alexboy 11 Posted November 22, 2012 During runtime of my game im trying to use ARTY+ module, but when i spawn static artillery ex: "M119" in the editor and preview it, the "M119" is out of ammo, im trying to check BIS_ARTY_ORDTYPES, to see if ace or any other mod i have has changed BIS_ARTY_ORDTYPES, so that all the static artillery dont have magazines, and also if it modifies BIS_ARTY_ORDTYPES so that the inserted ordanace from ARTY+ mod that the devolper added to the game were removed cause of another mod modifying BIS_ARTY_ORDTYPES too. how can i display BIS_ARTY_ORDTYPES during runtime to check it, then if the BIS_ARTY_ORDTYPES doesnt have the correct ordanance then add : (CODE) ===> BIS_ARTY_ORDTYPES = BIS_ARTY_ORDTYPES + [ ["M119", "HE", "CHN_30Rnd_105mmHE_M119"], ["M119", "SADARM","ARTY_30Rnd_105mmSADARM_M119"], ["M119", "LASER", "ARTY_30Rnd_105mmLASER_M119"], ["M119", "ILLUM", "CHN_30Rnd_105mmILLUM_M119"], ["CHN_M119", "ILLUM", "CHN_30Rnd_105mmILLUM_M119"], ["M119", "SMOKE", "ARTY_30Rnd_105mmSMOKE_M119"], ["D30", "HE", "CHN_30Rnd_122mmHE_D30"], ["D30", "SADARM","ARTY_30Rnd_122mmSADARM_D30"], ["D30", "LASER", "ARTY_30Rnd_122mmLASER_D30"], ["D30", "ILLUM", "CHN_30Rnd_122mmILLUM_D30"], ["D30", "SMOKE", "ARTY_30Rnd_122mmSMOKE_D30"], ["M256", "HE", "20Rnd_120mmHE_M1A2"], ["D81", "HE", "22Rnd_125mmHE_T72"], ["GRAD", "HE", "CHN_40Rnd_120mmHE_BM21"], ["M252", "HE", "CHN_8Rnd_81mmHE_M252"], ["M252", "ILLUM", "CHN_8Rnd_81mmILLUM_M52"], ["2B14", "HE", "CHN_8Rnd_82mmHE_2B14"], ["2B14", "ILLUM", "CHN_8Rnd_82mmILLUM_2B14"], ["MLRS", "HE", "CHN_12Rnd_227mmHE_M270"], ["MLRS", "LASER", "ARTY_12Rnd_227mmHE_M270"], ["CHN_M225", "HE", "CHN_8Rnd_60mmHE_M224"], ["CHN_M225", "SMOKE", "CHN_8Rnd_60mmSMOKE_M224"], ["CHN_M225", "ILLUM", "CHN_8Rnd_60mmILLUM_M224"], ["M119","DPICM","ARTY_30Rnd_DPICM_M916"], ["MLRS","DPICM","ARTY_12Rnd_DPICM_M26"], ["GRAD","DPICM","ARTY_16Rnd_DPICM_9M27K"], ["D30","DPICM","ARTY_30Rnd_DPICM_D30"], ["M119","AD/EXJAM","ARTY_8Rnd_JAM_M119"], ["MLRS","AD/EXJAM","ARTY_8Rnd_JAM_M77"], ["GRAD","AD/EXJAM","ARTY_8Rnd_JAM_9M519"], ["D30","AD/EXJAM","ARTY_8Rnd_JAM_D30"], ["M119","AD/EXECM","ARTY_8Rnd_ECM_M119"], ["MLRS","AD/EXECM","ARTY_8Rnd_ECM_M77"], ["GRAD","AD/EXECM","ARTY_8Rnd_ECM_9M519"], ["D30","AD/EXECM","ARTY_8Rnd_ECM_D30"], ["MLRS","ADAM","CHN_8Rnd_ADAM_M692"], ["GRAD","ADAM","CHN_8Rnd_ADAM_Grad"], ["MLRS","RAMM","CHN_8Rnd_RAMM_M741"], ["GRAD","RAMM","CHN_8Rnd_RAMM_Grad"], ["M119","ERGM/BLOCK1","CHN_8Rnd_ERGM_M982_B1"], ["M119","ERGM/BLOCK2","CHN_8Rnd_ERGM_M982_B2"], ["M119","WP","CHN_30Rnd_105mmWP_M119"], ["D30","WP","CHN_30Rnd_122mmWP_D30"], ["M252","WP","CHN_8Rnd_81mmWP_M252"], ["2B14","WP","CHN_8Rnd_82mmWP_2B14"], ["M119","HE_LA","CHN_30Rnd_105mmHE_M119LA"], ["CHN_M119","HE_LA","CHN_30Rnd_105mmHE_M119LA"], ["CHN_D30","HE_LA","CHN_30Rnd_122mmHE_D30LA"], ["D30","HE_LA","CHN_30Rnd_105mmHE_M119LA"], ["M252","HE_LA","CHN_8Rnd_81mmWP_M252"], ["2B14","HE_LA","CHN_8Rnd_82mmWP_2B14"], ["CHN_M119","DPICM_LA","ARTY_30Rnd_DPICM_M916LA "], ["M119","DPICM_LA","ARTY_30Rnd_DPICM_M916LA"], ["D30","DPICM_LA","ARTY_30Rnd_DPICM_D30LA"], ["M119","WP_LA","CHN_30Rnd_105mmWP_M119"], ["D30","WP_LA","CHN_30Rnd_122mmWP_D30"], ["M119","HE_PROX","CHN_30Rnd_105mmHE_M119_PR"], ["CHN_M119","HE_PROX","CHN_30Rnd_105mmHE_M119_P R"], ["D30","HE_PROX","CHN_30Rnd_122mmHE_D30_PR"], ["CHN_D30","HE_PROX","CHN_30Rnd_122mmHE_D30_PR"], ["M252","HE_PROX","CHN_8Rnd_81mmHE_M252_PR"], ["2B14","HE_PROX","CHN_8Rnd_82mmHE_2B14_PR"], ["CHN_M225","HE_PROX","CHN_8Rnd_60mmHE_M224_PR"], ["MLRS","HE_PROX","CHN_12Rnd_227mmHE_M270_PR"], ["GRAD","HE_PROX","CHN_40Rnd_120mmHE_BM21_PR"], ["vil_PAL_155","DPICM","ARTY_36Rnd_DPICM_M109"], ["vil_PAL_155","HE","ARTY_36Rnd_HE_M109"], ["vil_PAL_155","WP","ARTY_30Rnd_DPICM_M916"], ["RM119","DPICM","ARTY_30Rnd_DPICM_M916"], ["RM119","AD/EXJAM","ARTY_8Rnd_JAM_M119"], ["RM119","AD/EXECM","ARTY_8Rnd_ECM_M119"] ]; the extra artillery from the mod is in this, but i got this form a website, i want to insert this code if another add-on/mod modifies the BIS ordy, making me unable to use the artillery guns? Share this post Link to post Share on other sites
larsiano 12 Posted November 25, 2012 So all arty weapons from the module have no ammo? Then a ' ammo.sqf' is failing. Check errorlog for specifics or check script for bugs etc. This module: http://forums.bistudio.com/showthread.php?123079-Artillery maybe asking there would help. Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted November 25, 2012 I was messing with this the first time the other day - found the mortars are not loaded when they spawn - it takes 30/60secs or so for the ammo to appear. If you sit in the gunner position you can hear the rounds load and the ammo counter changes. Not sure why this should be? Share this post Link to post Share on other sites
galzohar 31 Posted November 25, 2012 Well, ACE modifies how artillery is supposed to be used, so if you use another mod for it you're bound to have some sort of a conflict on your hands. If you really are running ACE, try go through their artillery documentation to understand how artillery works in ACE, and only then (after you understand what ACE does to artillery) consider whether additional mods can work or are even relevant. Share this post Link to post Share on other sites
alexboy 11 Posted November 25, 2012 So all arty weapons from the module have no ammo? Then a ' ammo.sqf' is failing. Check errorlog for specifics or check script for bugs etc. This module: http://forums.bistudio.com/showthread.php?123079-Artillery maybe asking there would help. what would the ammo.sqf have in it ? and yes all the arty pieces i place come with no ammo, and if i put the new arty+ rounds in the this addMagazine ""; it doesnt say erroer but there is no ammo in the cannon when im the gunner or when ai is gunner, even if i dont put any code in the arty its empty ... :/ Share this post Link to post Share on other sites