Aaron Kane 0 Posted November 17, 2001 Â So I was doing the single mission in which you are a lone Black-op, must sneak into a base, and destroy tanks. Â I shoot a guard outside the fence patrolling by himself with my MP5SD6, and he dies. Â Of course, the alarm rings. Â So... I crawl into a small hole in the fence. and assume the gunner position in one of those T-80's. Â I take out a few barracks with HEAT rounds (Even though the sleepy soldiers still walk out of destroyed buildings), Â and had just gotten the lights turned on. Â Â Â I'm feeling pretty confident in my new tank, since I've seen them kick ass before ingame, and start shooting soldiers around me, when suddnly, theres an explosion in front of me, then another, then I'm dead. Â Â Turns out that two losers fired RPG's at me. Â The first two disabled my cannon, while the third killed me inside the tank. Â Â Â Now I propose a radical new reform... LET TANK CREW LIVE! Â They are human too! Â A modern tank might be disabled by RPG's, but in most instances the crew will survice, especially if the tank is protected by ERA, Chobbam, or some other protection. Â Its bad enough to have to drive around in a busted up tank, but I think that crew should get out in full health, unless of course the tank is destroyed before they can get out. Â Â This sounds confusing, so I'll try to explain it better. Â Â Â Your Abrams is hit by a T-80 twice times. Â Your tank is pretty much screwed, the turret is jammed, the cannon isnt responding, and the commander spilled his Coke on the GPS. Â The tank isnt a threat anymore, so the crew should be left alone! Â They should be given a chance to haul-ass out of their before the ammo cooks off, killing them. Â Uh oh! Â That darn T-80 fired another Sabot, and your tank explodes! Â Well, you're dead. Â It makes sense. Â Â Â Its really annoying to have your tank in pretty good shape (Mostly light-yellow, maybe some darker yellow), only to find out the crew died. Â The tank doesnt count as destroyed when kills are tallied, making the situation even more annoying. Â If the crew stayed alive till the tank was dead, the AI would target those tanks, making missions faster and you would get a higher score (Like anyone cares) Â Crew who are turned-out should be vulnerable, of course, but crew who are turned in should be pretty much invulnerable. (Edited by Aaron Kane at 11:04 pm on Nov. 17, 2001) Share this post Link to post Share on other sites
Thehamster 0 Posted November 17, 2001 Funny that most times I take out a T-80 the crew bail out jusy before the explosion and then gun them down but when I take out a Abram the crew don't get out and are just blow up. Share this post Link to post Share on other sites
The Jub-Jub Bird 1 Posted November 17, 2001 Well I see your arguement and your post was a great read and made me laugh a few times (coke on the gps, etc.). But the thing is most of the shells and rockets are in fact designed to kill the crew members in order to disable a tank. The Monroe principle that HEAT rounds and RPGs use are designed to send a concentrated explosive jet into the armour at a specified distance from the target that pierces the armour and bouces around the inside doing catastrophic damage to equipment and often crew members. Share this post Link to post Share on other sites
euly 0 Posted November 17, 2001 It would be nice to sit in a vehicle even if it is dissabled & not get forced out. So you could use it to hide. It's annoying how the AI knows you're in there. If you walk up on a tank & crew isn't turned out & the tank is just parked with the engine off, then there's not really any way you can tell if there's anyone in the tank, so why should the AI be able to know If I can't. Share this post Link to post Share on other sites
UKPUSHER 0 Posted November 17, 2001 OPTIONS/DIFFICULTY/EXTENDED ARMOUR/ENABLED thats why they gave u this option T80 takes approximetly 6 laws [weakspot is back and fronnt panel] Share this post Link to post Share on other sites
Aaron Kane 0 Posted November 17, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from UKPUSHER on 12:12 am on Nov. 18, 2001 OPTIONS/DIFFICULTY/EXTENDED ARMOUR/ENABLED thats why they gave u this option T80 takes approximetly 6 laws [weakspot is back and fronnt panel]<span id='postcolor'> Yeah, I'm aware of that option, but that toughens the tank also, which I would rather not have. JubJub, isnt ERA designed to minimize the effect of HEAT warheads, such as those that a RPG has? I believe Chobbam also helps weaken a HEAT blast. I can see a APFSDS killing the crew, since it rips right through the armor, but wont HEAT weapons just smack into the side of most armor systems, maybe damaging the gunners sight, commanders viewer, and other more delicate equipment? Oh, and I have a question about ERA. I know that ERA panels blast outward to dissapate the force of a HEAT explosion, but how does this work? Does the ERA block actually get penetrated, thus detonating it, or does it detect a projectile and detonate once an object gets to within a certain distance? Share this post Link to post Share on other sites
The Jub-Jub Bird 1 Posted November 17, 2001 As far as I know it explodes when penetrated. I can't see how it would explode when it detects a projectile heading towards it, not without potentially lots of things going wrong. Share this post Link to post Share on other sites
Aaron Kane 0 Posted November 17, 2001 Hmm... do you know how hard it is to penetrate them? It would really suck is a .50 with AP rounds set off the ERA. Share this post Link to post Share on other sites
sgtdwetzel 0 Posted November 19, 2001 To all.... The most modern designs of ERA is pretty much impervious to small arms fire and artillery shrapnel. It doesn't detect anything coming towards it....what ERA is is pretty much high explosive sandwiched between steel plate. As the round hits the outside plate, the pressure sets off the detonator and throws that outside plate towards the incoming round. Against a HEAT round, it disrupts the explosive jet, thereby reducing its effectiveness. It is less effective against SABOT because of the rounds velocity, but on oblique hits (hitting at 30+ degrees relative to the armor), it reduces the chance of a solid hit to the armor. US armor does not use it because of the weight penalty. The Soviet's used it to reinforce their lightly armored tanks....the T-80 weighs almost 20 tons LESS than the M1A1 Share this post Link to post Share on other sites
Guest Scooby Posted November 19, 2001 Apilas (disposable unguided heavy AT weapon that weights 9 kilos) offers penetration of 650 - 700mm at 90 degree hit angle. If I remember right TOW2A offers penetration of 1000mm after era at 90 degree hit angle. TOW2A missile should be enough to kill and tank from any hit sector. Share this post Link to post Share on other sites
murphywnjuk 0 Posted November 19, 2001 Does anyone know how much the "extended armour" helps the BRDM...because i just realised how little it takes to make the thing crumple. Want another example...shoot the Trabant 3 or 4 times with an M-16 :-| Share this post Link to post Share on other sites
Mister Frag 0 Posted November 19, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Aaron Kane on 8:58 am on Nov. 18, 2001 Hmm... do you know how hard it is to penetrate them? Â It would really suck is a .50 with AP rounds set off the ERA. <span id='postcolor'> That's why modern anti-tank missiles like the TOW 2A and Bofors BILL 2 use dual warheads -- the first will set off the reactive armor, and the second will penetrate the tank's regular armor. Share this post Link to post Share on other sites
King Kong 0 Posted November 19, 2001 These uranium sabot rounds like APFSDU actually don't destroy the tank, they just penetrate the armor and kill the crew in it wich is banned right now many Iraqi childeren who played in burnedout tanks died because of this APFSDU produces a radioactive dust Share this post Link to post Share on other sites
LordZach 0 Posted November 20, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from murphywnjuk on 4:10 pm on Nov. 19, 2001 Does anyone know how much the "extended armour" helps the BRDM...because i just realised how little it takes to make the thing crumple. Want another example...shoot the Trabant 3 or 4 times with an M-16 :-| <span id='postcolor'> i think trabant is made of some kind of plastic and that's why it is weak. remember suma or someone saying something about it. Share this post Link to post Share on other sites
Straw Dog UKD 0 Posted November 20, 2001 Trabants are made out of fibreglass as far as I am aware - just like all those other race cars :-) Share this post Link to post Share on other sites
The Jub-Jub Bird 1 Posted November 20, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from King Kong on 11:36 pm on Nov. 19, 2001 These uranium sabot rounds like APFSDU actually don't destroy the tank, they just penetrate the armor and kill the crew in it wich is banned right now many Iraqi childeren who played in burnedout tanks died because of this APFSDU produces a radioactive dust <span id='postcolor'> Thats the most effective way of disabling a tank, take out the intellegence. Just the same as how HEAT and HESH rounds work, designed to kill the people inside. Share this post Link to post Share on other sites
fixOPFsoundsplease 0 Posted November 21, 2001 I strongly disagree with you Aaron Kane! My vote is for more meat kill, less armor damage. I want the tanks to have the crew/meat killed easy, and the armor to stay intact more. Share this post Link to post Share on other sites
barret 0 Posted November 21, 2001 lol, besides crew man, dont forget the passengers with the lil ak-47's and m16's !!!!!!!! Share this post Link to post Share on other sites
Aaron Kane 0 Posted November 21, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from fixOPFsoundsplease on 5:14 am on Nov. 21, 2001 I strongly disagree with you Aaron Kane! My vote is for more meat kill, less armor damage. I want the tanks to have the crew/meat killed easy, and the armor to stay intact more. <span id='postcolor'> ... why? You are rolling along in your T-80 in multiplayer, minding your own business, when some loser with a LAW fires at you. He's pretty close, but behind some foliage, thus preventing you from locating his position. Two of his LAWS that he fires hit you, and the entire crew is in "injured" status. The third smacks you in the side, and you're gone. Now that ####### who killed you is gonna take your tank, throwing your body on the ground in the process, where he proceeds to run it over several times! Wheres the love?!?!? Share this post Link to post Share on other sites
The Jub-Jub Bird 1 Posted November 21, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from fixOPFsoundsplease on 4:14 am on Nov. 21, 2001 I strongly disagree with you Aaron Kane! My vote is for more meat kill, less armor damage. I want the tanks to have the crew/meat killed easy, and the armor to stay intact more. <span id='postcolor'> That would be good so long as when one guy dies the crew actually do something like use the gun, drive away or bail, instead of just sitting there waiting for their inevitable death. Share this post Link to post Share on other sites
Black Op 0 Posted November 21, 2001 when ever im in a tank and the gun gets damaged beyond use a always bail out, my commander is telling me to get back in, but i take cover while the remaining crew get blown up Share this post Link to post Share on other sites
fixOPFsoundsplease 0 Posted November 22, 2001 Hey buddy what can I tell ya! Guess you gotta be that ####### with the LAW now dont yah! Share this post Link to post Share on other sites
fixOPFsoundsplease 0 Posted November 22, 2001 LOL! I do that also Black Op. Hey Hey Hey! now, Tank Killers united and sing! -""" Thank-you Bohemia-In-ter Active! Thank-you for making-the tank crew weak!""' Share this post Link to post Share on other sites
Aaron Kane 0 Posted November 22, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from fixOPFsoundsplease on 4:05 am on Nov. 22, 2001 Hey buddy what can I tell ya! Guess you gotta be that ####### with the LAW now dont yah! <span id='postcolor'> SO BE IT!!! Share this post Link to post Share on other sites
fixOPFsoundsplease 0 Posted November 22, 2001 And Aaron, thanks for writing that story…liked the bit about getting your corpse run over repeatedly by the LAW soldier HeHe …after he stole the tank. w00t! its like....Mech Warrior...you shoot the pilot(meat) and salvage the Mech. Share this post Link to post Share on other sites