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larsiano

Dutch Armed Forces

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@larsiano great new content, but is there any new on the fixing of the ace bug?

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New update v0.8 available at withSIX. Download now by clicking:

@daf.png

@ DAF Team;

I have repacked and signed your mod for full server support :)

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@larsiano great new content, but is there any new on the fixing of the ace bug?

not so much. but im still activly trying to make the mod work as we hope. Maybe the new updates have fixed something or the bug is its just the missions that are bugged? If not we need to dig a little deeper!

@Sonsalt6: thanks for the update!

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Hope it all works now, the agenda has scrunk quite a bit this month so more time for fine tuning, missions and scripts etc. :)

Also, anyone have a torrent for this?

I use my upload for a server so this is not available. But if someone has please send me a link and ill add it to the TS!

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it is more like when ace is running and you shoot some enemies the game crashes

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i just tested the airwar over Takistan -ACE mission and this works fine. so ill try to convert the other missions again from the original and see whats causing it

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try to boot up the game mulitiple times. using different mods and even tried it on its own. but i keep getting this pop up? Any idea? http://puu.sh/91lHk.jpg

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Sorry for the late reply! This is a mission script error. there is a bug in one of them (or daf_missions.pbo in older versions.) so removing them will solve the problem. I've been looking into the ACE bug with no luck so far. will try some other things soon and will hope to have some script errors fixed by the end of next month. Sorry i have not been able to fix it but remember that I work on this mod all alone and am no expert myself.

0.82 (xx-xx-2014)

-added: [sP] Royal Dutch Army Patrol by jptiger

-updated: Officer skins

-updated: Pierce firetruck & Ford ambulance textures

-updated: AB-412 SAR & crew texture

-updated: F16 Demomodel missing texture

-updated: bmw config, two_ligths_beam mod error

http://www.armaholic.com/datas/users/arma2oa_2014-05-23_02-10-20-32_13488.png (636 kB)

http://www.armaholic.com/datas/users/arma2oa_2014-05-23_02-10-33-43_13488.jpg (496 kB)

http://media.moddb.com/images/mods/1/22/21672/DAR_LR.png (2199 kB)

http://media.moddb.com/images/mods/1/22/21672/DAF_KLM.png (1153 kB)

Update: Armaholic has made a great demostration video of the DAFmod for your viewing pleasure

Edited by larsiano

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Patch 0.8x is getting close to release date. A lot of small details and color upgrades etc this time with less new stuff being implemented the time has come to finalize the textures and go more in detail. After all this modding the Technic used still could be enhanced and with that all the mods and textures will slowly become better over time. Tips are always welcome!

http://www.armaholic.com/datas/users/arma2oa_2014-05-27_14-39-38-40_13488.png (609 kB)

-=XTRA=-Gooz3 is currently unavailable due to a terrible accident (broken leg) i hope he will get well soon! In the mean time i could not resist to try and finish the F-16 Falcon Demoteam 2013 missing tail texture for him.:

http://www.armaholic.com/datas/users/f16_demo_aqaba2_13488.png (754 kB)

http://i1334.photobucket.com/albums/w647/XTRALarsiano/F16_demo_aqaba3_zps2e7e5a22.png (1019 kB)

http://media.moddb.com/images/mods/1/22/21672/F16_demo_aqaba.png (2004 kB)

Working on enhancing the smoketrail (pics taken with Blastcore mod enabled)

http://www.armaholic.com/datas/users/arma2oa_2014-06-03_01-21-43-88_13488.png (1016 kB)

http://www.armaholic.com/datas/users/arma2oa_2014-06-03_01-20-09-58_13488.png (926 kB)

NH-90 texture updated:

http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-04_05-05-25-99.png (1673 kB)

Ambulance also updated:

http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-03_17-24-11-48.png (1632 kB)

0.8x (xx-0x-2014)

-added: [sP] Royal Dutch Army Patrol by jptiger

-added: EMS vehicleclass

-updated: Officer skins, chinook callsign tags

-updated: Scania, Pierce, Skoda, Ford & sprinter texture

-updated: AB-412 SAR & crew texture

-updated: NH-90 texture

-updated: F16 Demoteam texture & missing file

-updated: Smokewinder smoke volume

-updated: bmw config, two_ligths_beam mod error

TODO:

New MARSOC & LMB units

Mercedes Unimog

KMAR Landrover

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wow man your kit is so cool - i didn't realise you had made so much til recently :)

---------- Post added at 06:09 PM ---------- Previous post was at 06:06 PM ----------

4. Add a mission pack (Warfare, Evo, Domi, Insugency)

I can help with this, well evo anyway, if you need it.

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EVO!!! My favorite mission of all. I would have tried it already but the time didn't let me until now. The mod is almost finished and just some scripts and proper missions remain on the agenda. So if you could help with this it would be so awesome! There is a list of classnames in an xml spreadsheet in the DAFmod that can be used to get all the classnames. Anything else you need just ask! Thanks again for the offer you just made my day :)

The Mercedes Unimogs i accidentally left in the package not textured properly have been worked on:

http://media.moddb.com/images/mods/1/22/21672/unimog.png (922 kB)

http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-04_18-42-29-56.png (3068 kB)

0.8x (xx-0x-2014)

-added: [sP] Royal Dutch Army Patrol by jptiger

-added: 2 Mercedes Unimogs & EMS vehicleclass

-updated: Officer skins, chinook callsign tags

-updated: Scania, Pierce, Skoda, Ford & sprinter texture

-updated: NH-90, AB-412 SAR & crew texture

-updated: F16 Demoteam texture & missing file

-updated: Smokewinder smoke volume

-updated: bmw config, two_ligths_beam mod error

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Any chance of seeing more police/civilian vehicles in the future? Its kind of lacking in the arma 2 mods and all the severs have private mods. So its really nice to see you guys have made some civilian/gov vehicles/people!

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I've been looking into the ACE bug with no luck so far.

arma2oa.rpt

Vertex buffer needs to be created before rendering. Out of memory? x\ace\addons\sys_blood\drop_1.p3d

Vertex buffer needs to be created before rendering. Out of memory? x\ace\addons\sys_blood\drop_2.p3d

The problem is that they can not be used for real. But the pack is very useful and great.

Thx!

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@Sonsalt6: Thanks again!

@ray243: who knows? any suggestions?

@ all struggeling with the DAFmod + ACE combo:

I just found the problem i think.....there must ba something wrong with the navy crew config file. If you remove the daf_personeit_2.pbo it might work as normal. Ill try to make a quickfix stay tuned! But please test this! Thx & Gl

Edited by larsiano

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If you remove the daf_personeit_2.pbo it might work as normal.

Yes, it works! :) Thx!

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The ACE bug has been found and fixed! For this new patch you will need a previous version of the DAFmod and preferably the 085 version. Any problems can be reported as usual. Have fun!

0.86 (12-06-2014)

-update: ACE bug / CTD fix

-updated: CV9035, NH-90 & spinter texture

http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-11_03-53-17-23.png (2029 kB)

http://media.moddb.com/images/mods/1/22/21672/CV9035.png (3090 kB)

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EVO!!! My favorite mission of all.

any specific map(s) you want it on?

any specific adversaries?

desert troops: i guess takistan / clafghan / fallujah / dingor / duala best vs takistan

woodland: chernarus / lingor / sahrani vs chedeki insurgents?

likely to be a few weeks as i'm in flurries of final unsung tweaks, including 6 new evo's

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As many as possible, this will be the main DAF mission in the mod and will also be the best display of forces working at ones. So Chernarus and Takistan and if you have some time left maybe also one could be make for your most favorite other maps. For the units the standard might do and maybe for some you could use some PMC troops. Ultimately there would also be a version with the FFAA arab terrorists since they are the best resembling radicals you can come across.

If you have anything i could help with or test just let me know. I’m on the edge of my seat to see this great mission arise for the Dutch Faction and would like to organize a mega-event to demonstrate the complete module for Arma2.

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I should have spotted the problem sooner but nice that it works again

DAF_GPS : if you remove this .pbo you should be good?

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@larsiano could you please make an ammobox with all backpacks in it?

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@jptiger: ill look into this sinds by default it cant be done, maybe it can be done by a script but ill have to do some digging

D-662 color updated

http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-14_22-35-02-18.png (1788 kB)

D-669 callsign "Unknown" added

http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-15_02-14-34-91.png (1008 kB)

http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-15_02-11-35-22.png (1748 kB)

RG31 Nyala skins returned to originals, twice the size double the texture quality :)

http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-15_18-39-44-51.png (1990 kB)

CV9035 color enhanced a bit:

http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-16_17-32-32-41.png (1006 kB)

http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-16_17-29-41-84.png (1267 kB)

0.88 (xx-0x-2014)

-added: [sP/MP] EVO DAF mission pack

-added: CH47 D-669

-updated: CV9035 & Chinook D-662 texture

-updated: RG-31 unshrinked textures

-updated: removed inko disposable script

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example backpackheap script i made for unsung mod - you might be able to borrow idea/structure from this

in cfgvehicles - we define an ammobox

class uns_ammobox_base: ReammoBox
{
	scope = 0;
	vehicleClass = "aa_uns_ammobox";
	accuracy = 1000;
};
class uns_backpackheap: uns_ammobox_base
{
	scope = 2;
	model = "\ca\misc_e\Misc_Backpackheap_ep1.p3d";
	displayName = "US Backpack Heap";
	supplyRadius = 2.5;
	class TransportMagazines{};
	class TransportWeapons{};
	transportMaxBackpacks = 100;
	class Eventhandlers
	{
		init = "_this execVM ""\uns_static\script\bpackheap_W.sqf"";";
	};
};

then bpackheap_W.sqf:

if !(isServer) exitwith{};

_heap = _this select 0;

_heap addBackpackcargoglobal ["uns_US_Pack_1",1];
_heap addBackpackcargoglobal ["uns_US_Pack_2",1];
_heap addBackpackcargoglobal ["uns_US_Pack_3",1];
_heap addBackpackcargoglobal ["uns_US_Pack_4",1];
_heap addBackpackcargoglobal ["uns_US_Pack_5",1];
_heap addBackpackcargoglobal ["uns_US_Pack_6",1];
_heap addBackpackcargoglobal ["uns_US_Pack_7",1];
_heap addBackpackcargoglobal ["uns_US_Pack_8",1];
_heap addBackpackcargoglobal ["uns_US_Pack_9",1];
_heap addBackpackcargoglobal ["uns_US_Pack_10",1];
_heap addBackpackcargoglobal ["uns_US_Pack_11",1];
_heap addBackpackcargoglobal ["uns_US_Pack_12",1];
_heap addBackpackcargoglobal ["uns_US_Grenadiervest",1];
_heap addBackpackcargoglobal ["uns_M69flakvest",1];
_heap addBackpackcargoglobal ["uns_US_Radiopack",1];
//_heap addBackpackcargoglobal ["uns_Bombdisposalsuit",1];
_heap addBackpackcargoglobal ["uns_pilotpack",1];

_heap addBackpackcargoglobal ["Uns_M252_US_Bag",2];
_heap addBackpackcargoglobal ["Uns_M2HB_Low_US_Bag",2];
_heap addBackpackcargoglobal ["uns_m2HBAA_US_Bag",2];
_heap addBackpackcargoglobal ["uns_MK18_TriPod_Bag",2];
_heap addBackpackcargoglobal ["uns_US_M60_TriPod_Bag",2];
_heap addBackpackcargoglobal ["uns_US_M1919_TriPod_Bag",2];
_heap addBackpackcargoglobal ["Uns_US_searchlight_Bag",4];
_heap addBackpackcargoglobal ["uns_Tripod_Bag",20];
_heap addBackpackcargoglobal ["uns_ammopack",2];

works well

we also use this approach on some vehicles to add packs to trucks etc

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