andreasb 1 Posted August 15, 2012 Hello! As the thread topic suggests, how do I go about making images of the maps in ArmA 2? For example create an image of Chernarus. Share this post Link to post Share on other sites
Snake Man 407 Posted August 15, 2012 Project -> Save Map as image... That will save the mapview on screen from visitor 3. Share this post Link to post Share on other sites
andreasb 1 Posted August 15, 2012 Ok, and how do I open chernarus in Visitor 3? I tried depbo'ing it, but all I see is.. Jibberish in Visitor. Share this post Link to post Share on other sites
Snake Man 407 Posted August 15, 2012 You can convert it to PEW file using ConvertWRP, there is config file etc on PMC Editing Wiki: ConvertWRP page. The config file is really nice to have so you can get the different objects highlighted with colors, like roads are grey, buildings red and vegetation naturally green etc. Share this post Link to post Share on other sites
andreasb 1 Posted August 15, 2012 I did this too. I get it opened, but it doesnt look like chernarus. And ConvertWRP complaints about missing 3pbo files or something. Share this post Link to post Share on other sites
bushlurker 46 Posted August 15, 2012 Do you mean you want to make big map images of different terrains? like big "planning maps" sort of thing, that you could print out and hang on the wall, for example?? If so - take a look at This Thread as well.... B Share this post Link to post Share on other sites
andreasb 1 Posted August 18, 2012 Do you mean you want to make big map images of different terrains? like big "planning maps" sort of thing, that you could print out and hang on the wall, for example??If so - take a look at This Thread as well.... B That thread didnt really answer my question.. All it offered was a "hacky" way of doing it. Surely I must be able to open the mapfile somehow? Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 18, 2012 No! Why would you assume the game developers (and other makers) copyrighted content should be easy to open ... really ?!! Primarily the tools are provided to create your own content. Other very generous terrain makers have also provided tutorial matterials and starter-samples. Thats plenty. You need to hang around this (very well matured) community to understand what you have ... and don't have. Despite what it looks like BIS are very generous. Share this post Link to post Share on other sites
andreasb 1 Posted August 18, 2012 Because it should be :) Share this post Link to post Share on other sites
jakerod 254 Posted August 18, 2012 Option A: Do the TOPOGRAPHY way mentioned in the thread which I have always found useful. Option B: Option A and then use Photoshop or GIMP to place names and other missing information Option C: Take screenshots of the map ingame and then put them together. Photoshop CS4 has a good feature (File>Automate>Photo Merge). Option D: Use http://dayzfans.com/wp-content/themes/images/chernarus_big_hq.jpg Option E: Combination of the above Option F: Magic Share this post Link to post Share on other sites