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Delta Hawk

Which is best for texture use?

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Which method is better for performance? Have a model with 4 2048x2048 textures or a model with 1 4096x4096?

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Depending on their texture settings, users may not see the 4k at full res. I'm not sure how 2048's scale.

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I have always used 2048x2048 for all addons I've made. I have also messed around with the possibility of a 4096x4096 tex. The thing I don't like about it is you get an almost.. 'super detailed' effect to your characters. Seeing all the way down to the cotton material (at a distance, not just close up when you are supposed to see it). But this is just my opinion. I know Fox'09 used 4096 textures. Have a look at his units in game to compare.

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I mean like with my soldiers, i have 1 2048x2048 texture set with _co,_as,_nohq and _smdi for the uniform, another 1 2048x2048 texture set for the LC2 gear, another 1 2048x2048 for the LBV vest, another 1 2048x2048 for the M203 vest (which I don't really care bout that since only one unit wears it and in fact it's not common in real life) plus 1 1024x1024 for the pasgt flak jacket and another 1 1024x1024 for the helmet. That's a lot of textures, so I thought about merging the textures, aleast the uniform, the LC2, the LBV vest, pasgt vest, helmet and misc items into one gaint 4096x4096 texture instead of having...about...hell i can't count them.

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I'm not saying put diffuse, normal, as and spec on one texture, but all the diffuse on one texture file, all the normals on one texture .etc.

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