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dysta

Programmable Fuse Ammo

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I've searched through the whole ARMA 3 section about programmable ammo and munition system, but I didn't see any. So I should have ask if there's any programmable fuse weapon to be used in ARMA 3?

Since I saw ARMA 3 will introduce (X)M-25 air-burst rifle for Blufor, and I wondering it will it works like a real thing (which is explode when in programmed terminal phrase before the target) in this game as well.

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Hi, i don't think that it would be added, they would have mess about it if it would; but i think that's a good question, being the game based on the 2035 and when nowadays there's already laser guided sniper rounds aside of the Air Burst Rounds. Would be interesting to have it on the game. Let's C ya

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I'm positive that this can be done already through scripting.

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I'm positive that this can be done already through scripting.

It is. We have Fuse on our CG ammunition in Swedish Army Mod. Nordin is the author of the scripts.

a demonstration I made a few years ago. Interface looks slightly different today, but with same functionality. Also works with buddy reload in multiplayer through ACE2 interaction menu.
a demo of that.

So it's definitely possible, and I hope BIS make something like it because it's pretty damn awesome to use ingame, especially in areas with lots of surrounding walls as on middle eastern maps, where you can take out hiding enemies from above :) Haven't heard anything about it so far.

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I just hope it's an impended feature instead of using scripts, it would be less costly for CPU performance.

And I agree it would be simpler for mods when adding scripts for a single shot weapon, but for something like this, I doubt the computer can handle such amount of loads to be individually programmed at all:

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