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Arma3 Characters Modding Tutorial

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1 minute ago, ajmtiling said:

how do i open that menu up mate?

Forget what I was saying I'm not sure that it's possible to do in the editor, I will have a wee look and see for you, my head was on another planet earlier.

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2 minutes ago, road runner said:

Forget what I was saying I'm not sure that it's possible to do in the editor, I will have a wee look and see for you, my head was on another planet earlier.

lol ok any help apprecieated mate thanks

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also any good links or advice on how to create the coding to implement this into a friends server would be awesome

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37 minutes ago, ajmtiling said:

also any good links or advice on how to create the coding to implement this into a friends server would be awesome

No idea, for me it's easier to retexture and create a new addon

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1 minute ago, road runner said:

No idea, for me it's easier to retexture and create a new addon

any advice on how to do this?

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Just now, ajmtiling said:

any advice on how to do this?

totally depends on what you want, there's some great addons out there,

RHS

Spec4gear by Cunico

MilGear pack by Adacas
VSM Gear by VanSchmoozin

6094's and JPC's by me

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2 minutes ago, road runner said:

totally depends on what you want, there's some great addons out there,

RHS

Spec4gear by Cunico

MilGear pack by Adacas
VSM Gear by VanSchmoozin

6094's and JPC's by me

well im a total newb so do you know where i can find a good intro into all of this? i am able to get skins into photoshop and change them to how i want other than that i have no idea how to get them in game.

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3 minutes ago, ajmtiling said:

well im a total newb so do you know where i can find a good intro into all of this? i am able to get skins into photoshop and change them to how i want other than that i have no idea how to get them in game.


have a look at Ma77h3hac83r tutorials on YouTube, it's a great start.

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Just now, road runner said:


have a look at Ma77h3hac83r tutorials on YouTube, it's a great start.

thank you good sir.

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17 minutes ago, road runner said:


have a look at Ma77h3hac83r tutorials on YouTube, it's a great start.

i did actually start watching those tutorials but in the second vid hes actually doing something completely different and doesnt explain how he has done it all he goes from importing a helmet texture in p.s to cutting up a vest and doesnt really help in terms of what you need to do and know.

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So I'm tryng to add a new uniform, I followed the tutorials and menaged to make the pbo working, I can find the item in the virtual arsenal but when I click on it an error pops up saying it cant load \A3\characters_F\BLUFOR\b_soldier_01.p3d.

So, Isnt the blufor fatigue located there?

 

Spoiler

class CfgVehicles {

    class B_Soldier_base_F;

    class combat_a_F : B_Soldier_base_F {
        _generalMacro = "B_Soldier_F"; //unsure what this does
        author = "Mercuri";
        scope = 2;
        displayName = "Uniforme Combat Arido";
        nakedUniform = "U_BasicBody"; //class for "naked" body
        uniformClass = "combat_a"; //the uniform item
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_a.paa"};
    };

};

class cfgWeapons {
    class Uniform_Base;
    class UniformItem;
    
    class combat_a : Uniform_Base {
        scope = 2;
        displayName = "Uniforme Combat Arido";
        picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
        model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; 
        
        class ItemInfo : UniformItem {
            uniformModel = "-";
            uniformClass = "combat_a_F"; //would be same as our made soldier class
            containerClass = "Supply40"; //how much it can carry
            mass = 40; //how much it weights
        };
    };
};

 

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18 hours ago, Mercuri said:

So I'm tryng to add a new uniform, I followed the tutorials and menaged to make the pbo working, I can find the item in the virtual arsenal but when I click on it an error pops up saying it cant load \A3\characters_F\BLUFOR\b_soldier_01.p3d.

So, Isnt the blufor fatigue located there?

 

  Hide contents

class CfgVehicles {

    class B_Soldier_base_F;

    class combat_a_F : B_Soldier_base_F {
        _generalMacro = "B_Soldier_F"; //unsure what this does
        author = "Mercuri";
        scope = 2;
        displayName = "Uniforme Combat Arido";
        nakedUniform = "U_BasicBody"; //class for "naked" body
        uniformClass = "combat_a"; //the uniform item
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_a.paa"};
    };

};

class cfgWeapons {
    class Uniform_Base;
    class UniformItem;
    
    class combat_a : Uniform_Base {
        scope = 2;
        displayName = "Uniforme Combat Arido";
        picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
        model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; 
        
        class ItemInfo : UniformItem {
            uniformModel = "-";
            uniformClass = "combat_a_F"; //would be same as our made soldier class
            containerClass = "Supply40"; //how much it can carry
            mass = 40; //how much it weights
        };
    };
};

 

Change the Red Bold to
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

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3 hours ago, road runner said:

Change the Red Bold to
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

Hi, thanks for answering, I done what you told me but still getting same error

Spoiler

137756b5294d7069c36ec689047f7079.png

 

Shouldn't I change something in the cfgVehicles class?

Edited by Mercuri

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4 hours ago, road runner said:

Change the Red Bold to
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

Edit:

Its working, thank you! Seems like I broke my character_f pbo and checking cache validation in Steam solved it!

 

Do you know what code should I change to make the model load an specific nolmal and specular texture?

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8 minutes ago, Mercuri said:

 

Edit:

Its working, thank you! Seems like I broke my character_f pbo and checking cache validation in Steam solved it!

 

Do you know what code should I change to make the model load an specific nolmal and specular texture?

if it's your custom texture, then add this

hiddenSelections[] = {"Camo",etc etc etc based on the number of camo's/selections};   
hiddenSelectionsTextures[] = {"Thename of your texture"};    

hiddenSelectionsMaterials[] = {"thename of your material file.rvmat"};

That should let you use your custom rvmat, but be aware, sometimes the game engine will not show them, after you pack them. It's a known issue.

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19 hours ago, road runner said:

if it's your custom texture, then add this

hiddenSelections[] = {"Camo",etc etc etc based on the number of camo's/selections};   
hiddenSelectionsTextures[] = {"Thename of your texture"};    

hiddenSelectionsMaterials[] = {"thename of your material file.rvmat"};

That should let you use your custom rvmat, but be aware, sometimes the game engine will not show them, after you pack them. It's a known issue.

So I'm tryng that but I'm getting the error "the file \cgh_combat\cgh_combat\data\tx\combat.RVMAT can't be loaded" or something like that. Is that what you mean with the known issue? Any way to solve it? I'm editing it with notepad++, should I use any specific program?

This is how the uniform config looks like:

Spoiler

    class combat_a_F : B_Soldier_base_F {
        _generalMacro = "B_Soldier_F"; //unsure what this does
        author = "Mercuri";
        scope = 2;
        displayName = "Uniforme Combat Pixelado Arido";
        nakedUniform = "U_BasicBody"; //class for "naked" body
        uniformClass = "combat_a"; //the uniform item
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_a.paa"};
        hiddenSelectionsMaterials[] = {"\cgh_combat\cgh_combat\data\tx\combat.RVMAT"};
    };

 

 

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Just now, Mercuri said:

So I'm tryng that but I'm getting the error "the file \cgh_combat\cgh_combat\data\tx\combat.RVMAT can't be loaded" or something like that. Is that what you mean with the known issue? Any way to solve it? I'm editing it with notepad++, should I use any specific program?

This is how the uniform config looks like:

  Hide contents

    class combat_a_F : B_Soldier_base_F {
        _generalMacro = "B_Soldier_F"; //unsure what this does
        author = "Mercuri";
        scope = 2;
        displayName = "Uniforme Combat Pixelado Arido";
        nakedUniform = "U_BasicBody"; //class for "naked" body
        uniformClass = "combat_a"; //the uniform item
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_a.paa"};
        hiddenSelectionsMaterials[] = {"\cgh_combat\cgh_combat\data\tx\combat.RVMAT"};
    };

 

 

How big is your addon? Can you zip it all up and add it to google drive and I can take a look at it from there? as I feel it's maybe down to your naming conventions

also this
        hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_a.paa"};

 

needs to be this
        hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_co.paa"};

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34 minutes ago, road runner said:

How big is your addon? Can you zip it all up and add it to google drive and I can take a look at it from there? as I feel it's maybe down to your naming conventions

also this
        hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_a.paa"};

 

needs to be this
        hiddenSelectionsTextures[] = {"\cgh_combat\cgh_combat\data\tx\combat_co.paa"};

Thanks for helping, sent by PM ;)

 

PD: is a small addon, just adds 3 new uniforms, combat_a is the name I gived to the arid version, _b for the woodland (boscoso in spanish) and _m for the multicam

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Hi guys, when I drop my uniforms in the ground they don't look fold. Anyone knows how to fix that?

b5148819c458d937a22c19b30b08dbe2.png

left is the original and right one is the mine

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EDIT FIXED

 

 

Hi guys I just come here because I have a problem, maybe stupid and easy maybe not. I'm noob with the moddelling on Arma 3, and I have started on 2 days more or less, so sorry if I can't understand at all.

 

I just followed this tutorial: https://community.bistudio.com/wiki/Arma_3_Modding_Characters

 

I'm making a clothe mod for an server, I just did like the 99% of the tutorial, including the rigging on 3DSmax and looking for hours how the example is maked (Selections, LODs...etc) and I think that it's finished on Object Builder since I'm importing as well the .rtm sample and the model looks and moves fine. The problem come when I save it as .p3d and I go to the Virtual Arsenal for look it;

 

0a9VnDM.png

 

(I know about the specular texture missing, I just tried a fast test) The body is static and on the point 0 like on object builder....So Anyone know why it's happens? I can upload the files if anyone need them.

 

1. I'm using a config.bin of another custom models, maybe I need a good one?

2. Boring of hours looking for a fix I just did the "A3_character_example" just opening>saving with the same name, and It's happens anyways :O  Please help.

 

 

Edited by Francisco Gómez

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