I'm not sure that it's possible to do in the editor, I will have a wee look and see for you, my head was on another planet earlier. Share this post Link to post Share on other sites
ajmtiling 1 Posted December 24, 2016 2 minutes ago, road runner said: Forget what I was saying I'm not sure that it's possible to do in the editor, I will have a wee look and see for you, my head was on another planet earlier. lol ok any help apprecieated mate thanks Share this post Link to post Share on other sites
ajmtiling 1 Posted December 24, 2016 also any good links or advice on how to create the coding to implement this into a friends server would be awesome Share this post Link to post Share on other sites
road runner 4344 Posted December 24, 2016 37 minutes ago, ajmtiling said: also any good links or advice on how to create the coding to implement this into a friends server would be awesome No idea, for me it's easier to retexture and create a new addon Share this post Link to post Share on other sites
ajmtiling 1 Posted December 24, 2016 1 minute ago, road runner said: No idea, for me it's easier to retexture and create a new addon any advice on how to do this? Share this post Link to post Share on other sites
road runner 4344 Posted December 24, 2016 Just now, ajmtiling said: any advice on how to do this? totally depends on what you want, there's some great addons out there, RHS Spec4gear by Cunico MilGear pack by Adacas VSM Gear by VanSchmoozin 6094's and JPC's by me Share this post Link to post Share on other sites
ajmtiling 1 Posted December 24, 2016 2 minutes ago, road runner said: totally depends on what you want, there's some great addons out there, RHS Spec4gear by Cunico MilGear pack by Adacas VSM Gear by VanSchmoozin 6094's and JPC's by me well im a total newb so do you know where i can find a good intro into all of this? i am able to get skins into photoshop and change them to how i want other than that i have no idea how to get them in game. Share this post Link to post Share on other sites
road runner 4344 Posted December 24, 2016 3 minutes ago, ajmtiling said: well im a total newb so do you know where i can find a good intro into all of this? i am able to get skins into photoshop and change them to how i want other than that i have no idea how to get them in game. have a look at Ma77h3hac83r tutorials on YouTube, it's a great start. Share this post Link to post Share on other sites
ajmtiling 1 Posted December 24, 2016 Just now, road runner said: have a look at Ma77h3hac83r tutorials on YouTube, it's a great start. thank you good sir. 1 Share this post Link to post Share on other sites
ajmtiling 1 Posted December 24, 2016 17 minutes ago, road runner said: have a look at Ma77h3hac83r tutorials on YouTube, it's a great start. i did actually start watching those tutorials but in the second vid hes actually doing something completely different and doesnt explain how he has done it all he goes from importing a helmet texture in p.s to cutting up a vest and doesnt really help in terms of what you need to do and know. Share this post Link to post Share on other sites
Mercuri 0 Posted February 19, 2017 So I'm tryng to add a new uniform, I followed the tutorials and menaged to make the pbo working, I can find the item in the virtual arsenal but when I click on it an error pops up saying it cant load \A3\characters_F\BLUFOR\b_soldier_01.p3d. So, Isnt the blufor fatigue located there? Spoiler class CfgVehicles { class B_Soldier_base_F; class combat_a_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does author = "Mercuri"; scope = 2; displayName = "Uniforme Combat Arido"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "combat_a"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_a.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class combat_a : Uniform_Base { scope = 2; displayName = "Uniforme Combat Arido"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "combat_a_F"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 40; //how much it weights }; }; }; Share this post Link to post Share on other sites
road runner 4344 Posted February 20, 2017 18 hours ago, Mercuri said: So I'm tryng to add a new uniform, I followed the tutorials and menaged to make the pbo working, I can find the item in the virtual arsenal but when I click on it an error pops up saying it cant load \A3\characters_F\BLUFOR\b_soldier_01.p3d. So, Isnt the blufor fatigue located there? Hide contents class CfgVehicles { class B_Soldier_base_F; class combat_a_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does author = "Mercuri"; scope = 2; displayName = "Uniforme Combat Arido"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "combat_a"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_a.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class combat_a : Uniform_Base { scope = 2; displayName = "Uniforme Combat Arido"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "combat_a_F"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 40; //how much it weights }; }; }; Change the Red Bold tomodel = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; 1 Share this post Link to post Share on other sites
Mercuri 0 Posted February 20, 2017 (edited) 3 hours ago, road runner said: Change the Red Bold tomodel = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; Hi, thanks for answering, I done what you told me but still getting same error Spoiler Shouldn't I change something in the cfgVehicles class? Edited February 20, 2017 by Mercuri Share this post Link to post Share on other sites
Mercuri 0 Posted February 20, 2017 4 hours ago, road runner said: Change the Red Bold tomodel = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; Edit: Its working, thank you! Seems like I broke my character_f pbo and checking cache validation in Steam solved it! Do you know what code should I change to make the model load an specific nolmal and specular texture? Share this post Link to post Share on other sites
road runner 4344 Posted February 20, 2017 8 minutes ago, Mercuri said: Edit: Its working, thank you! Seems like I broke my character_f pbo and checking cache validation in Steam solved it! Do you know what code should I change to make the model load an specific nolmal and specular texture? if it's your custom texture, then add this hiddenSelections[] = {"Camo",etc etc etc based on the number of camo's/selections}; hiddenSelectionsTextures[] = {"Thename of your texture"}; hiddenSelectionsMaterials[] = {"thename of your material file.rvmat"}; That should let you use your custom rvmat, but be aware, sometimes the game engine will not show them, after you pack them. It's a known issue. Share this post Link to post Share on other sites
Mercuri 0 Posted February 21, 2017 19 hours ago, road runner said: if it's your custom texture, then add this hiddenSelections[] = {"Camo",etc etc etc based on the number of camo's/selections}; hiddenSelectionsTextures[] = {"Thename of your texture"}; hiddenSelectionsMaterials[] = {"thename of your material file.rvmat"}; That should let you use your custom rvmat, but be aware, sometimes the game engine will not show them, after you pack them. It's a known issue. So I'm tryng that but I'm getting the error "the file \cgh_combat\cgh_combat\data\tx\combat.RVMAT can't be loaded" or something like that. Is that what you mean with the known issue? Any way to solve it? I'm editing it with notepad++, should I use any specific program? This is how the uniform config looks like: Spoiler class combat_a_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does author = "Mercuri"; scope = 2; displayName = "Uniforme Combat Pixelado Arido"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "combat_a"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_a.paa"}; hiddenSelectionsMaterials[] = {"\cgh_combat\cgh_combat\data\tx\combat.RVMAT"}; }; Share this post Link to post Share on other sites
road runner 4344 Posted February 21, 2017 Just now, Mercuri said: So I'm tryng that but I'm getting the error "the file \cgh_combat\cgh_combat\data\tx\combat.RVMAT can't be loaded" or something like that. Is that what you mean with the known issue? Any way to solve it? I'm editing it with notepad++, should I use any specific program? This is how the uniform config looks like: Hide contents class combat_a_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does author = "Mercuri"; scope = 2; displayName = "Uniforme Combat Pixelado Arido"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "combat_a"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_a.paa"}; hiddenSelectionsMaterials[] = {"\cgh_combat\cgh_combat\data\tx\combat.RVMAT"}; }; How big is your addon? Can you zip it all up and add it to google drive and I can take a look at it from there? as I feel it's maybe down to your naming conventions also this hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_a.paa"}; needs to be this hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_co.paa"}; Share this post Link to post Share on other sites
Mercuri 0 Posted February 21, 2017 34 minutes ago, road runner said: How big is your addon? Can you zip it all up and add it to google drive and I can take a look at it from there? as I feel it's maybe down to your naming conventions also this hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_a.paa"}; needs to be this hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_co.paa"}; Thanks for helping, sent by PM ;) PD: is a small addon, just adds 3 new uniforms, combat_a is the name I gived to the arid version, _b for the woodland (boscoso in spanish) and _m for the multicam Share this post Link to post Share on other sites
Mercuri 0 Posted February 26, 2017 Hi guys, when I drop my uniforms in the ground they don't look fold. Anyone knows how to fix that? left is the original and right one is the mine Share this post Link to post Share on other sites
Francisco Gómez 0 Posted March 11, 2017 (edited) EDIT FIXED Hi guys I just come here because I have a problem, maybe stupid and easy maybe not. I'm noob with the moddelling on Arma 3, and I have started on 2 days more or less, so sorry if I can't understand at all. I just followed this tutorial: https://community.bistudio.com/wiki/Arma_3_Modding_Characters I'm making a clothe mod for an server, I just did like the 99% of the tutorial, including the rigging on 3DSmax and looking for hours how the example is maked (Selections, LODs...etc) and I think that it's finished on Object Builder since I'm importing as well the .rtm sample and the model looks and moves fine. The problem come when I save it as .p3d and I go to the Virtual Arsenal for look it; (I know about the specular texture missing, I just tried a fast test) The body is static and on the point 0 like on object builder....So Anyone know why it's happens? I can upload the files if anyone need them. 1. I'm using a config.bin of another custom models, maybe I need a good one? 2. Boring of hours looking for a fix I just did the "A3_character_example" just opening>saving with the same name, and It's happens anyways :O Please help. Edited March 11, 2017 by Francisco Gómez Share this post Link to post Share on other sites
patrick03d 0 Posted September 21, 2020 Hi I have a skewed animation problem can someone help? Share this post Link to post Share on other sites
patrick03d 0 Posted September 21, 2020 the skewed animation looks like this: Share this post Link to post Share on other sites
patrick03d 0 Posted September 21, 2020 Sorry how do you insert gif? Share this post Link to post Share on other sites
patrick03d 0 Posted September 21, 2020 https://preview.redd.it/7h8kz42jnfo51.gif?format=mp4&s=dca85abd919d009cfe5eced8bedcb1fefb58d276 https://preview.redd.it/p4l42zngnfo51.gif?format=mp4&s=555d9e9f4b0d1e69f75dcdf00bc9874dd503ea49 Share this post Link to post Share on other sites