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foffy

Question about Super AI and difficulty sliders.

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Hey there. First off, I'd like to apologize if this has been asked but I'm curious about some elements of the difficulty settings for ArmA II. I know the sliders deal quite clearly with response time and accuracy, but I've always wondered about Super AI. Is it like auto aim in that it's a comical feature for a serious military game, or does it enhance the experience? I'm playing with the ACE mod, so I hope that tends to deal with the naturally superhuman AI at times, but I was curious about the way difficulty is set up. The ACE mod really, really has me interested in playing the game in a more realistic fashion, so I've disabled a lot of features the game has on Regular and cranked the sliders all the way up. I wanted to know if Super AI is something that improves the realism, or detracts from it ala third-person view and autoaim. I might have to lead some HUD stuff on, because the AI sometimes talks about locations as numbers that can only be recognized by the AI, as well as pinpointing what location in a city or a forest to move towards, but I'd like to make it as realistic as possible without being too "gamey" in terms of AI cheapness.

Oh! On a side note, does Extended Armor give you and the vehicles you're in extra health compared to the AI? I always wondered what that did.

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The location the AI is talking about is the map XY coordinate.

Eg. 063 056 is the grid 063 on X axis, which is the horizontal on top of the map and 056 is the Y axis which is the vertical line on the left of the map.

Whenever you heard their report, open your map and zoom in based on the XY coordinate. If you set an easier difficulty you will also see the enemy that your AI spot on the map.

Regarding AI difficulty, i think it's about the AI spotting ability, response time and accuracy. Team Leader have better stats than private of course and spec ops have the best stats of all.

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Ah, okay. But what exactly does Super AI do? Is it the same as max sliders, or does it replace each missions base difficulty with the highest the game can allow? Because I've heard that missions have ranged difficulties, and the sliders are just multipliers to that base difficulty.

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i'm not sure actually, but what i know regarding dificulty;

If you set arma 2 difficulty, recruit, veteran etc. It will only affect visual wise, no 3rd person, aiming reticule and etc.

Ace difficulty setting will affect AI ability to spot you much farther away in term of opening fire and etc.

hope this helps

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I understand that, but it doesn't explain or verify the Super AI thing for me. :P

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I may be dead wrong but last I remember it merely raises all AI up to max in all proficencies. I remember not finding the result interesting nor realistic and never used again. :)

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Many players recommend leaving Super AI off - it turns the enemy into AK snipers, one-shot kills at absurd distances.

For good discussions on how the various setting affect the AI, see Jedra's Skills Slider & Robalo's ASR_AI threads:

http://forums.bistudio.com/showthread.php?131233-Enhanced-Skills-Slider

http://forums.bistudio.com/showthread.php?107526-ASR-AI-Skills

AFAIK, extended armour affects only the player.

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