sKum 1 Posted July 28, 2012 Hi im hosting a 30 player server but there are always players exploiting my multiplayer games with Loki's lost key addon/mod to spawn vehicles, giant explosions and teleport. How can I protect my server against players with 3rd party Mods/Addons so they get blocked from using any addons besides the ones the server uses? They spoil all the fun by spawning vehicles in my dynamic zombie box mod I use were players have to build a base to protect them from zombiewaves and other players without using helicopters or artillery, and yet players exploit it by destroying those bases using 3rd party mods such as Loki's lost key. Greets Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted July 28, 2012 equalModRequired = 1; http://community.bistudio.com/wiki/server.cfg Share this post Link to post Share on other sites
sKum 1 Posted July 28, 2012 thanks ill check if it works Share this post Link to post Share on other sites
Guest Posted July 28, 2012 Moved to ARMA 2 & OA - Servers & Administration, fits better there. Share this post Link to post Share on other sites
Hud Dorph 22 Posted July 28, 2012 verifySignatures = 2; or verifySignatures = 1; Are the normal way to control what mods/addons YOU will allow clients to use on your server. They will only be able to join with mods corresponding to the keys you have put in your servers "Keys" folder. If you choose to use equalModRequired = 1; be aware that all clients need to have excactly the same addons as the server - no less and no more addons. This method are more rarly used as most mods are client only. Share this post Link to post Share on other sites
sKum 1 Posted July 28, 2012 Dorph;2196713']verifySignatures = 2; or verifySignatures = 1; Are the normal way to control what mods/addons YOU will allow clients to use on your server. They will only be able to join with mods corresponding to the keys you have put in your servers "Keys" folder. If you choose to use equalModRequired = 1; be aware that all clients need to have excactly the same addons as the server - no less and no more addons. This method are more rarly used as most mods are client only. okay thanks I was just looking on my ftp and I only use 2 keys , bi.bikey and bi2.bikey the "loki lost key" exploiters dont use a key for the loki mod but the mod itself requires the "community base addons" addon which uses the cba_b179.bikey so practicly if i put verifySignatures = 2; they can only use my 2 bikeys? and the cba_b179.bikey will then be restricted since the server doesnt use it Share this post Link to post Share on other sites
.kju 3245 Posted July 28, 2012 players can only join with pbos that have signatures for keys on the server Share this post Link to post Share on other sites
Dwarden 1125 Posted July 28, 2012 ideally create own signatures for all addons You want approve on server, thus nobody w/o them can join .. Share this post Link to post Share on other sites