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petrtlach

The model and buldozer problem

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http://i180.photobucket.com/albums/x104/petrtlach/arma2OA2012-08-1316-28-22-56.jpg

The model my make in game problem. In game ArmA II : OA, in ArmA II its model O.K., but i can this model play at ArmA II: OA. I am today to reainstal tools 2 at 2.5 version and problem make too buldozer:

http://i180.photobucket.com/albums/x104/petrtlach/1111.jpg

Need help. Please..

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you must

Disable Model.cfg in bulldozer options in O2

OR

Set RTM ( use arma 1 Animations to set it)

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I need to explain where and how you. in the "bulldozer" model problem doing, but in the game. "bulldozer view" is strangely stretched and do not see the alpha channel

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class Rotation

{

type = "rotation";

memory = 1;

minValue = 0;

maxValue = 1;

angle0 = 0;

angle1 = 1;

};

class CfgSkeletons

{

class Head

{

isDiscrete = 0;

skeletonInherit = "";

skeletonBones[] =

{

"neck","",

"neck1","neck",

"head","neck1",

"jaw","head",

"chin","head",

"jaw_rf","head",

"jaw_rm","head",

"jaw_rs","head",

"jaw_lf","head",

"jaw_lm","head",

"jaw_ls","head",

"ear_r","head",

"ear_l","head",

"lip_lc","head",

"lip_lwlb","head",

"lip_lwlf","head",

"lip_lwm","head",

"lip_lwrf","head",

"lip_lwrb","head",

"lip_rc","head",

"lip_uprb","head",

"lip_uprf","head",

"lip_upm","head",

"lip_uplf","head",

"lip_uplb","head",

"nose_tip","head",

"nose_r","head",

"nose_l","head",

"zig_lt","head",

"zig_lm","head",

"zig_lb","head",

"zig_rt","head",

"zig_rm","head",

"zig_rb","head",

"cheek_r","head",

"cheek_l","head",

"eyebrow_lb","head",

"eyebrow_lm","head",

"eyebrow_lf","head",

"corr","head",

"eyebrow_rf","head",

"eyebrow_rm","head",

"eyebrow_rb","head",

"eye_upr","head",

"eye_lwr","head",

"eye_upl","head",

"eye_lwl","head",

"cheek_rf","head",

"cheek_rm","head",

"cheek_rb","head",

"cheek_lf","head",

"cheek_lm","head",

"cheek_lb","head",

"forehead_l","head",

"forehead_m","head",

"forehead_r","head",

"l_eye","head",

"r_eye","head",

"l_pupila","head",

"r_pupila","head",

"neck_t","head",

"neck_b","head",

"neck_r","head",

"neck_l","head",

"tongue_b","head",

"tongue_m","head",

"tongue_f","head"

};

};

class csa38_CZsoldier44Skeleton

{

isDiscrete = 0;

skeletonInherit = "";

skeletonBones[] =

{

"Pelvis","",

"Spine","Pelvis",

"Spine1","Spine",

"Spine2","Spine1",

"Spine3","Spine2",

"Camera","Pelvis",

"weapon","Spine1",

"launcher","Spine1",

"neck","Spine3",

"neck1","neck",

"head","neck1",

"HeadCutScene","head",

"jaw","head",

"chin","head",

"jaw_rf","head",

"jaw_rm","head",

"jaw_rs","head",

"jaw_lf","head",

"jaw_lm","head",

"jaw_ls","head",

"ear_r","head",

"ear_l","head",

"lip_lc","head",

"lip_lwlb","head",

"lip_lwlf","head",

"lip_lwm","head",

"lip_lwrf","head",

"lip_lwrb","head",

"lip_rc","head",

"lip_uprb","head",

"lip_uprf","head",

"lip_upm","head",

"lip_uplf","head",

"lip_uplb","head",

"nose_tip","head",

"nose_r","head",

"nose_l","head",

"zig_lt","head",

"zig_lm","head",

"zig_lb","head",

"zig_rt","head",

"zig_rm","head",

"zig_rb","head",

"cheek_r","head",

"cheek_l","head",

"eyebrow_lb","head",

"eyebrow_lm","head",

"eyebrow_lf","head",

"corr","head",

"eyebrow_rf","head",

"eyebrow_rm","head",

"eyebrow_rb","head",

"eye_upr","head",

"eye_lwr","head",

"eye_upl","head",

"eye_lwl","head",

"cheek_rf","head",

"cheek_rm","head",

"cheek_rb","head",

"cheek_lf","head",

"cheek_lm","head",

"cheek_lb","head",

"forehead_l","head",

"forehead_m","head",

"forehead_r","head",

"l_eye","head",

"r_eye","head",

"l_pupila","head",

"r_pupila","head",

"neck_t","head",

"neck_b","head",

"neck_r","head",

"neck_l","head",

"tongue_b","head",

"tongue_m","head",

"tongue_f","head",

"LeftShoulder","Spine3",

"LeftArm","LeftShoulder",

"LeftArmRoll","LeftArm",

"LeftForeArm","LeftArmRoll",

"LeftForeArmRoll","LeftForeArm",

"LeftHand","LeftForeArmRoll",

"LeftHandRing","LeftHand",

"LeftHandRing1","LeftHandRing",

"LeftHandRing2","LeftHandRing1",

"LeftHandRing3","LeftHandRing2",

"LeftHandPinky1","LeftHandRing",

"LeftHandPinky2","LeftHandPinky1",

"LeftHandPinky3","LeftHandPinky2",

"LeftHandMiddle1","LeftHand",

"LeftHandMiddle2","LeftHandMiddle1",

"LeftHandMiddle3","LeftHandMiddle2",

"LeftHandIndex1","LeftHand",

"LeftHandIndex2","LeftHandIndex1",

"LeftHandIndex3","LeftHandIndex2",

"LeftHandThumb1","LeftHand",

"LeftHandThumb2","LeftHandThumb1",

"LeftHandThumb3","LeftHandThumb2",

"RightShoulder","Spine3",

"RightArm","RightShoulder",

"RightArmRoll","RightArm",

"RightForeArm","RightArmRoll",

"RightForeArmRoll","RightForeArm",

"RightHand","RightForeArmRoll",

"RightHandRing","RightHand",

"RightHandRing1","RightHandRing",

"RightHandRing2","RightHandRing1",

"RightHandRing3","RightHandRing2",

"RightHandPinky1","RightHandRing",

"RightHandPinky2","RightHandPinky1",

"RightHandPinky3","RightHandPinky2",

"RightHandMiddle1","RightHand",

"RightHandMiddle2","RightHandMiddle1",

"RightHandMiddle3","RightHandMiddle2",

"RightHandIndex1","RightHand",

"RightHandIndex2","RightHandIndex1",

"RightHandIndex3","RightHandIndex2",

"RightHandThumb1","RightHand",

"RightHandThumb2","RightHandThumb1",

"RightHandThumb3","RightHandThumb2",

"LeftUpLeg","Pelvis",

"LeftUpLegRoll","LeftUpLeg",

"LeftLeg","LeftUpLegRoll",

"LeftLegRoll","LeftLeg",

"LeftFoot","LeftLegRoll",

"LeftToeBase","LeftFoot",

"RightUpLeg","Pelvis",

"RightUpLegRoll","RightUpLeg",

"RightLeg","RightUpLegRoll",

"RightLegRoll","RightLeg",

"RightFoot","RightLegRoll",

"RightToeBase","RightFoot"

};

pivotsModel="";

};

};

class CfgModels

{

class Default

{

sectionsInherit="";

sections[] = {};

skeletonName = "";

};

class Head: Default

{

sections[] =

{

"osobnost",

"brejle"

};

skeletonName = "Head";

};

class csa38_CZsoldier144 : Default

{

sections[] =

{

"osobnost",

"Head_Injury",

"Body_Injury",

"l_leg_injury",

"l_arm_injury",

"r_arm_injury",

"r_leg_injury",

"clan",

"Bryle"

};

skeletonName = "csa38_CZsoldier44Skeleton";

};

class csa38_CZsoldier244 : csa38_CZsoldier144

{

};

class csa38_ENsoldier144 : csa38_CZsoldier144

{

};

};

---------- Post added at 19:56 ---------- Previous post was at 19:53 ----------

Again: At ArmA II not problem, but at ArmA II : OA problem its... :confused:

http://i180.photobucket.com/albums/x104/petrtlach/arma2OA2012-08-1316-28-22-56.jpg

Head its from bis buste..

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Can I see the model? Send me a PM - I see what can be done :)

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