Jump to content

Sign in to follow this  
DnA

Take On Helicopters Beta Patch 95741

Recommended Posts

Beta patch rev. 95741 released (1.05 required!)

Changelog:

  Reveal hidden contents

This beta patch contains many recent merged fixes and technologies from Operation Arrowhead. It is not a full patch Release Candidate and does not contain the data fixes previously released in the 1.06 RC. We'd like to make sure the EXE is stable before we release the Downtown patch and Rearmed.

Share this post


Link to post
Share on other sites

Seems stable to me. Saw rare cockpit flicker, which I also saw in ACR recently, flying the Hind in the campaign. Still no ATOC in the video control GUI? Here is my beta command line:

"C:\Program Files\Bohemia Interactive\Take On Helicopters\beta\takeonh.exe" -mod=Hinds;Noisecontrollers;Beta -nosplash -winxp

Note that the -winxp eliminates CTDs for my SLI setup, which I only learned a few months ago basically by accident (I assume that -winxp works with ToH also). I can still get momentary freezes, but instead of CTD I get a pause, then black "Receiving..." screen, then back to normal. With it and the new exe, my performance has improved somewhat (see updated signature). :)

-----------------

Note that these freezes are caused by "video hardware error." Probably related to 200 series NVIDIA cards.

Edited by OMAC

Share this post


Link to post
Share on other sites

Very great to see the latest arma2 changes here! Will test this evening.

edit - its working wonderfully. looks great, runs sooo smooth (well except for noticably increased tree pop ins like the arma2 patch as well). only thing i found a little wierd was just once when setting to rain _10% from left approx) i got not dark clouds overhead just whispy clouds up high but still rainy.

Edited by twisted

Share this post


Link to post
Share on other sites

Whatever you did - I like it! Massive frame rate improvement for me - I am even getting 60fps in downtown Seattle - never used to go above 30. I kept checking my video options just in case I was running 50% 3D resolution by mistake!!!!

Share this post


Link to post
Share on other sites

This patch vastly improves ToH's performance. Using a GTX 275 I used to have to run ToH with shadows disabled, the resolution lowered to 1280x720, low visibility, low object distance, low object detail, etc. Now I've got shadows on Very High with the resolution at 1920x1080, etc in the middle of downtown and it finally looks similar to the marketing screenshots while running beautifully.

I've run into an issue with it though. Was flying around on Seattle for over an hour, tweaking my settings to get the most out of the engine when I decided to go try out South Asia. Bad idea. Once I loaded in South Asia (with a mission time of noonish) the helicopter was clearly there and controllable, but the screen was entirely black. Decided to give up that plan and go back to Seattle, but now Seattle was extremely bright like an HDR blowout. The ground was white and only if I could turn the camera just right would things kind of look normal, then sometimes it would turn black just like South Asia. There was no normal slow fading between these brightness levels like you'd expect with HDR, it would just flick between these states.

Decided to try restarting ToH, but the issue persisted. Tried restarting the video driver, but the issue still remained after starting ToH again. It's as if loading South Asia set a variable somewhere that ToH then stored and now it is always too bright or infinitely dark. The closest thing I've seen to it is if you try adjusting the color bit depth of ArmA 2 to something less than 32bit, everything will be too dark. Grabbing at straws, I tried changing the HDRPrecision which did not help.

In any case, if I just go back to running the current stable patch on Steam then everything works fine. The second I run it with -mod=Beta, the issue returns. Unfortunate too, because it was soaring beautifully and being more amazing than ever for that hour. When a new stable version of this+Rearmed gets released it will be a good day.

Let me know if there's anything you'd like me to test if it'll help you pin down the issues. Thanks.

EDIT:

When beta 96166 came out I ran the beta uninstaller for the older one, then went in and manually deleted all of the unnecessary/beta directories and installed the new 96166 beta patch. Everything seems to be working fine now.

Edited by CMay

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×