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meshcarver

No bullet holes appearing, even though FIRElod is present and working..?

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Hi,

I'm looking to finish my first ingame model, but there's no bullet holes appearing when I shoot it.

All the concrete fx flies off it, but no holes..?

Is there a known reason for this? I've checked google/forums believe me, but can't find any help...

Marc

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I myself have never quite worked out the recipe for that FX.

My guess is the following factors have to be in place;

- RVMAT used for texture

- Fire Geometry face can't be too far away from the nearby Resolution face

But you said concrete ..... not sure I've seen the 'black spot' FX on concrete

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can you copy the contents of your bisurf file?

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Sure PuFu,

The concrete one:

Density = 2000;

rough = 0.100000;

dust = 0;

bulletPenetrability = 20;

soundEnviron = "concrete_ext";

isWater = "false";

friction = 0.900000;

restitution = 0;

impact = "Hit_Concrete";

soundHit = "concrete";

The metal one:

Density = 7800;

rough = 0.1;

dust = 0;

bulletPenetrability = 20;

soundEnviron = "empty";

isWater = "false";

friction = 0.7;

restitution = 0.3;

impact = "Hit_Metal";

soundHit = "metal";

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known reasons

1. fire geo has not got a correct format or named .rvmat on it

2. class in geo lod is set wrong

3 .cpp has the object defined wrongly and engine does not recognize .

4. geometry or roadway lod is larger than the fire geometry lod thus impact is not recognized properly.

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The FireGeoLod needs to be very very close to the visual LOD's face so that impact decals can be drawn.

To test if the .rvmat is working, just assign it a glass material and see that it spits shattered glass particles and that it makes the typical "impact on glass" sound when you shoot it.

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Aye, it's mad man, I tested it by replacing the RVMAT with WOOD, and there was wood flying off then little peices left in the model itself which was good, but when it's metal or concrete- nothing still..?

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