Shedner85 1 Posted February 15, 2013 It's the Engine , i tested a lot of Tweaks and stuff and just noticed minor changes. Like you i can handle every Game without Fps issue on High to very High settings. (bf3 , cod , hitman, Max Payne ,etc) I gave up when i noticed that on some servers i have massive fps drops and micro stuttering and on some others it was fine. (so a lot of problems comes from server side) Another good example is Wasteland , if you join a server after a fresh restart it's like a dream , if you join a server where the mission is up like 8-10 hours it's like a nightmare. Share this post Link to post Share on other sites
kklownboy 43 Posted February 15, 2013 @ Shedner85; well ya its the engine, and the engine needs a good kit. Some missions degrade over time. That is not the engine, thats the mission. The games you mention are not very taxing. Not one of them has a map/VD depth any where near 1k.... Not the same. cant compare. As for the OP, he said he had AA maxed out! for a 7870 2GB at 1080p? thats never going to work. Also its a combo of settings that will give good IQ v FPS. Everybody experiences some lag when there is a big AI spawn. It should be temporary, but if your CPU is only 3ghz that will slow you down. On Cherno, unless your sniping you can get by with 800m VD. In Towns you can get by with even less. To run high VD and many AI, a CPU at 4.2+ or more is much better. There is also the CCC and its settings. To log any HW try Aida64. Share this post Link to post Share on other sites
Shedner85 1 Posted February 15, 2013 I compare it with those Games because almost the Whole map is unused (even on Dayz the Zombies just spawn near Players) So ya it's a big bad ass Map but just 50-80 Players on it ..... Compare this to Planetside 2 and how many Players play on a single Map and you notice it's the engine wich is bad .... Share this post Link to post Share on other sites
domokun 515 Posted February 15, 2013 Does Planetside 2 have a 1.6km draw distance as standard? Compare apples with oranges and you notice it's the comparison which is bad ... Share this post Link to post Share on other sites
Warsteiner 1 Posted February 15, 2013 @kklownboy I didnt have them maxed out though, dont worry. I would end up with less than 20 fps that way. But why is my gpu usage at 30 % while Im having like 30 fps in game?? I dont get it. PS: I also have lag in singleplayer, its not that the servers are causing that much lag to me. ---------- Post added at 21:14 ---------- Previous post was at 21:12 ---------- Would you suggest overclocking my cpu then? Share this post Link to post Share on other sites
Shedner85 1 Posted February 15, 2013 Does Planetside 2 have a 1.6km draw distance as standard?Compare apples with oranges and you notice it's the comparison which is bad ... If i would Compare Apples with oranges i would take WW II online against Arma 2 ;) Share this post Link to post Share on other sites
Warsteiner 1 Posted February 16, 2013 ArmA is running better now that ive put almost everything on very low.. Also did that with DayZ but it still laggs like shit and its almost unplayable. When Im close to some houses and a couple of zombies, it starts running at 30-20 fps (on very low settings) and the cpu usage is around 30% in this situation. This is seriously getting old. Why the fuck can't I run DayZ normally like any other game? It cant be THAT hard to run?? Share this post Link to post Share on other sites
chrisb 196 Posted February 16, 2013 What connection speed do you have for your internet ? If you don’t know try using www.speedtest.net, also your ping etc. Share this post Link to post Share on other sites
iceman77 18 Posted February 17, 2013 (edited) Just to chime in, for what it's worth; I'm not a pc guru, but I don't use an ssd & my pc runs the game very well, in towns, populated, not populated etc. ~40-80fps in a packed WF. One thing to try, if your video card has over 512MB, set the video memory to default. As this setting is meant specifically for cards utilizing over 512MB. This can fix lag and LOD problems. IE; Textures jumping from high res to low res. Frequent, severe, LOD changes can't be good for fps :) Here's my settings: Texture Detail: Very High Video memory: Default Anisotropic filtering: Very High AA: Normal ATOC: Grass Only Terrain Detail: Very High Objects Detail: Very High Shadows: Normal HDR Quality: Normal PPAA: FXAA (Sharp Filter) Normal PostProcess Effects: Disabled! Vsync: Disabled View Distance: I usually play at around 3-4k (if I have the option) PC Specs: (modest list) i5-2500k asus gtx560 (no ti) asus p8p67-mobo 8gb corsair ram 250GB HDD Edited February 17, 2013 by Iceman77 Share this post Link to post Share on other sites
Warsteiner 1 Posted February 17, 2013 I think I might have tried this already in DayZ, but not in ArmA II. Ill try it out Share this post Link to post Share on other sites
Leopardi 0 Posted February 17, 2013 ArmA is running better now that ive put almost everything on very low.. Also did that with DayZ but it still laggs like shit and its almost unplayable. When Im close to some houses and a couple of zombies, it starts running at 30-20 fps (on very low settings) and the cpu usage is around 30% in this situation. This is seriously getting old. Why the fuck can't I run DayZ normally like any other game? It cant be THAT hard to run?? It's ALL about the processor and HDD in multiplayer where lots of objects are created around the map. If you have a 2500K, it won't matter if you have a HD 4870 or 7970, it runs the same. Share this post Link to post Share on other sites
Warsteiner 1 Posted February 17, 2013 Ok, so it's not my video card that is causing all the lag i guess? Is my processor not good enough then? I have a AMD Fx 6300 @ 3.5 ghz 8gb Ram Share this post Link to post Share on other sites
Leon86 13 Posted February 17, 2013 Ok, so it's not my video card that is causing all the lag i guess? Is my processor not good enough then? I have a AMD Fx 6300 @ 3.5 ghz 8gb Ram Arma is notoriously heavy on the cpu, and only uses 3 cores effectively. FX6300 doesnt have that great per-core performance. viewdistance, model detail and terrian detail are the cpu heavy settings, set shadows on high btw, otherwise that's also done on the cpu. Share this post Link to post Share on other sites
kklownboy 43 Posted February 17, 2013 @ Warsteiner; What resolution do you run at? And its a 60hz refresh? Share this post Link to post Share on other sites
Leopardi 0 Posted February 17, 2013 Ok, so it's not my video card that is causing all the lag i guess? Is my processor not good enough then? I have a AMD Fx 6300 @ 3.5 ghz 8gb Ram yeah, ArmA hates AMD cpus. My 1090T is at 3,9GHz/2800MHz NB and I get down to 20-25fps in wasteland takistan (only right after server restart it's smooth +60FPS) Share this post Link to post Share on other sites
Warsteiner 1 Posted February 17, 2013 Ive just started up OA again and suprisingly it runs great! :D I turned down some Cpu heavy settings and also added this line in start up options: -nosplash -cpucount=6 -exThreads=7 Theres also no more lag now in villages so thanks a lot for the replies, ill be doing some ArmA II for now :) Share this post Link to post Share on other sites
iceman77 18 Posted February 17, 2013 It's ALL about the processor and HDD in multiplayer where lots of objects are created around the map. If you have a 2500K, it won't matter if you have a HD 4870 or 7970, it runs the same. That's not completely true... other things can help out. IE; using default video memory if your card has over 512MB... so LODs aren't changing frequently = Lag. If you're using a card with over 512MB, and you're not using default, then you're doing it wrong, and not doing yourself any favors, performance wise & also graphics wise.:) But yeah, the games mostly cpu dependant like you said :) Share this post Link to post Share on other sites