salty6924 12 Posted March 27, 2013 (edited) Well, I am a total noob at anything scripts. I am attempting to install this on the Ahoy Domination Rebrand as the info there said it would be easy. I followed the instruction with the exception of the mobile part, as from my understanding thats optional for teleport to and from the Porta Loo. And when i perish in game, I auto respawn back to base. Am i missing some simple thing? Thanks ahead of time for answering this noobish question and getting me on my way to scripting 1337ism. (Not really but ill do my best)... Danke. ::Note:: I literally did only what was in the first post, Any other steps more obvious to a more seasoned mission editor were not done as i am not...seasoned by any means. Edited March 27, 2013 by Salty6924 Share this post Link to post Share on other sites
giallustio 770 Posted March 27, 2013 lmao - I'm not trying to point the finger at you - just happened to land on you! :(If I disable this script , I don't crash.. It makes me sad, I love the script! the crash is random, could be 5 minutes, could be 15 minutes - there doesn't appear to be any rhyme or reason to it. First of all download the latest version. I saw that you disable the mobile, but you have to leave the array empty too. The respawn delay is set to 10, i don't know if it could be the problem, but i use 3. I need the .rpt by the way. Try with the new version and let me know. Well, I am a total noob at anything scripts. I am attempting to install this on the Ahoy Domination Rebrand as the info there said it would be easy. I followed the instruction with the exception of the mobile part, as from my understanding thats optional for teleport to and from the Porta Loo. And when i perish in game, I auto respawn back to base. Am i missing some simple thing?Thanks ahead of time for answering this noobish question and getting me on my way to scripting 1337ism. (Not really but ill do my best)... Danke. ::Note:: I literally did only what was in the first post, Any other steps more obvious to a more seasoned mission editor were not done as i am not...seasoned by any means. I think you missed something on the installation, try to understand the error on your own and if you fail again join my TS so i can help you ;) Share this post Link to post Share on other sites
Dakost 1 Posted March 27, 2013 It's possible to add fonction for delete destroyed mobile respawn before respawn this ? Share this post Link to post Share on other sites
massasster 1 Posted March 27, 2013 http://ecbiz122.inmotionhosting.com/~tucker17/arma3dump.zip (dump file) I will look into the array see if that helps any Share this post Link to post Share on other sites
giallustio 770 Posted March 27, 2013 I don't know how to open a dump file :p Share this post Link to post Share on other sites
massasster 1 Posted March 27, 2013 I don't know how to open a dump file :p either change the extension to txt or just open with notepad edit: they are the rpt files - i just called them dumps.. old habbit Share this post Link to post Share on other sites
giallustio 770 Posted March 27, 2013 either change the extension to txt or just open with notepad You sent me the rpt, not the dump file :p You have a lot of errors in the rpt btw, but only one it's revive related...And you can fix it downloading the last version ;) Share this post Link to post Share on other sites
WildFire6 10 Posted March 27, 2013 Just a quick note, if you disable gear respawn, it breaks respawning completely. Or maybe just breaks the action menu option, I dont know sh** was broke. Was stuck at title black fadeout and never came out although avatar was respawned. Share this post Link to post Share on other sites
giallustio 770 Posted March 27, 2013 Just a quick note, if you disable gear respawn, it breaks respawning completely. Or maybe just breaks the action menu option, I dont know sh** was broke. Was stuck at title black fadeout and never came out although avatar was respawned. Did you try with the 0.7rc2? Share this post Link to post Share on other sites
WildFire6 10 Posted March 27, 2013 Nope didnt know you were branching it. Just downloaded from the first post this morning to see if that had the lastest, but it was 6. I'll snoop around btc see if I can find it. Share this post Link to post Share on other sites
giallustio 770 Posted March 27, 2013 Nope didnt know you were branching it. Just downloaded from the first post this morning to see if that had the lastest, but it was 6. I'll snoop around btc see if I can find it. http://www.giallustio.altervista.org/downloads/=BTC=_revive_rc2.zip Share this post Link to post Share on other sites
massasster 1 Posted March 27, 2013 (edited) http://www.giallustio.altervista.org/downloads/=BTC=_revive_rc2.zip alterVistaLa risorsa richiesta è accessibile qui I have no idea what that says... but clicking on "qui" seems to do the trick. Edited March 27, 2013 by MassAsster Share this post Link to post Share on other sites
Dakost 1 Posted March 27, 2013 It's possible to add fonction for delete destroyed mobile respawn before respawn this ? It's possible ? Share this post Link to post Share on other sites
massasster 1 Posted March 27, 2013 http://www.giallustio.altervista.org/downloads/=BTC=_revive_rc2.zip this version does indeed fix the crash - thank you soooo much! Share this post Link to post Share on other sites
salty6924 12 Posted March 28, 2013 First of all download the latest version.I saw that you disable the mobile, but you have to leave the array empty too. The respawn delay is set to 10, i don't know if it could be the problem, but i use 3. I need the .rpt by the way. Try with the new version and let me know. I think you missed something on the installation, try to understand the error on your own and if you fail again join my TS so i can help you ;) Thanks, I had to place the Init bit higher in the init file. Also, Respawn_West was not the name of the respawn bit if that makes any difference, Just figured out markers :) Share this post Link to post Share on other sites
WildFire6 10 Posted March 28, 2013 Last request, I swear.. modify the addaction for each client so that we have multiple flags. Right now im using a mobile teleport to get to my seaport and my aviation area. Once you teleport there there is a teleport opion to teleport back to base or to any of the mhq's. So the mhq array works great just need one for the teleports. So I have it working now it just looks hideous. Would be nice in the future to have a whole standalone package. Share this post Link to post Share on other sites
giallustio 770 Posted March 28, 2013 Colud you explain better? I don't understand very well what you're asking for... Share this post Link to post Share on other sites
maquez 141 Posted March 28, 2013 how to set invinite lifes respawn? Share this post Link to post Share on other sites
giallustio 770 Posted March 28, 2013 Just disable it... Share this post Link to post Share on other sites
1para{god-father} 105 Posted March 28, 2013 Having an issue.... When you get disconnected from a game and go back in you do not get the Revive anymore, have just tested it again now by leaving my mission and going back in, you do not get the message Revive started as well, if that helps any ? You just Respawn straight way @ the respawn point. This was tested on a Dedi server Thanks Share this post Link to post Share on other sites
1para{god-father} 105 Posted March 28, 2013 version 0.6 Share this post Link to post Share on other sites
giallustio 770 Posted March 28, 2013 version 0.6 The last is 0.7 rc2...So... Share this post Link to post Share on other sites
Dakost 1 Posted March 28, 2013 How to custom time of delete detroy respawn mobile ? Share this post Link to post Share on other sites
giallustio 770 Posted March 28, 2013 You have to script it, it's not supported and honestly it seems a bit useless to me. Share this post Link to post Share on other sites