b00tsy 28 Posted May 24, 2012 (edited) Special Ops: Pre-emptive Strike Island - Takistan Playable modes: Coop 1 to 6 and Single Player Requirements: ArmA 2, Arma AO Recommended: AI enhancer of your choice Size: 16Mb This is a Though Spec-Ops mission that will test your skills in accuracy and tactical instincts. Storyline: HQ Has recieved new intel about the Takistan army. It appears that they have gotten their hands on new experimental super charged artillery rounds that can reach longer distances then any other shell and does 3 times the amount of damage as a normal shells. According to the calculated range the rounds can even hit our airbase in the south of Takistan. The shells suposed to be located at a secret testing site. Unfortunately up to now we have no idea where they are located. However, we have heard rumours about a small communications outpost that is in direct contact with the 'test site'. We are dropping you near the outpost to gather intelligence about the location of the test site. The outpost should be located somewhere within 'Sniper Valley', so be prepared team. There are losts of 'nasties' out there. * This is the first Objective - Explore Sniper Valley, locate the outpost, gather intel about the 'test site' The mission contains several more objectives. To know more about the story and objectives then play the mission :) Features: - Storyline cutscenes - GPS video - First aid system (BIS Module) - In SP mode if you get hurt Nr2 will automatically take command and order a unit to heal you. - Ammobox spawn after completing objectives - Auto saves - Save gear loadout at ammo boxes - Environment effects - Ambushes - IED's - Epic explosions and sounds - Custom gear loadout Notes: This is sort of a beta version of my newest mission :) There is still some stuff I need to add such as correcting some grammar mistakes in the cutscenes and I want to add some side missions in between objectives. Also the ending is now with a cutscene after completing the last objective, but it will be a chopper extraction at a later time. As always, Feedback is appreciated. Update 1.1: I have noticed an issue after completing the 2nd objective. The wrong cutscene was played causing objective 3 to not activate. Fixed that. Update 1.2: - The IED's would not go off when you are in a civil vehicle. Thats fixed now. - Added extra opfor at objective 1 and 3 and some opfor in between objectives. - Fixed 'Save gear loadout' at ammo boxes in coop mode. - Removed all sidearms of team units to avoid the still present 'pistol bug' (Units will become unresponsive sometimes with pistol drawn). - Added custom gear loadout to all player units (includes BAF weapons). - Added a few more auto-save points Download 1.2: Special Ops: Pre-emptive Strike SP&Co-06 Edited May 29, 2012 by B00tsy Share this post Link to post Share on other sites
SuicideCommando 333 Posted May 24, 2012 Sounds like a good mission. Will try it out, thanks. Share this post Link to post Share on other sites
Variable 322 Posted May 25, 2012 B00tsy thanks for the mission! It seems rather complex, which is good! But was it tested on a dedicated server? Share this post Link to post Share on other sites
b00tsy 28 Posted May 25, 2012 Yw :) It's not that complex, it is quite difficult though, the AI can be seriously nasty and accurate. Haven't tried it on a dedicated server, It should work I think. If not then let me know and I will see if I can get it working. Share this post Link to post Share on other sites
ericfr 0 Posted May 26, 2012 Good job, mission complete (SP), no bugs. Thanks. Share this post Link to post Share on other sites
Kommiekat 12 Posted May 27, 2012 I liked that new feature of the "HQ Radio". That was cool. BOOstsy and the RubberBand has done it again. Just started the mission. I'm no fool. No way I'm taking my team down that vally. I'm going for high ground on this one! Share this post Link to post Share on other sites
b00tsy 28 Posted May 27, 2012 Cheers, glad it went smoothly. ---------- Post added at 09:44 AM ---------- Previous post was at 09:38 AM ---------- Yeah, the GPS I am using as an alternative hint system, bit of an experiment :) I tried to do the storyline scenes in the GPS too, but the text in those cutscenes are to small to read in the GPS, but for some short text lines it works well. And @ spoiler, smart tactic! :P but at the bottom it is more tense! :) Share this post Link to post Share on other sites
Variable 322 Posted May 28, 2012 hmm... you didn't mention the mission uses respawn. Any chance for a non-respawn version? If there's a chance to beat it without multiple lives? By the way, the "Notes" section is empty, even after an objective is added. Is that on purpose? Tested on a Windows dedicated server. Share this post Link to post Share on other sites
b00tsy 28 Posted May 29, 2012 hmm... you didn't mention the mission uses respawn. Any chance for a non-respawn version? If there's a chance to beat it without multiple lives?By the way, the "Notes" section is empty, even after an objective is added. Is that on purpose? Tested on a Windows dedicated server. I haven't got around to add official tasks and notes yet, I will probably not add any notes either as the text cutscenes are the notes. I will add the tasks in the map menu at a later time though. I am first making sure all the triggers, scripts and AI is working how I want it, after that I will finish the details :) You can play it how you want it, I play it as single player in MP mode cos then I wont have to load a save if I die. If you play it in SP mode then I suggest to save often.. or be more accurate and be smarter :cool: P.S, I have just finished an update that is more balanced and has some stuff fixed and added. Will upload it in a bit. ---------- Post added 05-29-2012 at 12:30 AM ---------- Previous post was 05-28-2012 at 11:39 PM ---------- Alright, Just finished the update :) Update 1.2: - The IED's would not go off when you are in a civil vehicle. Thats fixed now. - Added extra opfor at objective 1 and 3 and some opfor in between objectives. - Fixed 'Save gear loadout' at ammo boxes in coop mode. - Removed all sidearms of team units to avoid the still present 'pistol bug' (Units will become unresponsive sometimes with pistol drawn). - Added custom gear loadout to all player units (includes BAF weapons). - Added a few more auto-save points Download link is in the opening post. Share this post Link to post Share on other sites
zatoichi 10 Posted May 30, 2012 This mission in SP is tough as nails! Playing with no mods other than blastcore, and I've gone through innumerable saves. Still haven't beaten it either, just reached the airfield ...wishing I had an abrams, and a couple of A-10s. :p Nice ambient sounds in the valley, although the sun glare can be really oppressive (hope that's toned down for Arma3). All of the enemy AI have been well placed, with a few surprises now and then. Only two snipers on the mountain, between mission 1 and 2, seemed oblivious to my presence. :butbut: Bit too close there ...wasn't expecting that big of an explosion! http://i.minus.com/iWls3tNovYFPD.gif (3039 kB) Share this post Link to post Share on other sites
b00tsy 28 Posted May 31, 2012 This mission in SP is tough as nails! Playing with no mods other than blastcore, and I've gone through innumerable saves. Still haven't beaten it either, just reached the airfield ...wishing I had an abrams, and a couple of A-10s. :pNice ambient sounds in the valley, although the sun glare can be really oppressive (hope that's toned down for Arma3). All of the enemy AI have been well placed, with a few surprises now and then. Only two snipers on the mountain, between mission 1 and 2, seemed oblivious to my presence. :butbut: Bit too close there ...wasn't expecting that big of an explosion! http://i.minus.com/iWls3tNovYFPD.gif (3039 kB) Yeah I did not ment it to be a walk in the park :) I played it in SP a few times and it is doable, the hardest part is keeping your AI team alive. Thats why I prefer to play it in MP mode so that the team mates will respawn. The airfield part is actually easier then the other 2 objectives, because you have a clear view of the opfor. The first 2 objectives has camouflaged statics that can be a bit of a surprise :) I personally like the sun flare, irl you can't look directly in to the sun either. If you zoom in then the lens flare usually disappears. And lol @ the spoiler, those aren't ordinary ammo crates! :) Share this post Link to post Share on other sites