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looter

Signature Check Timed Out - kicking innocent players regularly

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Hi, I run a 40 slot dedicated Combined Operations server, and we keep getting innocent players banned by battleye for "signature check timed out". I have read that this problem is caused by using -maxmem startup parameter, but I have double checked and the server doesn't use that parameter to startup with. Any ideas on how to get this problem solved, or maybe other things that might be making it occur?

Example from server console of what occurs:

15:08:30 Player Iuury: Signature check timed out
15:08:30 Player Iuury disconnected.
15:08:30 BattlEye Server: Player #15 Iuury disconnected

after that, their ID is added to bans.txt and they cannot join ever again, unless I unban.

Server startup sequence:

start /wait /REALTIME arma2oaserver.exe "-mod=C:\Program Files (x86)\Steam\steamapps\common\arma 2;EXPANSION;ca" "-mod=Expansion\beta;Expansion\beta\Expansion" -nosplash -cpuCount=8 -noCB -exThreads=1 -port=2314 -config=server\server.cfg -cfg=server\basic.cfg -profiles=server -name=server -gamerTag=server "-BEpath=C:\GameServers\TakRev\server\BattlEye"

Also, if you have any suggestions for my startup sequence, that would be appreciated as well. Thanks for reading.

Edit:

I am going to post some logs, and the config(s) from the server so you guys can help troubleshoot. Just a note, I changed the ban to a kick after reading into the issue some more.

server console

server RPT

arma2.cfg

server.cfg

The problem seems to have started happening alot more after I changed some bandwith stuff in arma2.cfg, but the server and client performance increased greatly after editing that config following some optimization guides (256kb * playerslots, 512kb * playerslots for min/max bandwith etc.)

Server speed test info from testmy.net

:::.. Internet Speed Test Results ..:::
Download Connection Speed:: 46034 Kbps or 46 Mbps 
Download Speed Test Size:: 46.3 MB or 47360 kB or 48496640 bytes
Download Binary File Transfer Speed:: 5754 kB/s or 5.8 MB/s
Upload Connection Speed:: 26244 Kbps or 26.2 Mbps 
Upload Speed Test Size:: 14 MB or 14336 kB or 14680064 bytes
Upload Binary File Transfer Speed:: 3280 kB/s or 3.3 MB/s
Tested At:: http://TestMy.net Version 13
Test Time:: 2012-09-29 18:42:48 Local Time
Validation:: http://testmy.net/db/uWmhLVe.CBx94eI
More Stats:: http://testmy.net/compID/625728166443 

Update:

Before I forget, I just want to say that this problem was occurring due to incorrect calculations of the servers bandwidth and what we should allocate it, I ended up re-calculating and changing the configs and the problem stopped. I would post the updated configs but I do not have the server right now, sorry. So if anyone else is getting this problem, just be sure to double-check your calculations.

Edited by Looter

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Anyone have any ideas? I think it has something to do with how I setup the bandwidth, but like I said general performance increased quite a bit with these new settings..could anyone with more experience with setting up the bandwidth stuff take a look at my configs?

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Programmers are just incompetent. This ridiculous Battlecrap scans my HDD, creating lags beyond anything human and then kicks me because it takes too long? Pathetic. And the real hackers roam free laughing at this joke.

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Programmers are just incompetent. This ridiculous Battlecrap scans my HDD, creating lags beyond anything human and then kicks me because it takes too long? Pathetic. And the real hackers roam free laughing at this joke.

BattlEye isn't scanning Your HDD nor signatures cause I/O stress ... so before you talk more nonsense

it would be nice to actually tell us what problem You have and on what game build (try OA beta 1.62.100490 build)

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BattlEye isn't scanning Your HDD nor signatures cause I/O stress ... so before you talk more nonsense

it would be nice to actually tell us what problem You have and on what game build (try OA beta 1.62.100490 build)

please fix battleye

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