Crazy Bastard 0 Posted September 5, 2002 I was wondering if anyone knows if resistance has the provision to change an objects ZENIT... To stand a missile put in the air, rather than laying it down. Share this post Link to post Share on other sites
GAMEER_77 0 Posted September 5, 2002 Why are you posting that question here? Whats "Zenit"? PEACE Share this post Link to post Share on other sites
uiox 0 Posted September 6, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Well One of Bigpoppa's friends at The chain of command helped me out there.<span id='postcolor'> What do you mean gameer_77? Tu en dis trop ou pas assez...... Share this post Link to post Share on other sites
GAMEER_77 0 Posted September 6, 2002 I mean someone at the chain of command told me how to convert a string into a number. PEACE Share this post Link to post Share on other sites
Crazy Bastard 0 Posted September 6, 2002 ZENIT is the angle an object tilts @, by placing a scud down it lays down, but what if i wanted to stand it up. the ZENIT would do this. Share this post Link to post Share on other sites
GAMEER_77 0 Posted September 6, 2002 I'm still not really sure what your talking about...but you can't change an objects tilt yet, sorry. Prospero (I think it was) has been experimenting with OFP Physics and often finds work-arounds... PEACE Share this post Link to post Share on other sites
Dschulle 0 Posted September 7, 2002 @gamer </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I mean someone at the chain of command told me how to convert a string into a number.<span id='postcolor'> What was their solution? Share this post Link to post Share on other sites
GAMEER_77 0 Posted September 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_idc = IDC_OF_YOUR_CT_EDIT _StrDist = ctrlText _idc _command = format["a = %1", _StrDist] _command foreach [0] _distance = a<span id='postcolor'> Then the _distance has the number Value in it. If you need more exlanation just ask, im tired... All credit to Bigpoppa and his mates at The Chain of Command PEACE Share this post Link to post Share on other sites
vektorboson 8 Posted September 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Sep. 07 2002,13:53)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_idc = IDC_OF_YOUR_CT_EDIT _StrDist = ctrlText _idc _command = format["a = %1", _StrDist] _command foreach [0] _distance = a<span id='postcolor'> Then the _distance has the number Value in it. If you need more exlanation just ask, im tired...  All credit to Bigpoppa and his mates at The Chain of Command  PEACE<span id='postcolor'> Well, as I already said, and to quote Shaggy: It wasn't me! Share this post Link to post Share on other sites
uiox 0 Posted September 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It wasn't me!<span id='postcolor'> It's an idea of Dinger or .... (o' sorry I forget the other pseudo) , and , and ,and, ---------> Â Â Spinor !!!! But if you want to know how convert string to num you ask .............................. to Gameer 77.......... "1000" = 1000 possible in OFP "1000" = 1000 possible in OFP "1000" = 1000 possible in OFP "1000" = 1000 possible in OFP Share this post Link to post Share on other sites
GAMEER_77 0 Posted September 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (uiox @ Sep. 07 2002,22:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It wasn't me!<span id='postcolor'> It's an idea of Dinger or .... (o' sorry I forget the other pseudo) , and , and ,and, ---------> Â Â Spinor !!!! But if you want to know how convert string to num you ask .............................. to Gameer 77.......... "1000" = 1000 possible in OFP "1000" = 1000 possible in OFP "1000" = 1000 possible in OFP "1000" = 1000 possible in OFP<span id='postcolor'> Ehh.......Yes, well say thanks to Dinger and Spinor for me. PEACE Share this post Link to post Share on other sites
Quantum 0 Posted October 27, 2003 Found this thread in a search. Did everyone bail on getting together better documentation on making and using Dialogs? I'm just now getting to this part of OFP modding and though Vecktobosons' tut is great, there seems to be a great deal more functionality that people were looking into. OFPECs' only Dialog resource is Vecktorbosons. Anyone know where to find more extensive docs? Thanks all Share this post Link to post Share on other sites
RED 0 Posted October 27, 2003 Take a look in the games resource file and you will find lots of dialog examples. RED Share this post Link to post Share on other sites