chance 0 Posted June 16, 2002 How do I hit an enemy with my weapon that I have snuck up behind? Saw this happen in an intro once... Share this post Link to post Share on other sites
timmy 0 Posted June 16, 2002 it might be possible with some scripting for an intro. but theyre is definately no way you can physicly hit someone in this game. Share this post Link to post Share on other sites
dayglow 2 Posted June 16, 2002 How'd ya get close enough? I would think the AI would sense you at that distance. I think even a sabatour at night and prone would be noticed by the AI at that range. COLINMAN Share this post Link to post Share on other sites
chance 0 Posted June 16, 2002 Ok, thanks man... would be cool to be able to sneak up on the enemy and hit them or even stab them with a knife. Maybe in the future, right? Share this post Link to post Share on other sites
Hell_Toupee 0 Posted June 16, 2002 there is hit and punch there weps and have to be added bit hard to get em working. Share this post Link to post Share on other sites
hovmand 0 Posted June 17, 2002 Addweapon "strokegun" Cant remeber the rest, but there is both a strokegun (where you hit with the bottom of your weapon) and a strokefist (a non weapon punch) and they both have animations. Share this post Link to post Share on other sites
Jester983 0 Posted June 17, 2002 I think with the Delta Force guys you can hit your enemeys with your weps. But it takes like 100 swings and then you have to wait like 5 mins just to see them die. My friends say its hilarious. Great way to take out stress too. That the only thing i can think of. Oh i think you need to use the Delta Force Shotgun guy to use strike. Share this post Link to post Share on other sites
DestroyerX 0 Posted June 17, 2002 I tried this once and it looked pretty good: Let the Unit move to the other unit and in the Activation Field of the 'MOVE' wp put this: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this action["STROKEGUN"]; man2 setdammage 1<span id='postcolor'> If you don't want the unit to die (man2 is the one getting hit) then you can try this: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this action["STROKEGUN"]; man2 playmove StandDeadVer2<span id='postcolor'> Dunno sure about the 'StandDeadVer2' Hope this helps, play around with it Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted June 17, 2002 Long ago when Flashpoint 1.20 was still fresh there was an addon the let you hit people when you ran out of ammo.I might have it some where.Ill let you know if I find it. Share this post Link to post Share on other sites
D.murphy man 0 Posted June 17, 2002 this works for me </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addweapon "strokfist";this addmagazine "strokefist"<span id='postcolor'>if u have no weapons on u u hit them with your fist but if u got a gun u hit them with that insted.You can have boxing matches on multiplay veary funny Share this post Link to post Share on other sites
InqWiper 0 Posted June 17, 2002 LOL! I just killed a civ with like 4 punches Didnt know you could do that Share this post Link to post Share on other sites
InqWiper 0 Posted June 17, 2002 I just found out that strokegun always does more damage then strokefist both with and without a gun. Share this post Link to post Share on other sites