Double Doppler 10 Posted April 6, 2012 This is a question I have been meaning to ask since I started modelling again. I frequently use Direct3d mode to see my model with the texture alignment, as it saves time loading the viewer - which has to reset itself every time I select/move/edit a polygon and such (as my model is 20K+). However I have to use .tga files if I want to view the textures in Direct3d mode as if I use PAA the textures just appear as white-and-purple battenburg markings. This is annoying as it creates clutter in my project folder with buldozer auto-converting them to PAA when I use it and such. I would like to know if Direct3d mode is capable of using PAA textures, and if so how to get it to load them properly. All helpful replies appreciated. Share this post Link to post Share on other sites
PuFu 4600 Posted April 6, 2012 if I use PAA the textures just appear as white-and-purple battenburg markings. good nickname. what you mean is texture checkerboard This is annoying as it creates clutter in my project folder with buldozer auto-converting them to PAA when I use it and such. I would like to know if Direct3d mode is capable of using PAA textures, and if so how to get it to load them properly. All helpful replies appreciated. D3D can only use TGAs afaik But the solution would be to set O2 NOT to convert TGAs to PAAs automatically when buldozer is started. It should be at the bottom of the settings list. Just set it to convert to PAAs when you are done with your files and you can move on to different stage of your project (one that would require the use of buldozer..) Share this post Link to post Share on other sites
[frl]myke 14 Posted April 6, 2012 AFAIK there are 2 types of .paa files: compressed and uncompressed. Usually they are compressed but there is a tool to decompress them. Take note that decompressed are nearly the same size as in .tga format and much larger than regular .paa files. Share this post Link to post Share on other sites
Synide 0 Posted April 7, 2012 The DirectX in O2PE will allow .tga, .png & .jpg to be 'previewed'. The deafult, recommended format is to use '.tga' though. No, the DirectX feature doesn't allow for previewing .paa's within O2PE's viewport. The UV Editor will preview .paa's fine but not the O2 viewports. You 'should' always have 'textures' in you O2 pointing to .tga's. The reason buldozer will be autoconverting any .tga's to their .paa variant (which is annoying but logically quite a sound practice) when you are launching into buldozer is that it either found that the .paa did not exist OR it found that the timestamp on the .tga is LATER than the timestamp on the .paa so you must have edited the .tga and so it'll make a new .paa. It's thinking... you want to see the latest version of the .tga you have mapped to this 'face' (and have just edited) presented to you in buldozer. All .paa's are compressed. There are no non-compressed .paa's. Share this post Link to post Share on other sites
rstratton 0 Posted December 1, 2012 o2 will display paa files that have not been saved with the latest texview2 Share this post Link to post Share on other sites