spaggiari 1 Posted December 31, 2012 Hi there. This is my first post ever on your forums, I just registered for this actually cause I'm not interested yet in military games. I'm playing the DayZ mod for Arma II, and there's a map, called Taviana, which allow to mod the mod. Since I know how to make models, UVW map it, and texture it, I want to do some stuff myself too. The thing is, I don't know anything about editing Arma. I've been modding GTA:SA for years, so I know a few about rigging, collision etc. I have a few questions, if you could find the time to answer if you can, I'd be thankful. 1/ How does it work? - models & custom models I mean here, how do I rigg a custom ped model? How do I put it ingame etc. 2/ What shall I use? I guess it's Oxygen 2 and TexViewer ? 3/ Do you have tips for me? Thanks a lot, and I wish you all the best for 2013! Share this post Link to post Share on other sites
max power 21 Posted December 31, 2012 Welcome to the forum. A good start would be to search this forum for tutorials. To be honest, your questions are very basic and have been answered a plethora of times in various ways- all of these answers are available to you on the forum already. Share this post Link to post Share on other sites
spaggiari 1 Posted January 1, 2013 (edited) Well I've been reading many things, searching tutorials etc, I didn't find anything I could use yet, but I'll try. Do you know the name of this file? (dayZ character, so I can start editing it) edit: this looks good: http://forums.bistudio.com/showthread.php?114036-STALKERGB-s-Weighting-overview But that looks kinda hard, and it's not even a real tutorial. I'm willing to rigg models I made, or converted from other games. Edited January 1, 2013 by Spaggiari Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 1, 2013 Welcome to the forums Spaggiari . I'm not interested yet in military game You'll find probably 20% of ArmA stuff (missions, terrains, addons etc) are not "military" ;) (dayZ character, so I can start editing it) The "dead people" object? As with many object (you see by reading the various posts in the editing section) are not available for editing. The files are "binarized" are therefore can't be read by the BIS Tool Suite You will find a big bunch of ArmA1 sample models (MLOD format) & config files provided by BIS (search forums or BIKI) but I'm pretty sure that above object is ArmA2 and the sample files for ArmA2 have never been provided. Plus some community members have provided samples/MLODs as well, for anyone's use, sometimes with some restrictions. NOTE: Permissions to edit files from internal and other sources (including those ripped from other games) ARE required in this community. This community and BIS themselves are not as "loose" about permissions and copyrights as the GTA community tends to be. Share this post Link to post Share on other sites
spaggiari 1 Posted January 1, 2013 No, I was talking about the guy with a gun and a backpack. I guess there's a way to unbinarize those non available objects? Share this post Link to post Share on other sites
vilas 477 Posted January 2, 2013 no, they are binarized and other thing that you must keep in minds are intellectual property rights , unless/if (still messing English words) you want to stay with us :) you cannot unbinarize BIS ODOL files cause BIS not released MLOD versions of them, but of course you can make such backpack yourself or ask someone who has similar if you want to create addons non-military even i can offer US Alice backpack cause i have made similar too Share this post Link to post Share on other sites
spaggiari 1 Posted January 3, 2013 Oh, so editing ARMA 2 is not about MODDING it, but ADDING objects to the game. I won't replace a backpack, I will ADD a new backpack (for example) that's it? And I can't even REPLACE characters etc too? Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 4, 2013 Sure, you could probably HACK an existing addon, but you'll never be able to use it ONLINE (auto kicked from servers) and no one else could see it / see the difference. 99% of "Modding" is adding additional units/equipment to the game. Share this post Link to post Share on other sites
spaggiari 1 Posted January 4, 2013 Okay, I get it. So, tell me, how do I rigg a character, on this character thing? Can't find any videos / tuts. Share this post Link to post Share on other sites
max power 21 Posted January 5, 2013 Oh, so editing ARMA 2 is not about MODDING it, but ADDING objects to the game.I won't replace a backpack, I will ADD a new backpack (for example) that's it? And I can't even REPLACE characters etc too? You can add something to replace something else at load time using a config replacement, but this does not alter the original files at all. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 5, 2013 ... I stand corrected .... Example mods out there MP ? Share this post Link to post Share on other sites
max power 21 Posted January 5, 2013 Any replacement pack, I guess. You can, for instance, make all ak-101s ak-74ms instead, or all partisans men in clown suits- that sort of thing. Share this post Link to post Share on other sites
spaggiari 1 Posted January 6, 2013 Okay, I get it.So, tell me, how do I rigg a character, on this character thing? Can't find any videos / tuts. Any tuts? Share this post Link to post Share on other sites
PuFu 4600 Posted January 6, 2013 http://forums.bistudio.com/showthread.php?114036-STALKERGB-s-Weighting-overview Share this post Link to post Share on other sites
spaggiari 1 Posted January 7, 2013 I have seen that thing already yep. Gonna try anyways. Share this post Link to post Share on other sites
MacA 1 Posted January 8, 2013 Use a CFG replacement. Edit: Apologies, already answered above. Share this post Link to post Share on other sites