tubeyoumedia 1 Posted January 18, 2013 Hello, I've had this problem for quite a while and i decided to ask here. So my question is, how do i require mods from users to join the server? Many people i've asked said: Use mod=@themod on your dedicated server, now this didn't work. I tried uploading the mods required but still no. I've also looked trough the wiki, the content there didn't work either. So i'm asking you, how do i do this? An answer would be gratefully appriciated. Thanks. Tube Share this post Link to post Share on other sites
riouken 15 Posted January 18, 2013 If your server is running mods and you have a mission loaded up that uses said mods, and a player tries to connect without them they will be kicked. But I dont think thats what your asking, I think what your looking for is this: http://community.bistudio.com/wiki/ArmA:_Addon_Signatures in your server config: verifySignatures = 2; Share this post Link to post Share on other sites
tubeyoumedia 1 Posted January 23, 2013 Hello, I've had that enabled the whole time, im kind of a noob at this. Share this post Link to post Share on other sites
[frl]myke 14 Posted January 23, 2013 Has nothing to do with Mission Editing & Scripting...moving to Servers & Administration. Share this post Link to post Share on other sites
Hud Dorph 22 Posted January 24, 2013 I you want players to use same mods as server or else be kicked, use this in server.cfg equalModRequired=1; Share this post Link to post Share on other sites
tubeyoumedia 1 Posted January 24, 2013 I did that, it just ends up it being red at the "Expansions" when you click the server once. Also, i looked it up and it seemed to be "Outdated" Share this post Link to post Share on other sites
marker 1 Posted January 25, 2013 What mods and what beta version are you running? Also do you have requiredbuild = 100236 (can be any beta number build) commented out by // ? What is your server's name and at least one of us can see what it is running if you dont know! Thanks Share this post Link to post Share on other sites
Cowboy Pilot 10 Posted January 26, 2013 Signature checking does not in itself force you to have content. Equal mod will only detect based on the @folders if I am not mistaken, but I may be. The best way if you run the ACE use their config feature of checking for a defined list of .pbos. Share this post Link to post Share on other sites