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Revan9190

Command and Conquer Tiberium Verse Units Pack (WIP)

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Yeah, ODOL Explorer tends to do that. I wish it wouldn't.

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So guys, I haven't abandoned this project, but real life issues have gotten in the way of real progress. I still have all the project files, so no worries. Everything is backed up just in case. I still know the direction in which I want to go with it, but I think I'm going to need an actual team of modelers and texture artists to help. It is, admittedly, overwhelming. And I'm grateful for the work that has been contributed by several talented people that's making this mod that much more of a reality - thank you all. I'm still working on it off and on, so it's not dead. :) I will hopefully get some pictures up soon if I get more texture work done.

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Update initiated...please standby for incoming transmission...

 

Here's a tiny update, but at least it's some content to show. I'm fairly satisfied, but it needs a lot of improvement imo.

 

Also, I wish that the thread could be renamed to "C&C Brotherhood Rising", because I'm thinking of just having one thread for all of it. Anyways, I went back and refined/reskinned that Allied Medium Tank I mentioned to people at one point. It's very basic and simple at the moment, but is passable. I don't have Allied or Soviet Infantry units for tank crews yet, so for this I'm just using SoldierWCrew as a placeholder. The texture is not final, but it's progress towards the next expansion. Also I fixed the affiliation of the "group" placement for the Soviet Mammoth Tank (I'm going to refine the texture work on this one too). They're now team 0 instead of 1 (makes sense). Using SoldierECrew as a placeholder.

 

I'm going to remove the blurry logo from the front right of the Medium Tank for the Allies. With that said, here you guys go. A glimpse at the Red Tide expansion:

http://i.imgur.com/uifNbBu.png

http://i.imgur.com/2sHqudj.png

http://i.imgur.com/vfYopcg.png

 

I went for a sort of metallic gray, because I think that's what looks best with the logo. :P

 

Before I conclude this message, I am going to say that I will be releasing the tank as a standalone .pbo along with the updated Soviet Mammoth files. Still trying to figure out why the original GDI version by Silverhawk isn't showing up anymore, but I'll figure that out. Might just start from scratch on that one and only adjust the armor stats and the crew.

 

Also, I need to find the files necessary for the default Jeep along with the MG version, because I'm going to be using those for the Allied Ranger. I'll also make the Allied APC and Light Tank (still need to see if I can obtain permission for the M24 Chaffee. I didn't get a response. Or if anyone can find another type of tank that would be better suited to visually represent the units one utilizes in Red Alert.) I'm still deciding on what to do for the Soviet Heavy Tank, which is represented as a twin-barreled T-80 MBT in cinematics. A HMMWV with an M2 for GDI would be great; if someone released one that I could ask permission for, or if there is one as a free source. I just need something to match up against Nod's Buggy, but has small transportation abilities. I'm going to try and also retexture the 5-tonne trucks that can be utilized by both parties.

 

I feel I need to mention that since I've always had trouble trying to model things, I'm going to need help with a few more of the special vehicles and the buildings. Some base defenses for the Tiberian Dawn era would be really appreciated. Actually, I'm glad I had help at all with this mod, so once again I thank all who contributed their work so far as well as some modding tips and inspiration!

 

...end transmission...

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Nice to hear the mod still alive. I've been thinking about it too but haven't made any progress. An experienced 3D modeler could certainly provide some nice models, but perhaps some existing models could be ported over too if permission would be given. C&C certainly fits very well into OFP/CWA world, Red Alert theme in particular but also the other games.

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Indeed. Which is why I'm so passionate about the mod. I know that most of the stuff we can do can be reskins. I'm really wanting models for base defenses, power plants, Tiberium refinery, barracks, Airstrip, Temple of Nod, Weapons Factory, communications centers, repair pad, and Tiberium crystals. Thanks to Macser, we have the Buggy, ORCA, a nicely reskinned AH-64, helipads, and the Hand of Nod. I can achieve most things from reskins. Like for instance: transport trucks, HMMWV, etc. But of course there's a few special vehicles we still need. :)

 

You said you had some stuff awhile back. Do you happen to still have those files? I'm extremely curious and would like to expand on your contribution. :)

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I don't quite know where the files are but they also aren't finished and generally I have somewhat of a mess with all the edited addons and all. ;p

 

However I'm more into terrain making now so I could make some islands eventually.

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Awesome! That'd be really cool. :)

 

If I learn anything about it myself, I might make some too.

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Reinforcements have arrived....

 

I finally managed to fix my problem with GDI's version of the Mammoth and reverted it back to its original model with the GDI logo on the sides as an actual textured plane. Fixed it not showing up in the editor. The even better news is that I'm making it use the tank crew model from krzy's fantastic infantry packs that were donated to the mod, which makes it easier to assign specific crews to different vehicles.

 

I also gave GDI their HMMWV (Humvee as shown in Tiberian Dawn gameplay). I just need to retexture it, but for right now it has the crew and in the editor shows up in the correct category.

 

Without further ado:

 

X-66 Mammoth Tank w/ GDI Crew

http://i.imgur.com/ZOVDVJC.png

http://i.imgur.com/xDNx4AQ.png

http://i.imgur.com/66ivB8h.png

http://i.imgur.com/O6dwWwG.png

http://i.imgur.com/H89GiLo.png

 

GDI Humvee w/ GDI Minigunner (basic rifleman) as driver (if I get one with an MG, the MG gunner would obviously be the same model) 

http://i.imgur.com/DAtysu3.png

http://i.imgur.com/NAaWPT6.png

http://i.imgur.com/dvb3anR.png

 

"Unit reporting!"

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So here's GDI's HMMWV as it should be. I personally think the camo is fine, although if someone wants to contribute basic 'desert' textures (that can be colored any color, really), that'd be cool. I'll have to tone down a few things and scale the logo a bit smaller, but I'll do that a bit later.

 

Here's the update:

http://i.imgur.com/ZbZjHGZ.png

http://i.imgur.com/I6TGnm9.png

http://i.imgur.com/pw8fqgk.png

http://i.imgur.com/7JHJ5Ok.png

 

Also a friend of mine is giving me something for the mod. Something really special. :)

 

Lastly, I'll release the things I fixed and added since the last open beta.

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Nice work. Sanc's WW4 humvee would be a good candidate too. I'm sure he'd have no problem with you using it.

 

Ye know I never noticed it before now. But I can't find any images that resemble the BI version of the HMMWV. In particular the bonnet (Hood) section. :)

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Great idea! I'll give it a try. :)

 

For the MCV, I'd use this picture of the model as reference:

http://media.moddb.com/cache/images/mods/1/10/9011/thumb_620x2000/gdi_mcv.png

 

And obviously a retexture for the Nod one would be there (it'd be red instead of gold/yellow).

 

What would a Tiberium-verse mod be without the refineries?

http://media.moddb.com/images/mods/1/10/9011/RefineryNod.jpg

 

The power's gotta come from somewhere:

http://media.moddb.com/images/mods/1/10/9011/NodPowerPlant.png

(remember these are all just picture references to make ones unique to the mod. Obviously both sides would have their house color)

 

Need something for GDI's gunboats to shoot at. lol

http://media.moddb.com/images/mods/1/10/9011/turret3.jpg

(or this one http://vignette3.wikia.nocookie.net/cnc/images/a/a9/Nodturret.jpg/revision/latest/scale-to-width-down/177?cb=20121201015859 )

 

Speaking of the gunboat:

http://media.moddb.com/images/mods/1/10/9011/Gunboat.1.png

 

Pyradon (Devil's Tongue) Flame Tank:

http://media.moddb.com/images/articles/1/45/44783/auto/Flame_Tank_th1.jpg

or Renegade: http://media.moddb.com/images/mods/1/9/8709/FlameTank_Render.jpg

 

Obelisk of Light (something against those pesky GDI armored vehicles always rushing at Nod bases)

This: http://media.indiedb.com/images/games/1/14/13213/Obelisk.1.png

or this: http://media.moddb.com/cache/images/mods/1/9/8709/thumb_620x2000/Obelisk_Of_Light.jpg

 

Guard Tower: http://img15.deviantart.net/0b29/i/2010/004/2/3/tiberian_dawn_gdi_guard_tower_by_richbk.jpg

Advanced Guard Tower: http://media.moddb.com/images/articles/1/45/44783/auto/AdvancedGuardTower_th1.jpg

 

Tiberium Silo: http://media.moddb.com/images/downloads/1/48/47715/TDSilos.jpg

 

Tiberium Deposits/Fields: http://vignette2.wikia.nocookie.net/cnc/images/3/30/Tiber.jpg/revision/latest?cb=20070329124832

http://www.geocities.ws/ryjanski/images/cc3/Tiberium-4.jpg

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So I gave the Libyans an armored vehicle, just so that they can stand a bit more of a chance. I gave them the T-55 (desert version by Apocalypse82) and called it the "Scorpion Tank", as sort of a precursor to C&C Generals' Scorpion tank serving the GLA. Aside from fixing the muzzleflash and the lights staying on, it works just as well as any other tank.

 

http://i.imgur.com/wYNgreC.png

http://i.imgur.com/2qRbMBO.png

http://i.imgur.com/qTbSHlf.png

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Don't forget your CfgModels section.

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Of course. :) I'll check to make sure.

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I don't suppose anyone here worked with Sentry on the Tiberian Genesis mod when the team was developing it for OFP? He hasn't been on the forums since 2006, so it's probably next to impossible to contact him.

 

Anyways, I'm gonna jump into Blender and try to make a few things such as Nod's Turret, SAM Site, and Obelisk of Light. I'm not the greatest texture artist, so...if I do manage to make decent models of them, I've never made textures from scratch, so not sure if someone's willing to help me on that front :P

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"Are you picking this up? ...good. I know you need more deep background, but we're up against it. Nod forces have fortified this beachhead at X 16, Y 42. Intelligence is still coming in, so we can't tell you a lot, but we've found a chink in their armor. Commander Carter can sneak you and some backup forces on shore right here. You may get some artillery support from his gunboats, but this is mostly grunt work. Your mission is simple: Knock out all fortifications, eliminate all Nod troops, and establish a beachhead by building your base. Good luck."

 

Construction complete. New construction options....

 

[Macser, I want to thank you for all the hard work you put into all your magnificent models! Great job, sir!]

 

http://i.imgur.com/YDetzeQ.png

http://i.imgur.com/aWU2Hdy.png

http://i.imgur.com/tohTMSX.png

http://i.imgur.com/4FnUkYv.png

http://i.imgur.com/oQe7DYI.png

http://i.imgur.com/RDNhCCN.png

http://i.imgur.com/Ra5RRwh.png

http://i.imgur.com/f6DIXIy.png

http://i.imgur.com/fVxIPt3.png

http://i.imgur.com/rJmj0Se.png

http://i.imgur.com/SLwcQAV.png

 

Soon I will be making another promo video, but first I'll update the readme and packup things into the new .pbo. Obviously still in early beta and there will be a few problems, but it's something for people to play around with when making C&C based missions. If I get a Nod Turret made and maybe a mod exclusive LCAC, people will be able to pretty much faithfully recreate the first GDI mission in TIberian Dawn (as Macser said: Perhaps I can utilize the HMMWV from WW4). Anyways, here you guys go. The updated pack should be uploaded soon. :)

 

Mission Accomplished

 

 

 

 

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I know, right? The quality he puts into his work. The baking and the lighting. The sheer amount of detail is just astounding! I'm definitely going to be making a promo video soon!

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J8GwSZBK.png

I always think I could do better. But it can be difficult in a diffuse only engine, with simple lighting.

 

Thanks for the kind words. 

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