tryteyker 28 Posted January 7, 2013 (edited) Spec Ops: Russian Occupation DOWNLOAD V1.01Armaholic mirror: - Spec Ops: Russian Occupation (@)What is Spec Ops: Russian Occupation? Spec Ops: Russian Occupation was intended to be a sort-of preview mission of a campaign using CWR2. Sadly, I do not have time to make a full campaign and have other priorities, thus SO: RO is a simple stand-alone mission. It has a story, although it is pretty generic as I am not very good at story-writing and dialogue-writing (as you'll probably be able to tell). I've tried my best, and future missions will certainly include better dialogue and story. Due to changed plans some things may not be correct anymore, but these should be minor. The story is about the Russian Force occupying a small island off the shore of Malden. You are tasked with eliminating any resistance and finding out what's going on. This isn't a generic Spec Ops mission though, you are deployed at 2 PM with long-range and un-silenced weapons and are forced to fight Close Quarters. (I haven't actually come up with a story explanation for this, and I probably never will) What can you expect from SO: RO? Decent story and dialogue (although "decent dialogue" is probably a great exaggeration) Thrilling combat which requires you to lead your two other men to success. The mission doesn't help you out. Somewhat of ambient bases (I'm especially proud of making somewhat living LHDs. Unfortunately I had to cut down on ambience in favor of performance and group limitations thus it didn't work out as I hoped) COOP. I managed to add this, but IT IS UNTESTED, 3-PLAYER COOP. You are all able to play as the 3 characters, and it should work. But it is untested. Requirements (Mods and such) Alright this is where it got twisted. I've always started editing with all my personal mods enabled. This is BAD. I'm certainly sorry about this huge amount of mods required, but there's nothing I can do about it.Cold War Rearmed² Demo 4 by CWR² TeamLittle Birds by Cyborg11ADuke's Helo PackBoeing SOAR MH-47E v1.2 by konyoMeet the Characters: Robert Anderson: The leader of the Spec Ops Team. You. He's pretty typical, not too distant from his team, but not too close either. Gives precise orders and John pretty much follows him around. John Robertson: Has been with the Team Leader for a bit, they're quite a good team. He doesn't get along too well with the new guy, David, since he thinks he's committed to everything wway too much. David Howard: The New Guy in the team. Doesn't get along too well with John. Is pretty repetitive and likes to say "Yes Sir" and act all appropriate when recieving orders from someone higher up. Has sort of a Russian accent, but it's hardly noticeable. Editor's Notes: New Editor's Notes here. I'll copy the ingame notes here before I start, incase you don't want to read them ingame: Navy Support Notes: "The Navy Bombardment. I loved working on that. It's easy, if you use it on the base, you fail. Unless you do it strategically, because it spawns Artillery shells. 3 times 3. So, 3 shells spawned every 3 seconds, and 3 times. The radius is huge, and I tried to make it as huge as possible. Now a little note. The camo nets have people standing behind them, these are the checks for the bombardment. If you kill them beforehand and then execute the script, you'll still lose because they're dead. If they die during bombardment, same thing. Sorry to say, it's pretty worthless to snipe them." Chinook Support Notes: "The Chinook Support, called by Radio Alpha 0-0-1 (called 'Call in Army'), basically requires you to throw a smoke at an LZ. Thrown smoke gets checked on the whole objective-island, and it is not possible to throw it on the main island. As soon as you throw smoke the script does the work for you. No fancy GUI or so, didn't learn that yet. The helo will bring you about 7-9 men, and they will join your group. Personal suggestion: Use these. The base is heavily defended, I myself never managed to occupy it fully. Also, the Army support actually got killed pretty easily, I had men go down left and right during combat." Editor's Notes: "This is sort of the final release of the mission, unless crucial bugs are found which I couldn't find (I hope this won't be the case). Some stuff did not make it into the version, some stuff is still there from the beginning of the game. I decided to stop developing this mission and only focus on important parts mid- to late-development since this mission requires a heavy load of addons and it was, at the end, not going as I planned. Originally this was supposed to be a campaign, but I cut it short. I hope nobody gets upset when they see the missing dialogue at the end. I decided to just make a simple fade-out-sort-of style ending. Dialogue is completely screwed in this mission, and you will probably see that I suck at writing. David and John were both cut short. David originally was just saying 'Yes Sir!' everytime.. and I mean who wants to hear that? So I cut him down to two lines. John also has two lines, and the main character (Robert) has, amazingly, four lines. Nevertheless I focused on gameplay during late development and tried to add support. A few notes about these are below." Editor's Notes sum it up. That's kinda the point. I could add though that the dialogue in this mission isn't good, so don't expect anything. You also get an error at the start because I didn't record sound for these. Just click okay when it comes up, it won't bother you again. I personally had lots of fun working on this mission even though some addons screwed me over, and requirements did not change. Even though JSRS 1.5 was supposed to remove requirements I was not able to accomplish this so it is still required. So far I've only tested the SP version of this, and the COOP version of this is completely untested. If there is enough feedback I'll be able to adjust it. Changelog v1.01 - FIXED: error where game would say "No sound file found" for conversations (Thanks to Brainbug) - CHANGED: JSRS v1.5 is no longer required for this mission to work (although note that you will most likely have to restart the mission for this change to take effect) v1.0 - Initial Release Edited January 27, 2013 by tryteyker Share this post Link to post Share on other sites
tryteyker 28 Posted January 18, 2013 Released version 1.0 today. Uploaded to Mediafire, added a COOP version (untested), finished mission. As always, if you find crucial bugs, post them here. The error "sound not found" at mission start is normal, and I can't fix it. Also, walk SLOWLY in the house, else you may not trigger the trigger in the door. The evidence you need to find is in the camo nets. I won't tell you what it is though. The evidence has an addAction added. Share this post Link to post Share on other sites
Brainbug 10 Posted January 23, 2013 The amount of addons needed and the shortness of the mission are quite out of proportion, but the mission itself is not bad. If it eventually becomes the start of a long campaign, then everything is fine. Take your time, I'm looking forward to it :) btw: The error "sound not found" at mission start is normal, and I can't fix it. I have to contradict twice: It is NOT normal, and you CAN fix it ;)What's missing is a line that defines the sound[] array (in this case as empty, but the point is to define it at all), for each and every radio message: class BriefingStart { name = ""; title = "Ah, there you are, Anderson. About time."; sound[] = {}; }; class RobResp { name = ""; title = "Yeah, right.. Let's get started."; sound[] = {}; }; ... Share this post Link to post Share on other sites
tryteyker 28 Posted January 23, 2013 Ah, I was thinking that you have to import a sound file for every line said to fix this. I will implement that and release a fix for this soon. Thanks. And about the start of a campaign, I'm actually not quite sure if I will do this. I've been very focused on other projects lately (scripts for addons, other mission concepts, learning more stuff) and I'm not sure if I will ever try myself at a campaign in the future. Share this post Link to post Share on other sites
tryteyker 28 Posted January 27, 2013 Released version 1.01. Changelog: v1.01 - FIXED: error where game would say "No sound file found" for conversations (Thanks to Brainbug) - CHANGED: JSRS v1.5 is no longer required for this mission to work (although note that you will most likely have to restart the mission for this change to take effect) Armaholic mirror is currently still at v1.0 and I'll update the main topic once that changes. Share this post Link to post Share on other sites
jeza 5418 Posted January 27, 2013 Aholic informed, should be updated soon enough, thanks for the update. Share this post Link to post Share on other sites
tryteyker 28 Posted January 27, 2013 Updated the main page, forgot to take out JSRS as requirement. BTW Armaholic the mirror lists JSRS as requirement aswell, might want to change that :P Share this post Link to post Share on other sites
jeza 5418 Posted January 27, 2013 Oki-doke informed again, shouldn't be long. Share this post Link to post Share on other sites
jeza 5418 Posted January 28, 2013 Updated Version frontpaged on the Armaholic homepage SP mission : Spec Ops: Russian Occupation by tryteykerArma 2Cold War Rearmed² : Demo 4 Little BirdsADuke's Helo pack - ArmA2Boeing/SOAR MH-47E Share this post Link to post Share on other sites
Kommiekat 12 Posted January 30, 2013 Hey Jeza, you at Armaholic now? How much they paying you over there?:o Share this post Link to post Share on other sites