eagledude4 3 Posted January 20, 2013 (edited) I don't really know how to explain it other than a grainy/static effect that distorts anything behind the glass. I tried uvmapping, and also removing the material. http://i109.photobucket.com/albums/n60/eagledude4/light_zps16895453.png (321 kB) Could this be a lighting issue or could it be because I applied a texture as well as a material containing a texture to the same face, and they're conflicting? texture merging enabled: yes Lighting and shadows : normal and shadow enabled glass.paa size: (not used for material) 128x128 material: surfaceInfo="ca\data\Penetration\glass.bisurf"; ambient[]={0.40000001,0.40000001,0.40000001,0.40000001}; diffuse[]={0.40000001,0.40000001,0.40000001,0.40000001}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0.40000001}; specular[]={1,1,1,0.40000001}; specularPower=32; renderFlags[]= { "NoAlphaWrite" }; PixelShaderID="Glass"; VertexShaderID="Glass"; class Stage1 { texture="#(argb,8,8,3)color(0,0,0,0.1)"; uvSource="none"; }; class Stage2 { texture="UltRP_Skins\env_co.paa"; uvSource="none"; }; Edited January 20, 2013 by eagledude4 Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 20, 2013 WHy don't you just use one of BIS? like; ca\a10\data\a10_skla.rvmat Share this post Link to post Share on other sites
Yac 10 Posted January 20, 2013 env_co.paa - responsible for the reflection of the glass, is not glass texture. Do as advised [APS] Gnat. Share this post Link to post Share on other sites
eagledude4 3 Posted January 20, 2013 (edited) Using that material with my glass texture has the same effect. I also tried using my reference model's texture and rvmat that I know for a fact shows correctly, so I don't think this is a texture or rvmat issue, maybe lighting? I don't think the glass itself is the issue, but how things are rendering behind it. stupid forums converting my image tags to url tags: http://i109.photobucket.com/albums/n60/eagledude4/light_zps16895453.png (321 kB) Edited January 20, 2013 by eagledude4 Share this post Link to post Share on other sites
Yac 10 Posted January 20, 2013 (edited) moderator - please delete this post. thx Edited January 21, 2013 by Yac Share this post Link to post Share on other sites
Yac 10 Posted January 21, 2013 I checked what you sent. I'm sending you changed rvmat with an example. For the future - keep the correct names for textures - _ca, _as, _co, _nohq, _smdi. This will help avoid errors and save nerves. http://depositfiles.com/files/2am0lz12s Share this post Link to post Share on other sites
eagledude4 3 Posted January 21, 2013 (edited) Same issue I'm afraid. Would you be willing to take a look at my model? EDIT: while editing a different model, I experienced the same occurance. Using the glass_ca that you provided with both with and without the glass rvmat, geometry stops being rendered or becomes distorted while looking through the glass. Edited January 22, 2013 by eagledude4 Share this post Link to post Share on other sites
eagledude4 3 Posted January 22, 2013 http://www.mediafire.com/?34q8fk18wrh04z5 All required files included. Sorry to make you go through all this trouble. Share this post Link to post Share on other sites
roberthammer 582 Posted January 22, 2013 Did you tried this? 1. Select the glass 2. go to > Faces 3. Select > Move top Share this post Link to post Share on other sites
vilas 477 Posted January 22, 2013 i have another advice do not use Photoshop plugin save to TGA than save to PAA using BIS tools except advice above which is of course accurate, and of course this glass have to be set as said above by RobertHammer Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 22, 2013 do not use Photoshop plugin Using the OLD Photoshop plug-in ?! ..... surely not ! Thats definitely the way to get messed up textures. Share this post Link to post Share on other sites
eagledude4 3 Posted January 22, 2013 (edited) @RobertHammer: No I didn't, I don't even know what that function does :P @vilas: I didn't use any plugins as I did not create the texture myself. I'll try rockethamer's suggestion and hopefully that resolves this issue. EDIT: Works, thanks RH http://i109.photobucket.com/albums/n60/eagledude4/window2_zpse712fa9e.png (211 kB) Edited January 22, 2013 by eagledude4 Share this post Link to post Share on other sites
Yac 10 Posted January 22, 2013 So the issue resolved - Do not forget to delete the link to your file Share this post Link to post Share on other sites